Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In order to make the mod compatible with 2024.1+, 3 edits need to be made in the steamapps\workshop\content\494840\2313423737\Source folder.
1. Open TorpedoPatches.cs in a text editor and the 4th line where it says "using Harmony;" replace with "using HarmonyLib;". Save and close that file.
2. Open RealisticT5Torpedoes.cs in a text editor and the 3rd line where it says "using Harmony;" replace with "using HarmonyLib;"
3. On the 30th line where it says "HarmonyInstance harmony = HarmonyInstance.Create("com.salamander.uboat.acoustic-torpedoes");" replace with "Harmony harmony = new Harmony("com.salamander.uboat.acoustic-torpedoes");". Save and close that file.
That allows the dll to compile without error. Of course, don't include the quotation marks (""). Hope that helps.
Does this mean, that the torpedo is more likely to target an adjacend ship instead the one I shot at?
I've started a new game with only Realistic T5s so will see how it goes. Thank you sir!
I would also like to remove the missed target torpedo reporting for the T5 because this is only practical for the regular torpedoes. Inee to add this last thing and test some more, but so far they work nice.
Can you confirm that the past failures were under similar circumstances that there were already some wrecks and lifeboats around. Thank you for that save, it really nailed down the problem in minutes :)
Also i had locally slightly newer version of the mod which contained some safeguards, for example was automatically disregarding targets with speed less than 1m/s, which for example helped in this case. I will test some more and add more protections in case there are some other new addition in B129.
Regarding some troubleshooting check my guide here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2313423737&tscn=1631335979
Save Game [www.dropbox.com]
It is approaching the freighter to my east south east.
I had another completely fail this afternoon too - I think I will delete all the mods and reinstall them to see if that makes a difference.