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Or any to recommend?
A set amount of days means it has to check only 1 value when a session starts, then set a countdown of game ticks until it fires off a bit of code to allow premature ending of a session. This is likely a handful of operations.
But a multiplier? That means spending operations getting the vote timer, looking at said value, then going over to see what to multiply by, doing so, then setting that value so when a session occurs, it knows what to set that countdown to. There is no benefit to this other than not spending a few seconds with a calculator to find the same value and setting it in defines.
I *think* it's a bit wonky though. I'll have to double-check but I'm not actually sure it's reading that value as it should. (Maybe a newbie programmer derped and hardcoded it or something.) When I have a better idea what's going on I'll come back with some more info for ya.
It's already compatible with 3.0.1. None of these defines changed. As for balance, these are my personal changes. If you want different balance, I'd recommend making your own mod changing these defines.
I love your mod and I think its totally necessary
but emergency and veto are so important for have avaliable all the time, can u do something about it? modify it, or a sub mod for it, or create a decision about it in politics?
Regards :)
Trying the local mod thing now.
I'll first delete the mod and see if that helps and then try the suggested method. But this was very good advice. Thanks. Would never have figured out to check the checksum.
Strange. It's possible that it's an issue with Steam; I've had cases where some Steam mods don't correctly activate (this has happened to me with Dynamic Political Events). Does activating and deactivating this mod affect your checksum? If not, try making a local version of this mod by copying the contents of the steam mod folder to a local mod made via the Paradox launcher.
It doesn't matter if this is before or after GCE, since the changes are independent. It should only matter if there's another mod overwriting the same defines.
No idea; I assume there's a conflict somewhere, since it's working for me. Do you have any other mods that overwrite the whole defines file (I know Glavius does this).