Viscera Cleanup Detail

Viscera Cleanup Detail

Viscera Cleanup Dungeon
109 Comments
Linzombie666 7 Nov, 2022 @ 2:55am 
102% Completed. Stacking Images Uploaded.

Sir.
margotbean 2 Aug, 2022 @ 12:08pm 
I was thinking "This reminds me so much of a Thief fan mission", and then I found the letter with "taffer" in it. rofl
Terror-antula🕷 14 Dec, 2021 @ 12:55am 
thx
cannonf0dder  [author] 14 Dec, 2021 @ 12:15am 
It should do
Terror-antula🕷 13 Dec, 2021 @ 5:01pm 
Question what you take to the office stay "Medieval style" or not?:bcportalhi:
keith 19 Jul, 2021 @ 1:47pm 
When I clear this map, I will become the real ♂️dungeon master♂️
cannonf0dder  [author] 21 Apr, 2021 @ 1:56pm 
Honestly, I dont remember what I flagged as trash. Best thing to so is take an item to a clean area and check it with the sniffer, see if it gets a reaction.
Elf_Girl13 21 Apr, 2021 @ 1:53pm 
Do you have to dispose of the plates, tankards, food and coloured bottles?
radikalplata 31 Mar, 2021 @ 5:27pm 
Esta muy bueno, lo único malo que yo le veo es que los cuerpos están enteros, deberías cortarlos un poco. xd. It's very good, the only bad thing I see is that the bodies are whole, you should cut them a little. XD
♥♥♥♥♥♥ russia 23 Mar, 2021 @ 10:20am 
normal
Clik_Mazer 9 Mar, 2021 @ 7:54am 
amazing dude
sujin25 19 Jan, 2021 @ 11:08am 
oh
cannonf0dder  [author] 11 Jan, 2021 @ 12:48am 
Yeah there's a tiny lip on the bottom of those door frames, couldn't seem to get the collision right with it. The arrows do blend quite nicely with the stone I agree. May put a pallet change on the to do list, it's easy for me to find them when I'm the one that placed them. Thanks again Raeven, glad you had fun.
Skye 10 Jan, 2021 @ 9:29pm 
Best. Map. EVER! I can't imagine the work that went into this but I'm seriously impressed! Loved the pit/rats - every time I dumped a body I could hear a voice in my head go "dinnertime"! The goblinoids looked amazing! Lighting and ambiance was perfect. Had a little trouble going through doorways, sometimes I would bounce and it would send me backwards, but no biggie. My one critique, is the arrows are almost impossible to see unless they highlight while you're passing them; they are so light they blend right into the floor. Every time I thought I was done in a room I'd go through with the sniffer and find 2 or 3 of them. Seriously, amazing work!! I can't say it enough. Thank you!
A JANITOR 23 Dec, 2020 @ 12:09pm 
+1 for 3-5 crunches
Also a merry Christmas to fodder and everyone:albedothumbsup:
PirateSpongeBob 21 Dec, 2020 @ 8:36am 
Nice map for a Diablo dungeon feeling. The rats eating bodies and junk is a good idea. I was reading what "A Janitor" said and have to agree make the rats chewing noise last 3 - 4 crunches rather than a single crunch. Makes the rats seem like they are really eating rather than fake. Another thought is create an area where all the weapons go rather than destroy them. Overall very good map.
A JANITOR 20 Dec, 2020 @ 3:08pm 
I tripple dare ya to make the rat chewing sound rattle the nerves in your spine with a super skin crawling crunchy eating sound
Why?
Cuz ya want to hear that bone crunching goodness when animals eat stuff:)
Nothing wrong with the map the way it is but the fires not burning stuff feels strange janitor see fire n tries to burn stuff as a natural instinct
1st thing I did as soon as map loaded for the 1st time was go cool fires went for the nearest body n put it in the nearest fire before I tried mopping em out:)
A JANITOR 20 Dec, 2020 @ 2:57pm 
Make new flare archetype
Swap flare mesh for that Minecraft lever mesh and swap flare fire for fire n change the ignite sound to incinerator roar and the loop sound to incinerator idle
Change the light colour
Make the burn juration last for hours/a year if use torch ya can't pickup on wall
Health=999999999999999999999999=invincible vs welder/TNT
Disable spent flare and not count as mess same way I disabled the core sample teleporter inside the incinerator in no mercy from being incinerated or moved by anything that touch it
Voilla Minecraft fire torches:)
Light em with a flare TNT or shoot em with the welder in a dark map
Have a normal one as normal flare mod so janitor can walk around with a real Minecraft fire torch? :albedothumbsup:
A JANITOR 20 Dec, 2020 @ 2:16pm 
Mess with the physics and collision in archetype of wood fire torch put on wall janitor can't pick it up or move it but can use another movable torch to light the fire n turn the lights on if you make say a minecart mine or something it same as lightning hoh candles n more fun lightning torches to see instead of carrying lanterns everywhere in a dark map
That's if you make a dark map it be a nice feature
A JANITOR 20 Dec, 2020 @ 2:11pm 
Cool if ya mod a flare into a wooden fire torch(make new archetype from flare in actor classes list group factory)
Swap the sounds the mesh and the position of the fire particles if have to
Put factory in the map n light a fire torch if you touch the fire with it or just light with left mouse
Fire torch nice to burn small objects:)
Fire torch Also works if you take to the office
A JANITOR 20 Dec, 2020 @ 1:59pm 
The melt action on the debris node melt objects into melted objects n spawns firebolt with soot stains n turns bodies into meatballs
Not good in a bsp brush map fire go outside map but fine with meshes
Nice feature if you do make fire burn stuff it teaches janitor not to burn stuff in fire and n mop it out instead:)
A JANITOR 20 Dec, 2020 @ 1:52pm 
If ya do make the fires burn stuff
Dynamic physics volume with damage class suicide 100 damage per second pain causing on the fire
Dynamic physics volume touched in kismet class none(detects everything)
Exclude the mop and broom classes
Untick force overlap
Untick player only
Tick allow dead pawns and use instigator
Touched out
Play sound incinerator roar obj var as target and trigger instigator
Out on play sound to debris node melt action target is obj var
Now fire burns stuff and ya die in fire
If not pain causing swap with ouch/scream sound=funny if janitor Scream if you touch fire use 2nd touched node class vcpawn if do that to get ouch and player death sounds

When you mop the fire out it simply delete the physics volume with a destroy node
Should work well with your existing script if you do make fire burn stuff n it lets you light flares n TNT Molotov etc off fire too
A JANITOR 20 Dec, 2020 @ 1:26pm 
VCD 2 sounds good after swearing at cooked content just to make a red bin machine
In VCD beta it would let you say reskin the default tools n make a new shovel or welder etc
Sux I didn't know how back then
It cooked now editor self destruct if you try n reskin default tools
Vcd 2 if Devs don't port this game meshes if Devs say yes then we can port our maps into VCD 2 so yeah hope it's a sequel with all new maps:)
A JANITOR 20 Dec, 2020 @ 12:39pm 
Since Devs cooked everything paper notes ya can't copy em from Caduceus anymore so had to copy from O g greenhouse=lucky I made paper notes before Devs cooked everything
Sub archetypes for wall signs n PDA is workaround
A JANITOR 20 Dec, 2020 @ 12:34pm 
Copy deth Ray from Vulcan DLC n paste it in a map=the gun deleted itself
Solution export the gun mesh and import it
A JANITOR 20 Dec, 2020 @ 12:30pm 
In VCD beta nothing was cooked it just let you copy n mod stuff
Incinerator room full of smoke and trap locker mesh only things that are not cooked=lol
A JANITOR 20 Dec, 2020 @ 12:25pm 
Same if want red pH and the death ray gun from Vulcan DLC
Fridge washer dryer and standalone oven as debris objects n won't need to put blocking volume on em cuz it let you give em collision in the editor
A JANITOR 20 Dec, 2020 @ 12:21pm 
Want digsite rocks as debris objects
1 problem it won't let you pick em up
Export rocks from upk bug import rocks n use auto convex collision 7 max next one max last one 39 as 40 crashes editor. Assign digsite material to your new untextured rocks=turn it into debris via concrete toilet or filing cabinet sub archetypes=no office notes
Cool now you can pickup the rocks:)
A JANITOR 20 Dec, 2020 @ 12:14pm 
Create sub archetype from bodies n props to make new bodies much faster with no options missing from archetypes factory and object properties.much faster way to add props n bodies change the tag vs notes in the office

A JANITOR 20 Dec, 2020 @ 12:10pm 
Want Hoh door sounds without DLC
Copy it's upk file rename it fully load it and save it=voilla editor let you use create a copy on everything in said upk file (umodel for modding a texture)and export the sound wav delete the saved upk it self destruct and crash the engine so don't load n save the original upk
Import the sound
Audacity good for changing the sound if needed n so is the pitch in the modulator node in sound cue editor
Attenuation min 90 max 400-500
Get better door sounds from Hoh without using Hoh
Nice bug in the engine let's you copy anything from upk files:)
A JANITOR 20 Dec, 2020 @ 12:02pm 
1 Pretty sure it worked like fodder said
2 awww I love rat sounds that makes your skin crawl just like when the cat brings a mouse home n ya hear it being eaten (sideshow Bob steps on a rake sound)
Deleted the rats in my copy
3 didn't notice janitor doesn't have a magnifying glass
4 too easy using the existing script n just add incinerator roar sound and modify health or melt on debris node.
Optional but the 1st thing I did was put a body on top of spikes on fire=lol
4 Deleted the fires in my copy
5 hydro hell green mist looks nice in the pit
6 door sounds were the 1st thing I did but next I replaced all vc movers with interpactors (vcdmover and vcinterpactor sux hitboxes are horrible) default interpactors don't glitch out or kill you
Fodder did good with vcdmover although I don't use em so all good fodder copy is a really good map
cannonf0dder  [author] 20 Dec, 2020 @ 6:11am 
Thanks for the feedback.

1)Shouldn't happen, I'll re-check my script (worked on my end but may have missed something)
2)Yeah I noticed that crunch peak, will look at trying to lower it.
3)yup
4)Given the script already in place for the extinguishing/saving of fire and it's sounds, that'd be lot of effort for something most likely never used. The idea is nice, but I can see them being mopped away before anyone even thinking to try burning stuff on them.
5) yep just gotta re-position them to not spawn under the floor
6)Bloody knew I'd forget that, didn't even notice. Will source my own though to keep the no DLC requirement.

Will keep working on it, post-holiday season and all that.
The Renegadist 20 Dec, 2020 @ 4:47am 
Finished it, had some points I wanted to mention for a future update:

1. Fire comes back when loading a save and can't be removed once the save is reloaded.

2. Mice eating sound is a good start but I would choose a different file, every time it played that loud crunch got under my skin and wasn't pleasant to listen to. Should be a more muffled and less sharp sound, reverb would also help since it's at the bottom of the pit.

3. Missing faces are still an issue on the back of the targets but I know you did mention it before.

4. AJ mentioned making the fire burn objects and I think that's a great feature if you can allow that and allow them to be extinguished.

5. Particles for the eating but again, you said you were working on it so that's good.

6. Doors need some sounds, could re-use the sounds from the Halloween map that creak.

Map is fun, with those above I really can't think of a better way to make it perfect.
A JANITOR 18 Dec, 2020 @ 7:15am 
Heyo
While tinkering with my copy I had a few issues with weapon props vs stuck detection and dinner plates deleting themselves on map load especially if drop a body on top of em.
Arrows and plates mostly
Maybe untick the stuck detection for those 2
I have custom stuff in my UDK file so I don't have to touch your upk files especially if you update the upk files it won't crash my copy!
Just incase anyone else says props are deleting themselves flickering out of existence etc:albedothumbsup:
AllayTheWolf 17 Dec, 2020 @ 4:54am 
Always good to see another Cannonf0dder map!
The Renegadist 15 Dec, 2020 @ 3:29pm 
:47_thumb_up:
cannonf0dder  [author] 15 Dec, 2020 @ 3:25pm 
Prob not for a while, x-mas/new years coming up n all that. Even then it'll only be very minor tweaks, nothing that'll change the gameplay, so go ahead and get yourself a full clear. :vcdbucket:
The Renegadist 15 Dec, 2020 @ 3:22pm 
Is there an ETA on the next update, I've probably started and stopped cleaning the map like 3 times now so I didn't want to go in again unless the last update for awhile was out if not already.
cannonf0dder  [author] 14 Dec, 2020 @ 11:24am 
Thanks dude appreciate it.
Big Lou 14 Dec, 2020 @ 9:44am 
Fantastic map cannon. You've seen my comments from the stream, but I think this map is great just as it is, no changes needed. :)
cannonf0dder  [author] 14 Dec, 2020 @ 3:11am 
ok new bins in, tried it a bunch of times, no script errors, but if they do pop up they can be safely ignored. Added a gnawing sound in the pit too.
The Renegadist 14 Dec, 2020 @ 2:44am 
:Skunk:
cannonf0dder  [author] 14 Dec, 2020 @ 12:41am 
@aj sounds like your hard at work there. Will be interesting to see.

@The Renegadist, will check out new sounds, there's a couple of missing faces on those targets, not my models but I can try and cap them off. Still working on it, like adding the dust n stuff
A JANITOR 13 Dec, 2020 @ 11:53pm 
Just a heads up on the kismet attach to actor node=it freaks out real bad client side n took weeks to fix my train vs multiplayer
Just incase ya rats freak out client side:rkrook2:
A JANITOR 13 Dec, 2020 @ 10:49pm 
I have a decent crunchy chewing sound for the rats if fodder wants it as in my copy the janitor chews when the janitor eats the bread. If fodder wants the sound effect I can give a copy to fodder n he can change the pitch of the sound a little higher so it sounds like rats chewing instead of a janitor chewing on bread.
Those targets look fine to me!
Maybe take a screenshot it explains it a little better although no miscommunication
Either way two very different and interesting maps will come out of this map n I gonna take advantage of ye Olde sense of humour vs ye Olde map vs characters story just going to be quite some time before one will see ye Olde parody of this map:milsoneureka:
Canonfodder is welcome to have that chewing sound or anything else except for a portal gun until the portal map is up then anyone can use the gun after that:)
The Renegadist 13 Dec, 2020 @ 9:43pm 
I wanted to reiterate that when I said eating sounds I didn't mean mice squeaking but actual like crunching sounds or something along those lines. When I said I couldn't hear them I was talking about that so I don't know if there was a loss of communication there or if I just can't hear the sounds.

Also the backs of the targets DO have missing faces on the outer ring of the backside, not on the wood itself but the piece behind that.
A JANITOR 13 Dec, 2020 @ 6:11pm 
Ever so difficult to silence the ambient punchout machine sounds
So far so good I reduced its radius to walking 10 steps away from it.
To silence or change the punchout machine ambient sound and to be able to choose a new lid for a custom trunk would be nice to see on blackeagle's fix it list?
Managed to make a new trunk:albedothumbsup:
A JANITOR 13 Dec, 2020 @ 6:07pm 
Deleted the rats and the fires in my one n went for fire pit to hell with screaming souls on fire as the disposal method:)
So far it's pretty cool n still has the vanilla feel as new stuff not so crazy and fits the medievil theme
Sepia tone bin and bucket dispensers look good in an ancient level to help olden VCD's modern technology:albedothumbsup:
A JANITOR 13 Dec, 2020 @ 6:05pm 
Definitely bit different with the same mess but different cuz I kinda deleted all of your kismet in my one
Anyway gonna refrain from putting it on workshop will give full credit to ya contributor etc but I must get the portal map up 1st so want plenty of time for players of this one to enjoy it/rate it up n press that favourite button!!!
before I let the janitor eat the cheese and the bread and drink the wine n all the mystery potions
Might see about adding a witches wand as new rooks keep staff weapon/works like a Taser combined with Stargate staff weapon n all the swords work too...cling clang shhhwing goes player 1 2 6 n 9 having a sword fight in multiplayer just try not to cut yourself with a sword?
A parody is worth it with this one but mix medievil with fantasy n combine that with dungeons and dragons theme with a touch of Rooks keep:albedothumbsup:
A JANITOR 12 Dec, 2020 @ 6:41pm 
Sounds like fun
Will wait until I get that portal map happening then put up a parody. Motivation to start building something from scratch
Thankyou n it be cool to see how it works out with this one:albedothumbsup: