Source Filmmaker

Source Filmmaker

The Spy's Head
40 Comments
amien 23 May, 2023 @ 12:53pm 
ty for saving my time :steamthumbsup:
Dramaking05 26 Sep, 2021 @ 7:44pm 
kill me later
Wuammar al Naddafi 31 Jul, 2021 @ 1:41pm 
Could you design a mode for the thing that spy's head was attached to in meet the medic
Pte Jack  [author] 10 Jun, 2021 @ 3:05pm 
Sorry, I don't model (much) for GMod.
omniscient 10 Jun, 2021 @ 2:49pm 
thought this was gmod, found out it was SFM :(
mainmaster 12 Jul, 2020 @ 11:38pm 
the beggining makes it sound like your not believing me, they are really errors
Pte Jack  [author] 12 Jul, 2020 @ 11:35am 
Sorry mainmaster, but 3945 subs and you're the only one that it errs out on, then it has to be something on your side.
Unsub the model while running SFM,
let it clear SFM,
Resub the model, if presented with a popup asking to replace materials or textures, select Yes To ALL (or you may end up in this same situation where the model doesn't work.) This is a known bug downloading workshop models.
When the download process reports all files downloaded, try to spawn a new model, in the Browser,
click RESCAN so SFM will find the model (and even after that, you may have to close and reopen SFM for it to work.)
mainmaster 12 Jul, 2020 @ 12:55am 
they are errors for me
The L 31 Dec, 2019 @ 11:01am 
Oh, nevermind! It spawned with his eyes rolled up into his head, because they didn't lock onto the camera.
The L 31 Dec, 2019 @ 10:15am 
Glitch where no pupils appear... is there a fix?
Seamus Mcgee 16 Jan, 2018 @ 3:54pm 
yeah i found one but it still has a body
Pte Jack  [author] 16 Jan, 2018 @ 3:53pm 
There is a maskless spy out there somewhere.
Seamus Mcgee 16 Jan, 2018 @ 3:47pm 
wish there was a one without the balaclava
Seamus Mcgee 16 Jan, 2018 @ 3:44pm 
oh thanks
Pte Jack  [author] 16 Jan, 2018 @ 3:30pm 
Did you press Yes to all when it asked if you wanted to replace files? If not, then unsub, let it clear from SFM and resub, then choose Yes To All if the Material conflict window pops up.
RenTide4 16 Nov, 2017 @ 7:08pm 
Kill me
Geronimo 9 Aug, 2017 @ 4:43am 
I would love a maskless Spy head!
Edward Wigglesworth 8 Jun, 2017 @ 11:34am 
Y O U I M B E C I L E ! Y O U ' V E D O O M E D U S A L L
pinga 12 Feb, 2016 @ 7:27am 
As an idea, you could make a head without the mask (not the disguise one, the default of the spy)
Pte Jack  [author] 25 Jan, 2015 @ 2:51pm 
Thanks
SINGSONG1 25 Jan, 2015 @ 1:14pm 
Ty jack, btw i love your vids :)
Pte Jack  [author] 25 Jan, 2015 @ 11:39am 
Like the picture in the description? yeah, it's the last skins I think with the mask body group turned on, or do you mean just the mask itself? I think I included the cloaking on the head, add a material override and cloak everything but the mask ($cloakfactor 1)
SINGSONG1 25 Jan, 2015 @ 11:00am 
Hi Jack, is there any way to get the paper mask by itself?
Pte Jack  [author] 12 Nov, 2014 @ 1:33pm 
SO here's the NEW solution.

Change the head skin to Skin 4 (Red Zombie)

Add an overrride materials.
Send the model to the element viewer
Expand the Materials and go to eyeball_invun material
Expand that and add a new STRING attribrute
Name it $basetexture (now your're going to have to find a material that is pure black (effects\animatedsheen\animatedsheen0.vmt should do.) and enter that as the base texture
now go to the spy_head_red_zombie material
Expand that and add a new STRING attribrute
Name it $basetexture (now your're going to have to find a material that is pure black (effects\animatedsheen\animatedsheen0.vmt should do.) and enter that as the base texture

http://imgur.com/Yp0ocX9

This should work for you
Pte Jack  [author] 12 Nov, 2014 @ 1:25pm 
As I figured, because the normal red and blue heads use the standard eyeball_L and _r, the eyes receive a Eyerefract shader. I tried to manipulate the shader with a bunch of commands and could only get it to go Grey.

Pte Jack  [author] 12 Nov, 2014 @ 11:03am 
Eyes might be difficult, because of the way they work, let me check it out.
Vleermuis 12 Nov, 2014 @ 10:49am 
yes but the eyes too
Pte Jack  [author] 12 Nov, 2014 @ 9:59am 
What, Like this?? http://imgur.com/31hKMqc

Add an Overide Materials,
Show the model in the element Viewer
Expand the materials
Expand the Spy_Head_Red material
Right click on it and select add Attribute
Select Color and name it $color
Move the color swatch to black (bottom right corner).
Vleermuis 12 Nov, 2014 @ 7:25am 
Is there a way to make the spy head black? but not just the mask like the entire head just solid black
Pte Jack  [author] 12 Sep, 2014 @ 9:11pm 
There are skins, walk through the skins in the model viewer to find out which ones... then load that skin after spawning the head.
ae 12 Sep, 2014 @ 12:23pm 
Where is the god dam blank mask? And i hope its not connected to spy -.-
Bank Lockless 18 Mar, 2014 @ 6:44pm 
I know how I'm gonna use this! Thanks for posting.
Puzzler 3 Mar, 2014 @ 8:44am 
Thank you, PteJack!!!
Pte Jack  [author] 3 Mar, 2014 @ 2:13am 
Well Puzzler, There you go!!! One blank mask.

It is skin 24 and 25 with the mask on...
Puzzler 25 Feb, 2014 @ 10:50am 
Hello, PteJack, could you please create a white spy disguising mask? I mean, without faces of classes, just white. I will be very greatfull if you do it. Thanks.
Pte Jack  [author] 24 Feb, 2014 @ 6:18am 
Yup, that's one of the problems. It's the actual eye calculations when I move the head from its current position to the new origin point. Some take the new calc immediately, some just don't work. But I am getting better at it. lol
Zappy 23 Feb, 2014 @ 11:41pm 
What would the problem be then? That you forgot $upaxis y and to rotate the models? Most likely. Or you moved the head around away from the import position.
Pte Jack  [author] 23 Feb, 2014 @ 10:55am 
No, because I'm still struggling with eye problems on the others...
Zappy 23 Feb, 2014 @ 10:36am 
And you couldn't upload all heads at once?
Deluxe Dinner Stupidity 23 Feb, 2014 @ 9:28am 
Spy: "Kill me...."
Medic: "Later..."