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`function: moveTo -- file: HordeSimulated.lua line # 232 | MOD: Hordes Alpha v0.5
function: update -- file: HordeSimulated.lua line # 161 | MOD: Hordes Alpha v0.5
function: OnTick -- file: HordeManager.lua line # 150 | MOD: Hordes Alpha v0.5
java.lang.RuntimeException: Object tried to call nil in moveTo
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformance
`
Uhhh... You do know this doesn't actually use your GPU for any meaningful calculations outside of literally just sending video signal? 99% of this game runa on CPU.
started the game
my aunt is pregnant with my son's kid
disabled the mod
10/10 would recommend
started the game
game lagged to oblivion
disabled the mod
half of rosewood is now overrun by hundreds of zombies
10/10 would recommend
started the game
game lagged to oblivion
disabled the mod
half of rosewood is now overrun by hundreds of zombies
10/10 would recommend
jokes aside this really spices things up, 10/10
F
Also the ability to control the number of hordes would be good, as it seems they overrun the cities.
how the hell is that even an issue? This "zombies magically know what is a players and attack it" is honestly just unimmersive nonsense
My other suggestion is to make their movements more random as opposed to set patrol paths.
It's a really cool mod though and exactly what this game needs, especially in late game. Thanks