Defender's Quest: Valley of the Forgotten

Defender's Quest: Valley of the Forgotten

New Items 1.11
92 Comments
Hy60koshk  [author] 26 Aug, 2023 @ 7:55am 
Yes. The game works that way so that you have a separate savegames for every mod combination.
You need to go to Start -> Mods (Wrench icon) -> My Mods -> Select the mods you want to play with -> press Play -> Yes reload

(dAAAmn that's a lot of actions)
pkbro 25 Aug, 2023 @ 10:26pm 
I have subscribed to the mod and nothing has changed. Do you have to start a new game to use it?
Hy60koshk  [author] 8 May, 2023 @ 1:39am 
@Squircle
With basic (old graphics) game - yes.
Squircle 6 May, 2023 @ 8:37am 
The mod was last updated in 2016. Does it work with the current version of the game?
Hy60koshk  [author] 15 Jul, 2017 @ 5:22pm 
@eddheadrules
Inside, in the place of Desoulator.
LilyanaKabal 15 Jul, 2017 @ 5:15pm 
Is that before or after the cave with the knights and dragons?
Hy60koshk  [author] 15 Jul, 2017 @ 11:28am 
@eddheadrules
you need to go to the Library town location, and pages will work there almost the same way skulls work at hermits, but pages are unique for each weapon.
LilyanaKabal 15 Jul, 2017 @ 11:06am 
Got a page from the book of artifacts, but I have no idea what to do with it.....
Shiny The Devil Cat 30 Apr, 2017 @ 4:26am 
@ Hy60koshk
Thank you!
Awaiting now for Skill Increase for Deluxe version :)
Hy60koshk  [author] 29 Apr, 2017 @ 1:26am 
@Shiny The Devil Cat
I've just fixed the issue I had... two month ago O.o
So yeah, I hope, I'll roll something out in a couple of days.
Shiny The Devil Cat 28 Apr, 2017 @ 2:35pm 
HD version of this mod, please!
BBK 2 Mar, 2017 @ 3:03am 
Obviously I know you won't update with HD arts just yet. So I expect there will be some snags. So I decide to just wait and see. Besides, I'm now prioritized on other games than this.
Hy60koshk  [author] 1 Mar, 2017 @ 12:42pm 
Okay, I've looked into it, so for you to be able to play the mod and update it after with no (or at least without serious) troubles, I'll release a dull-ported version soon.
By *dull-ported* I mean that I only make it work on DE. Some flavours might be bugged (currently I have a problem with the Void Orb) and 90% of custom assets will be pixelated (since they're simply resized).
BBK 1 Mar, 2017 @ 2:55am 
It's ok, consider that I haven't been playing this game in months after I finished it.
Hy60koshk  [author] 28 Feb, 2017 @ 1:24pm 
@BBK, ScubaSteve
Currently I'm working on the russian localisation for VA-11 Hall-A and all my "hobby time" goes there.
For now I can't even say when I'll start to work on the update for this mod. Considering my IRL problems, I'm afraid, it might even take a year until I update it. Sorry.
BBK 28 Feb, 2017 @ 8:51am 
Steam Workshop support has arrived, are you ready to update?
ScubaSteve 28 Feb, 2017 @ 6:18am 
Will this be updated now that the mod tools have been released??
Hy60koshk  [author] 24 Dec, 2016 @ 2:06pm 
Yeah, sorry. And merry Christmas to you too :)
Jackaljavi 24 Dec, 2016 @ 2:00pm 
Ok thanks for your work and merry christmas!
Hy60koshk  [author] 24 Dec, 2016 @ 1:58pm 
@Jackaljavi
I have a lot of work to do, so I doubt I'd get on it in next 2 month, even if there will be no technical issues by the time.
Jackaljavi 24 Dec, 2016 @ 1:53pm 
Ok, thanks for the info :). You can do your mod for the DX version?
Hy60koshk  [author] 24 Dec, 2016 @ 11:55am 
@Jackaljavi
When you run the game, Steam asks whether it should run Deluxe, OpenGL Deluxe or Legacy version. This mod (same as nearly every mod out there) supports the Legacy version only.
Jackaljavi 23 Dec, 2016 @ 3:14pm 
HD, i don´t know how to run the classic game.
Hy60koshk  [author] 23 Dec, 2016 @ 12:02pm 
@Jackaljavi
HD or Classic?
Jackaljavi 23 Dec, 2016 @ 11:48am 
Hey i just bought recently the game and loaded your mod. But when i start a new game the game crashes and a pop-up window appears saying that town is missing attribute name.
BBK 23 Jul, 2016 @ 12:43am 
@Nubokoschk, as this is my 1st time to install this, I waited it until the HD version came. It looks improved, but I can only tell being more pixels. That's ok, when the time is right and when Steam Workshop support is back, then I know you'll on it again. Anyway, just to ask you as an experiment.
Hy60koshk  [author] 22 Jul, 2016 @ 12:52pm 
@BBK
Well... only a few pieces of armor this far. I'm not sure how will it work with better quality than original textures have, so I wasn't working on it seriously since I dont know how hight the quality of my work should be.
But, since you're asking, I'll be posting all the progress starting tomorrow ;)
BBK 21 Jul, 2016 @ 10:09am 
@Nubokoschk It seems Steam Workshop Support isn't coming for who knows how long, but anyway, have you updated the artworks? At least can you give us a preview?
Hy60koshk  [author] 19 Jun, 2016 @ 11:21am 
@BBK
Updated the description
BBK 19 Jun, 2016 @ 9:29am 
Deluxe Version just recently released, so I got the feeling you're going to update the item arts. Got to compensate for that before the Deluxe version gets to support mods again.
Hy60koshk  [author] 21 Nov, 2015 @ 1:24pm 
@emmanuel.anne
Now it should be playable
Hy60koshk  [author] 21 Nov, 2015 @ 8:46am 
@emmanuel.anne
> collocatum duodecimum a very strange battle
ooops, sorry, this location shouldn't ever be displayed to the player, I must've missed it while was clearing the mod files.
Well, it seems I have to update the mod once more =)
zelurker 16 Nov, 2015 @ 9:09am 
Ah just found a real bug : collocatum duodecimum a very strange battle when you click on it there is no difficulty selection, just this name with below the message "there must be something interesting in this place"... If I click "begin", then I get a black screen with some kind of gray label on the top right of the screen : "More" (white on gray), but I can't click it. At this point, the game seems frozen, keys have no effect, I can only exit...
zelurker 15 Nov, 2015 @ 1:55am 
Ah also some small bugs when buying/equiping items sometimes they are wrongly displayed, like armors displayed as weapons for some characters but after that they work as expected so it's just a glitch at the time of the purchase/equiping of the item.
zelurker 15 Nov, 2015 @ 1:50am 
Really good mod, it makes the dragon pendants mod useless, good thing since it's really outdated now, the shoes are a lot of fun for barbarians and totally in line with the story ! I'd say all these items make the game easier in normal difficulty but I guess all the challenge begins in new game+ or new game++ ! (new locations with fights which are copies of the old ones but which allow to get still more new items !)
Hy60koshk  [author] 16 Jun, 2015 @ 10:42am 
@NeoDraconis
It replaces an orb (if there is specified one in your inventory) with the one without flavours, so "deflavoured" one could be sold.
Ye, quite weird workaround
PS: sry, I'd have sent this comment 8h ago, but my inet provider decided otherwise =/
NeoDraconis 16 Jun, 2015 @ 1:59am 
So what exactly is desouler supposed to do? I see things that say upgrade but nothing seems to happen when I click it.
ScubaSteve 11 Apr, 2015 @ 9:07am 
I sent you a steam friends request, I wanted to ask you a few questions about merging the two mods.
Hy60koshk  [author] 11 Apr, 2015 @ 4:35am 
@ScubaSteve
Eh. Did I really forget to update it?O.O Anyway, there was only one minor bug, so... nvm.
Well, ye, to combine the two mods shouldn't be a real problem (just merge each file carefully with collision correction).
ScubaSteve 10 Apr, 2015 @ 8:18pm 
Also im trying to combine this mod with the skill increase mod so i can use both. Any idea on how to do this?
ScubaSteve 10 Apr, 2015 @ 8:04pm 
Cant wait for the new version of your mod, although I think your a little late lol. Hopefully when DQ:HD comes out will all have alot more to mess around with in the game files.
Hy60koshk  [author] 13 Mar, 2015 @ 1:00pm 
Well, next week I'll update the mod to 1.11 (with all known to me bugfixes) and it'll be the last, final mod version (at least, until the release of DQ:HD).
So I'd be glad if you'll be really intrusive about bugs ^^
SK 10 Mar, 2015 @ 5:59am 
@author:
Thank you very much, your answer helps me alot about the game system.
And also, the Book of Secret, too.
Hy60koshk  [author] 9 Mar, 2015 @ 10:27am 
@SK,
Ye, I forgot the other, more safe way of cheating with the items. Find the <inventory> tag (next to <progress>) and inside it add the string for the item you want to add to your inventory: "<item _class="[armor OR weapon]" type="[heavy:light:skull:sword:bow:staff:book:{in this mod also: berboots:deforb:offorb}]" level="[item lvl aka ID*]" owner="" alt="0"/>"

To be clear:
heavy, light, skull, deforb and berboots are armor;
sword, staff, bow, book and deforb are weapons;
item levels are nothing but an item id's that is used to identify the item within its type, to assign icons to items and to sort them in traders' lists. So "full"/"unique" identifiers in this game appear as item class + type + level (e.g. "weapon bow 2" and "armor skull 3").
Hy60koshk  [author] 9 Mar, 2015 @ 10:09am 
@SK,
There's no legal way to retrieve the item that was set as a replacement for another reward that you've already got when won the battle first time, and that is the reason why I did such replacements only one or two times in the earliest versions of this mod.
However, you can edit your savegame file and set the level you want to replay as unpassed.
Not sure, but I think that to do so you need to remove the entry for the level in <progress> tag, which will look like "<pearl id="1_5_river_escape" diff="medium" status="perfect"/>". So you need to find and remove the string "<pearl id="[ID of the level you want to replay]" diff="[some difficult]" status="[pass status]"/>" in your save file OR edit it in a way like "<pearl id="[ID of the level you want to replay]" diff="easy" status="pass"/>".

"Book of Secrets" reveals the "???" location and gives some hints on puzzles, you can read more about it here: http://defendersquest.wikia.com/wiki/Book_of_Secrets
SK 9 Mar, 2015 @ 8:23am 
This mod is awesome. I want to ask a question, please:
In some battle which rewards gold and now replaced by item, if I have done that battle before and got the gold reward, now how can I get that new item?
I ask this because in the non-mod game, I can't get unique item twice by repeat battle.

And if anyone can, please tell me what the "Book of Secret" do?
Sky 6 Oct, 2014 @ 1:06am 
Thanks.
I find that after i equip Book of Secret, in normal game i can see the Strange Monument, in NG+ i can't. And after i input the answer in Strange Monument in normal game, golden skull is not obtainable.
Hy60koshk  [author] 5 Oct, 2014 @ 9:14pm 
Okay, now it's fixed.
Sky 5 Oct, 2014 @ 2:45pm 
I'm playing G+, now i go to normal game and desouler there works.