Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
MOD_ERROR: [QoL] Build Helper, in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2311406214\Data\Dummy.sbc
Definition for RadarBlip contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal.
Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock
They are breaking and exploding everything around them.
Needs fixing, better not use it in survival, may be fatal without backups.
P.S. In any way - good idea. There is almost same mod `Quarks` (or something like that) in Minecraft which allows u to place blocks in better way. It would be awesone to have something like that in SE (without block explosions :D)
Build vision and Build info for instance
Not happened since i removed this mod though.
Maybe some weird interaction?
Thx for looking into this btw.
2024-03-23 18:19:46.238 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Sandbox.ModAPI.MyEntitiesHelper_ModAPI.VRage.ModAPI.IMyEntities.GetTopMostEntitiesInBox(BoundingBoxD& boundingBox)
at BuildHelper.BuildHelperCore.GetClosestGrid()
at BuildHelper.BuildHelperCore.ProcessCtrlAction()
at BuildHelper.BuildHelperCore.UpdateAfterSimulation()
Not even slightly useful and actually is game breaking, honestly if the author can't fix the issues he should just remove it, not trying to be rude, but It's not helpful at all and actually is more of a pain than a helper, bc I couldn't play the game for a week trying to whittle down which mod is causing my stuff to CONSTANTLY explode (I'm talking 9/10 times you press ctrl while looking at anything, it will basically explode in half at best, and self-destruct at worst)
In multiplayer it should be perfectly safe as long as you are not the host.
Moar lags.
Ah, yeah was only disabling half my mod list there was more left on there. Any chance of getting them to play nicely or is it only one or the other?
NACB: Issue happens when there is a larger large grid near by that this mod interprets as the griid its attaching to, hence the disconnect.
so holding shift near a large grid, whilst holding a block, brings up your 3x3x3 shadow cube (in your screenshot)
8 times out of 10, this seems to crash the game.
so I narrowed down the crashed and removed Mors QOL. no more shadow cube, no more crashes.
I'm guessing Mors installs something of your mod even when not subscribed to your mod.
Like I say, I'm not sure how it works, but thought you should be aware.
If you press "B" (twice I think) you can place blocks by snapping to the pre-existing grid. Exactaly like the video shows this mod being used to achieve, minus the gizmo.
I guess what i'm asking is, how else can I use this mod that isn't already IN the vanilla game.