Space Engineers

Space Engineers

[QoL] Build Helper
54 Comments
MisterX 18 Jul @ 8:15am 
My Game crash every time, when I use strg and numbers to scrolls the toolbart.. any help?
SimonSmurf 24 Oct, 2024 @ 12:15am 
In my game this MOD will block the Shift+P to pick up the color of an existing block.
:steamsad:
_jo.nat_ 19 Aug, 2024 @ 6:42pm 
I'm getting this error:

MOD_ERROR: [QoL] Build Helper, in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2311406214\Data\Dummy.sbc
Definition for RadarBlip contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal.
Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock
Devilers 19 Aug, 2024 @ 8:18am 
Black boxes spawned by this mod have collision.
They are breaking and exploding everything around them.
Needs fixing, better not use it in survival, may be fatal without backups.
P.S. In any way - good idea. There is almost same mod `Quarks` (or something like that) in Minecraft which allows u to place blocks in better way. It would be awesone to have something like that in SE (without block explosions :D)
DraygoKorvan  [author] 26 May, 2024 @ 3:40pm 
When i get some time ill be disabling that function for the host, the function works fine on dedicated server.
DraygoKorvan  [author] 26 May, 2024 @ 3:39pm 
yeah its why its unlisted, i dont have a fix for that.
ruben 25 May, 2024 @ 6:16pm 
after a long time looking for the reason all my ships started blowing up and shit turns out it was this mod. lost countless crafts and components this way. most often getting launched at max velocity away or just exploding. any non station grid just blew up or exploded whenever i pressed ctrl to shift toolbars and stuff.
Gotyam 10 May, 2024 @ 9:35pm 
I like the idea of this mod, but one issue I cannot see addressed anywhere: The mod seem to override the keybind for picking colour of placed blocks, making it so you can only make use of the actual menu (which resets after a relaunch of the game, meaning any colour other than the defaults must be reconfigured manually). Either a config to change keybinds, or a fix of the core issue, would be most appreciated.
FantazeR 24 Apr, 2024 @ 1:55pm 
ctrl's snap-to-grid is broken, it destroys blocks where you look sometimes
Rantalunta 26 Mar, 2024 @ 11:46am 
Don't know, but sure i got a few on my mod list.
Build vision and Build info for instance
Not happened since i removed this mod though.
Maybe some weird interaction?
Thx for looking into this btw.
DraygoKorvan  [author] 24 Mar, 2024 @ 8:18pm 
Thats a strange one... because the crash is happening inside GetTopMostEntities which is under Keens control, is another mod doing anything that could trigger that?
DraygoKorvan  [author] 24 Mar, 2024 @ 8:16pm 
well hrm
DraygoKorvan  [author] 24 Mar, 2024 @ 8:16pm 
interesting, i dont think i'm modifying that collection though
Rantalunta 23 Mar, 2024 @ 10:59am 
Got this one 2 times in a row, while designing a Ship.
2024-03-23 18:19:46.238 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Sandbox.ModAPI.MyEntitiesHelper_ModAPI.VRage.ModAPI.IMyEntities.GetTopMostEntitiesInBox(BoundingBoxD& boundingBox)
at BuildHelper.BuildHelperCore.GetClosestGrid()
at BuildHelper.BuildHelperCore.ProcessCtrlAction()
at BuildHelper.BuildHelperCore.UpdateAfterSimulation()
DraygoKorvan  [author] 20 Nov, 2023 @ 8:24am 
I might reattempt to fix some things, this mod works fine on DS but locally it does not. What I might do is make it so the mod cannot work locally, we will see.
professional testicle heister 18 Nov, 2023 @ 7:27am 
literally just disable the mod if you're having problems
Leonix 29 Oct, 2023 @ 3:53pm 
For some reason snap-to-grid also works for small blocks and when I want to paint my small ship and press ctrl, it will destroy half of the ship. Maybe because it wants to move the ship to snap it to grid? Dunno why, but it's kinda annoying... >.< otherwise your mod is amazing! :) Maybe at least give us possibility to disable this mod temporarely? O.o
DraygoKorvan  [author] 23 Jul, 2023 @ 4:02pm 
Ill just set it as unlisted.
DigitalGodzilla 23 Jul, 2023 @ 2:33pm 
This mod is basically only useful to spontaneously explode whatever your looking when you try and change your toolbar

Not even slightly useful and actually is game breaking, honestly if the author can't fix the issues he should just remove it, not trying to be rude, but It's not helpful at all and actually is more of a pain than a helper, bc I couldn't play the game for a week trying to whittle down which mod is causing my stuff to CONSTANTLY explode (I'm talking 9/10 times you press ctrl while looking at anything, it will basically explode in half at best, and self-destruct at worst)
Aizen 23 May, 2023 @ 11:00pm 
Will there be any plans to fix the issues or make a stand alone version of the placement helper? placing large modded blocks is hard and sometimes impossible, this would be such a help.
dRuPpI 10 Apr, 2023 @ 9:15am 
.... had some awesome "supernova explosions" though ;)
DraygoKorvan  [author] 9 Apr, 2023 @ 3:26pm 
Yeah I dont recommend currently using this in singleplayer unless you know what its doing. I hope to fix the issues but its rough. Clang is getting in the way.
In multiplayer it should be perfectly safe as long as you are not the host.
dRuPpI 9 Apr, 2023 @ 2:51pm 
yeah this mod somehow pushes grids and blows up everything docked to it, even the bigsest capital ship.... happens when I use CTRL while trying to grab Materials from cargo port
Antidjagger 8 Dec, 2022 @ 10:34am 
thelich 22 Aug, 2022 @ 2:46am 
Yep, this mod helps dismantle small grids in a quick way - it just explodes them)
FelixOnSteel 26 Jul, 2022 @ 8:49am 
more pain than use
DP97gmbh 25 Jul, 2022 @ 12:20pm 
This mod is pretty neat, however it causes small grids to explode for some reason?
Rhasmoth 3 Jul, 2022 @ 8:17pm 
This is quite neat. :) Fancy stuff mate.
Tontow 16 Jun, 2022 @ 8:20am 
Shame you can't do a short range click and drag to place several blocks at once. Like in creative mode but only a few blocks at a time,
MagboneD 15 Mar, 2022 @ 7:56am 
Are the keybinds hardcoded, or can they be config'd? I already have shift/ctrl bound by other mods.
not notacardboardbox go away 10 Oct, 2021 @ 8:30pm 
Cheers for the quick response!

Ah, yeah was only disabling half my mod list there was more left on there. Any chance of getting them to play nicely or is it only one or the other?
DraygoKorvan  [author] 10 Oct, 2021 @ 7:42pm 
Freeze placement is off issue is from digi's mod, which can turn it off.

NACB: Issue happens when there is a larger large grid near by that this mod interprets as the griid its attaching to, hence the disconnect.
not notacardboardbox go away 10 Oct, 2021 @ 6:08pm 
Yeah I'm getting the same issue as below at the moment - snap to grid is still working as far as drawing the grid but the snap feature isnt working either. The block still moves w/ the grid rendered alongside it as normal but cant place and the block outline flickers between yellow and red. I've tried removing mods and that doesn't seem to help
mLJ 9 Aug, 2021 @ 6:00am 
How do i turn on Freeze placement mode? Holding shift doesn't freeze the gizmo and instead just tells me freeze placement mode is off.
DraygoKorvan  [author] 31 May, 2021 @ 6:15pm 
Thanks for the report.
TheColossis 31 May, 2021 @ 10:12am 
Hey dude, I'm not entirely sure how it works but I have Mors quality of life mod installed and a few of the sub mods it recommends, not including yours.
so holding shift near a large grid, whilst holding a block, brings up your 3x3x3 shadow cube (in your screenshot)
8 times out of 10, this seems to crash the game.
so I narrowed down the crashed and removed Mors QOL. no more shadow cube, no more crashes.
I'm guessing Mors installs something of your mod even when not subscribed to your mod.
Like I say, I'm not sure how it works, but thought you should be aware.
DraygoKorvan  [author] 18 Feb, 2021 @ 7:59am 
On DS at least it shouldnt cause issues with subgrids because the server never inserts the helpers (on client it might cause things to sound like they clang but it should be OK).
DraygoKorvan  [author] 18 Feb, 2021 @ 7:57am 
Its impossible to fix that issue at that moment. Hopefully this mod will help pressure keen to either open up the API more to the Gizmo or give us better building tools natively. I advise being careful around subgrids.
Elysium 18 Feb, 2021 @ 7:55am 
I really like the snap to grid feature but I have discovered some issues with it. The snap-to-grid nodes have colliders that can have some catastrophic effects on any sub grids or other grids nearby. If you can find a way to get this to work without the it effecting sub grids that would be great!
Hinged 14 Jan, 2021 @ 2:09pm 
Ah, I see. I've never had any issues like then then I guess. But I can now see some niche uses for it. Good job. Keep it coming.
DraygoKorvan  [author] 14 Jan, 2021 @ 1:56pm 
No, B does not let you do that you still have to look at the grid, this mod lets you not look at the grid you want to attach blocks to. There are cases where the block will attach because it is a static grid and the block being placed is grid aligned (b), but in the video it is not a static grid I am placing blocks on.
Hinged 14 Jan, 2021 @ 12:29pm 
I understand that. what i mean is. In the video the player is placing blocks like in minecraft. That is walk to the edge, hang over the edge and place the block beneath them.

If you press "B" (twice I think) you can place blocks by snapping to the pre-existing grid. Exactaly like the video shows this mod being used to achieve, minus the gizmo.

I guess what i'm asking is, how else can I use this mod that isn't already IN the vanilla game.
DraygoKorvan  [author] 14 Jan, 2021 @ 7:39am 
No. You cannot do what this mod does in vanilla.
Hinged 14 Jan, 2021 @ 6:05am 
Honestly really like the look of this mod, but isn't this just like Pressing "B" in game with more steps?
Sander 7 Jan, 2021 @ 7:15pm 
Its a really good mod, but when I hold ctrl while being in my station, all the cars and ships that are in the stations hangar start jumping and sometimes bumps into each other and blows up?
Kittamaru 25 Dec, 2020 @ 5:28pm 
This... seriously needs to be a part of vanilla! This is bloody brilliant!
DraygoKorvan  [author] 11 Dec, 2020 @ 2:38pm 
Replicated, annoyed, and called in the brain trust. Brain trust found the answer. Fixed on servers :)
DraygoKorvan  [author] 10 Dec, 2020 @ 6:10pm 
I might need to join a DS server and replicate myself. Looking over the code it should remove the blocks, wonder why it is not.
`Revoric` 10 Dec, 2020 @ 4:15pm 
for me and my friend on my dedicated server they spawn in as "radarblips" and never go away until relog
DraygoKorvan  [author] 10 Dec, 2020 @ 1:02pm 
They should go away when you release control. If they are too close you can move them further away with the mouse wheel. Another case is if they are too far away it might no longer snap to them and you have to wheel it in.