Garry's Mod

Garry's Mod

ts_warehouse
42 Comments
PunkBlahaj420 16 Jun @ 8:59pm 
ts ts ts ts ts
red bread breademption 14 May @ 8:04pm 
ts warehouse :witheredrose:
AstoraNoble 9 May @ 10:41pm 
ts warehouse pmo fr
joeswanson1964 12 Apr @ 9:55pm 
icl ts warehouse pmo sm lwk frfr
kokdolfn 12 Apr @ 10:26am 
Icl ts wrhse pmo ngl
NoDontEatMyBird78 9 Mar @ 4:33pm 
ts pmo!!! ts warehouse pmo icl sm fr fr
e 2 Mar @ 3:39pm 
ts warehouse pmo sm rn
John "know'nt" Palinody 17 Feb @ 7:25am 
ts warehouse js pmo
collinhaven 9 Feb @ 3:10pm 
boiiiiii ts warehouse pmo icl:steamhappy:
Stefan Engdahl  [author] 22 Dec, 2021 @ 1:42pm 
@nexgen91 just look up "Counterstrike: Source" on the steam store I guess. This is a map I made over 7 years ago. I don't know whats required anymore or if it works at all.
noodles23 21 Dec, 2021 @ 5:49pm 
So it has errors and missing materials, but thats because I don't know what this "Counter Strike" Material is... Can you give me a link or something please? Greatly appreciate it!
noodles23 21 Dec, 2021 @ 2:54pm 
So I have been looking for a map to do a stealth survival in, this is the perfect map for it, I just hope it has no errors or missing materials!
Goblin King 10 Aug, 2021 @ 6:34pm 
what counterstrike source do I need ?
Leah 23 Mar, 2020 @ 6:21am 
i really like this map but i cant find which counterstrike source that is needed
bergesonamber 24 Dec, 2019 @ 5:32am 
WHAT RESOURCE PACK I NEED!!!! I REALLY LIKE THIS MAP! UHHH!
"the sandwich" 27 May, 2017 @ 9:15am 
noded?
Pawciolele 15 Feb, 2017 @ 9:50am 
Tak, to również mapa
ǝⅎᴉʞ 15 Feb, 2017 @ 9:49am 
to tez jest mapa
{FU}TheForgeryTTV 17 Sep, 2015 @ 6:56pm 
Roby 8 Sep, 2015 @ 12:30pm 
:gmod:ood Job
Lochness 16 May, 2015 @ 10:27am 
nice.
Per Kuse 27 Apr, 2015 @ 7:44am 
ugly XD
KSC 29 Jun, 2014 @ 9:14am 
Willdo.
Stefan Engdahl  [author] 29 Jun, 2014 @ 4:56am 
Sure, if it works like it should for that gamemode. Just credit me somewhere/somehow.
KSC 28 Jun, 2014 @ 5:20pm 
As a Official Map, eg Including the BSP of it in the files.
KSC 28 Jun, 2014 @ 5:19pm 
Can I use this for my custom gamemode?
The Phantom Shitter 19 Jun, 2014 @ 1:41am 
Looks good. Suscribing!
Sullivan 22 Mar, 2014 @ 4:40am 
Shame, was looking forward to TS_KKK
Stefan Engdahl  [author] 22 Mar, 2014 @ 4:12am 
I wasn't allowed to upload 18+ content on workshop. Sorry. :P
Sullivan 21 Mar, 2014 @ 4:06pm 
Where's all the stuff we planned? Double k's n shit? C'mon :( :hoxton:
Stefan Engdahl  [author] 3 Mar, 2014 @ 10:26am 
I've updated it with added fence and straightend up invisible wall now!
Eddieboy 3 Mar, 2014 @ 9:48am 
Nothing comes to mind at the moment. Sorry.
Stefan Engdahl  [author] 3 Mar, 2014 @ 9:47am 
I'll straighen the blockage and add a fence, while I'm at it got anyother improvements in mind?
Eddieboy 3 Mar, 2014 @ 9:30am 
This isn't a problem, more or less a suggestion. But by the area with the cars on fire with the awkwardly curved invisible walls. Instead either replace it with an invisible wall like in this picture. (The green part being the invisible wall.)

http://oi59.tinypic.com/anzcb9.jpg

Or simply block this area with a simple fence like this.

http://oi59.tinypic.com/232koo.jpg
Stefan Engdahl  [author] 3 Mar, 2014 @ 9:19am 
Almost 2000 subscribers! I've never thought I would get that much. (maybe not much if you compare it with some of the most popular maps) But for me that never released anything before 2000 is a HUGE number!

Thanks to everyone who have at least tried the map, I'm super happy that some people is interested in something I've made!

Special thanks to the feedback on how to improve the map and everyone who have commented saying that you like it, every time someone say something positive it makes my day!
Eddieboy 3 Mar, 2014 @ 6:34am 
There's really nothing worth complaining about now. I repeat, this is fantastic. I hope you continue to make more maps.
Blastifier 28 Feb, 2014 @ 7:48pm 
wow that map is amazing
nukita 25 Feb, 2014 @ 7:53am 
Much better, awesome job
Eddieboy 25 Feb, 2014 @ 3:09am 
Ohh, I'll check this out later, already sounds exciting.
Stefan Engdahl  [author] 24 Feb, 2014 @ 8:30pm 
Thanks for the feedback!

I've updated the map:

Fixed: You should no longer need to be 100% accurate when entering vents. (It's still not perfect.)
Fixed: Vents now break in one hit from The Stalker.
Removed: prop_door_rotating that were in the way.
Added: more lights to the vents.
Added: One new vent path that leads to the top of the stairs.
Added: A map icon.
nukita 24 Feb, 2014 @ 2:06pm 
Very cool, i have a few criticisms but otherwise it is well done

http://facepunch.com/showthread.php?t=1364540&p=44033178#post44033178
Eddieboy 24 Feb, 2014 @ 3:01am 
This is fantastic. You really hit the nail on the head with detail. The map's huge but not giant, which is perfect because it doesn't take long to travel as a hunter, and it gives enough room for stalkers to jump/parkour happily. Beautiful detail even with basic half-life 2 content and an interesting enough layout.

I only have a few complaints though, but hopefully these could be resolved.

-Vents are too difficult to get in, they're too small. Possibly make them bigger so you don't have to be exact on your jumping?
-Interactive doors, these are never good to use in TS maps because it gives hunters a camping advantage and stalkers specials menu is used with the same binds as interacting with doors.
-No mapicon, nothing major, just thought I'd point this out as well.