DayZ
Savage Snowmobiles
271 Comments
i hope they really fix it, becuse its one of the best mod, but they have gived it totally up...hope someone takes over and make it right
yea, th mod's time is over, they wont fix it and you cant used on a PvP without trader or servers without traders, insane! xD
Sergiopalm 4 Jun @ 11:18pm 
The mod has several issues. The most serious is that the snowmobiles, when spawned through events, can't be used because the rear end is raised off the ground and can't move. The other problem is that the helmets give a type error. Will this be fixed, or do I have to uninstall the mod?
Beldum 18 Mar @ 6:20am 
Hey PINKgeekPDX, I've sent you a friend request if you'd kindly be able to message me. I have a question about one of your older mods.
the mod is dead, can not use on pvp servers becuse it HAS to be spawn with a trader xD
jbo 3 Jan @ 4:25am 
I have to say the mod is awesome but there is a serious problem. When these snowmobiles spawn, either from the trader or using an event to handle them. The snowmobile becomes stuck in the snow and cannot move at all. If I spawn a snowmobile as an admin through my VPP+ admin tools the snowmobile works fine. But this has been a problem for well over a year. I believe the placement of the spawned snowmobile is the issue. It needs to dropped-in slightly off the ground can you make the mod drop the snowmobile when spawning in? I can make a video and demonstrate the problem, it sounds like others have discovered this as well. Also one more request as someone else has made... please make the sound of the snowmobile lower... even with ear plugs it is still extremely loud.
ᴛʜᴇ ʟᴇɢᴇɴᴅᴀʀʏ 28 Dec, 2024 @ 10:56am 
Add snow scooter ONLY to trader, then fix dummies, and no error with this, read logner down and its impossible to no anderstand mate
pooler324 22 Dec, 2024 @ 10:59pm 
Can I get permission to take over your 8x8 wasteland mod and try to get it working
⎝💀⧹BRICKTOP⧸💀⎠ 20 Dec, 2024 @ 3:28pm 
This is a perfect mod for Frostline Sakhal.

Are these working right now or do we have to wait for a fix?
ᕦʕ •ᴥ•ʔᕤ 9 Dec, 2024 @ 6:29am 
Does anyone know the discord link?
CatastropheK397 29 Nov, 2024 @ 12:05am 
@LichSynthetiq, I do believe i found them buried deep in the namalsk folder. I may be wrong, but I know it was in one of them.
witasius 28 Nov, 2024 @ 9:29am 
We are waiting for the fix to come out, otherwise the snowmobiles are not going, they are standing still
LichSynthetiq 26 Nov, 2024 @ 7:53am 
@CatastropheK397 i have gone thru every single file in the mod folder several times and i am not seeing them
CatastropheK397 20 Nov, 2024 @ 7:15am 
@LichSynthetiq, the types are in there. They are just buried deep into one of the many files that come in the mod. It took me a while to find the types as well.
LichSynthetiq 20 Nov, 2024 @ 6:37am 
Hey, is there any way of turning down to engine sound as it is extremely loud?
Also the types file is missing from the mod folder
CatastropheK397 17 Nov, 2024 @ 5:16pm 
@PINKgeekPDX thank you so much! looking forward to the update then! <3
RoY 13 Nov, 2024 @ 4:48pm 
@PINKgeekPDX, thanks for the update. Look forward to using you MOD soon on my Winter Bitterroot server
PINKgeekPDX  [author] 12 Nov, 2024 @ 8:06pm 
Hey @CatastropheK397 and @RoY,

They do work, but some issues (related to dummy wheels) stop them from moving. Has been explained how to fix in my mod support Discord; check there in the sherpa channel for details.

However, this mods update is coming soon that resolves all current issues and more. If you don't want to mess with dummywheels, I recommend waiting for the update.

I'm actively developing update, already significant progress made. MAJOR revision of core logic to align with new script changes in game since last update of mod. No exact release date yet, but very soon promise!

- pink
CatastropheK397 12 Nov, 2024 @ 10:04am 
The snowmobiles do not drive at this time unfortunately.
RoY 10 Nov, 2024 @ 9:42am 
Is this MOD working correctly? Can anyone confirm? From what I read it looks like its still needing a update. Thanks
PINKgeekPDX  [author] 8 Nov, 2024 @ 4:09am 
Hey guys, read the new description info on this mod page!! ^^^^^ posted some info relating to update progress <3
Deceased 24 Oct, 2024 @ 4:13pm 
yeah it'll work for this mod too. In fact it will work for any vehicle.
ssDesertFox880 24 Oct, 2024 @ 1:32pm 
Zero Cool, try the mod "BetterTrac" its supposed to increase traction on all vehicles. Maybe it will work with these sleds too?
ssDesertFox880 24 Oct, 2024 @ 1:28pm 
You are the best, you have all trader files done, you even have economycore files done and economy ce foler ready to go...amazing. i thought id have to do all that myself. great mod, great idea!! thanks!!
Zero Cool 23 Oct, 2024 @ 8:04pm 
One suggestion, they need more traction, hard to climb hills if not impossible. Thanks for your hard work on this excellent mod!!
CJB 23 Oct, 2024 @ 12:19pm 
When was this updated? it hasn't worked in quite some time now. Would be great if it did. The last update says 23 Jan 23. Can anyone confirm this mod being updated?
Deceased 22 Oct, 2024 @ 7:44pm 
Sergio can you elaborate?
Sergiopalm 22 Oct, 2024 @ 3:09pm 
It doesn't work well in Sakhal
Samy FIGUEROA 17 Oct, 2024 @ 5:24pm 
This mod is Amazing, working perfectly, even with Expansion Animations !
Almost Perfect ! Why ? Engine Sounds are wwaaa too loud !
Can you please volume down a little bit ? :3
FireManAndy 2 Sep, 2024 @ 12:52am 
Working fine for us, the only thing we would ask is to make MCK compatible so players can lock them and put into the garages after found.
ᴛʜᴇ ʟᴇɢᴇɴᴅᴀʀʏ 12 Aug, 2024 @ 7:51am 
It work if i spawn them in with vvp admin tools...But we dont use trader so how too get this work when you spawn them in as events?
astranova2000 15 Jun, 2024 @ 2:21pm 
and as xenymbus says below in your "cfgspawnabletypes.xml" add

<attachments chance="1.0">
<item name="Sherpa_Dummy_Wheel" chance="1.0" />
</attachments>

I have added it to trader and it drives away fine :)
astranova2000 15 Jun, 2024 @ 10:37am 
Ok, so this DOES WORK from the TRADER!!!!.... but you need to manually add x6 'fake' wheels in the vehicle parts folder for EACH snowmobile EG: <VehicleParts>SavageSherpa_Sport_White
SherpaSteeringWheel
CarBattery
SparkPlug
HeadlightH7
HeadlightH7
Sherpa_Dummy_Wheel
Sherpa_Dummy_Wheel
Sherpa_Dummy_Wheel
Sherpa_Dummy_Wheel
Sherpa_Dummy_Wheel
Sherpa_Dummy_Wheel
ᴛʜᴇ ʟᴇɢᴇɴᴅᴀʀʏ 3 May, 2024 @ 2:33am 
after 4 months i need too wondring, and sorry that you taked it thatt way, but you have something out, say that you gone come with update if you read your text, and now in 4 months its not workding and you dont say nothing too people for long time.

Mod going away from my account - thumbs down!
PINKgeekPDX  [author] 3 May, 2024 @ 1:52am 
because i have a life and i work alot if you must know. this i figured would be obvious...
ᴛʜᴇ ʟᴇɢᴇɴᴅᴀʀʏ 2 May, 2024 @ 11:13pm 
I did what you sad, and its still not driving after buy'd it from the trader.. -_-
ᴛʜᴇ ʟᴇɢᴇɴᴅᴀʀʏ 2 May, 2024 @ 10:14pm 
Becuse i put it only in the trader, and everything is working except from that the snowmobile will not move :-S
ᴛʜᴇ ʟᴇɢᴇɴᴅᴀʀʏ 2 May, 2024 @ 10:09pm 
How can i add this little thing in to the cfgspawnabletypes when the snowmobile is not there from before? Sorry, try too anderstand, thats all
xenymbus 2 May, 2024 @ 4:49pm 
often very difficult when people don't read things.

ThePlayer 29. Apr. / 1402

"xenymbus 16 Dec, 2023 @ 9:37pm
a possibility that the snowmobiles can drive on any surface or if there are problems beforehand:

in "cfgspawnabletypes.xml"

EACH snowmobile must also have 6x (SIX) this (must be added by yourself, seems to be missing in the mod at the moment):

<attachments chance="1.0">
<item name="Sherpa_Dummy_Wheel" chance="1.0" />
</attachments>

is working"
ᴛʜᴇ ʟᴇɢᴇɴᴅᴀʀʏ 2 May, 2024 @ 8:13am 
Buyd the scooter in the trader....you can turn on the engine but not go forward...try to contact on discord but looks not active anymore so im start to give up this..
ThePlayer 29 Apr, 2024 @ 5:02am 
xenymbus 16 Dec, 2023 @ 9:37pm
a possibility that the snowmobiles can drive on any surface or if there are problems beforehand:

in "cfgspawnabletypes.xml"

EACH snowmobile must also have 6x (SIX) this (must be added by yourself, seems to be missing in the mod at the moment):

<attachments chance="1.0">
<item name="Sherpa_Dummy_Wheel" chance="1.0" />
</attachments>

is working
Jaikaiman 2 Apr, 2024 @ 4:15am 
Seems to be a weight issue. If you buy one from the traders with standard parts it appears to light on the back end for the rear traction to grip. If as an admin you then repair the vehicle which puts the parts that were missing on (Scabbards and bags) then the weight is heavier and it gains traction and drives. Hope that helps.
Skyz 20 Mar, 2024 @ 2:22am 
I have installed it on my server. they spawn without attachement..even though everything was installed correctly. XML Validator finds no errors. I have reinstalled it several times. He always spawns naked through events... no attachements... why is that?
CJB 9 Mar, 2024 @ 6:24am 
Looks like the mod has been abandoned.
SharrenSkunk 8 Mar, 2024 @ 7:27am 
regular ones spawned in with events work on my server, just cant cover them with car cover.
Ki Shuya 8 Mar, 2024 @ 6:19am 
Yeah Snowmobiles aren't moving, it's like they are stuck to the floor. Spawned in via Admin and they move, but regular spawned in ones won't.
SharrenSkunk 4 Mar, 2024 @ 2:45pm 
cant seem to cover snowmobiles with car cover mod
SharrenSkunk 3 Mar, 2024 @ 6:09pm 
major 2024 update?
Frosty 18 Jan, 2024 @ 3:02pm 
Thought there was a fix coming? Any idea when? Been nearly a month now after a fix was announced.
dude 16 Jan, 2024 @ 10:09am 
ye, same here. looks great, but wont go anywhere