Space Engineers

Space Engineers

Independent Survival - 1.197 Update
75 Comments
Darian Stephens  [author] 8 Jun @ 12:06am 
@Genesis Erebus Wilde
Make sure you don't have anything else running in the suit before trying to refine the ice in to fuel.
If you have ore in the refinery, for example, it will be taking all the power that the RTG provides, preventing the fuel generator from refining, thus everything stops.
Genesis Erebus Wilde 7 Jun @ 3:42pm 
where do i put ice to even make fuel? i tried everything and doesn't do jack
General Jame Macheal 15 May @ 3:57pm 
thank you, thought that ice was a fuel source, not be used first before anything else
Darian Stephens  [author] 14 May @ 10:49pm 
Are you certain it has the power to run?
You need the special fuel the ice conversion thing makes in order to run it.
If you try to run the refinery before doing that, then you won't have the power to make the fuel, and nothing will happen.
Try turning everything else in the suit off, to make sure the generator has enough power to convert ice in to fuel.
General Jame Macheal 14 May @ 10:22pm 
i about to go to sleep, i'll look at the modlist and see if it a mod conflict tomarrow if that works
General Jame Macheal 14 May @ 10:21pm 
i tried putting stone in the suit refinery and it wouldnt process the stone unless i have some sort of mod conflict that somehow edits the stone production
Darian Stephens  [author] 14 May @ 10:05pm 
I thought it did work? I'm pretty sure the suit refinery basically acts as a basic refinery, so it should be able to process stone no problem.
General Jame Macheal 14 May @ 9:39pm 
i asking since i tried to use the tip athoren said but it wouldnt work, either that or i am plain dumb XD
General Jame Macheal 14 May @ 9:37pm 
would be nice to have it updated atleast to allow stone conversion due to it would make a great suit only starter game :)
General Jame Macheal 14 May @ 9:36pm 
question, will this mod ever gonna be updated to allow conversion of stone to the basic resources?
Athoren 2 Sep, 2024 @ 6:37pm 
So just a heads up for anyone getting stuck with this mod like i did, You first need ICE this goes into the fuel converter that makes fuel for the fuel cell, this will allow you to use the Refinery to refine stone into basics. this confused me for a bit but it seems to be all working, still sometimes the game ticks drop heavily while in the CTRL+R menu for some reason but not sure why.
Darian Stephens  [author] 14 Jul, 2024 @ 5:45pm 
Not sure.
You should be able to affect the storage capacity of stuff like the refinery, generator, assembler, through that. If you mean the actual player suit capacity, that's defined elsewhere, and could be adjusted through the world settings. It's separate from this system, which in technical terms is just a grid spawned far away that you press hotkeys to remotely interact with.
fukurou.tg 14 Jul, 2024 @ 4:47pm 
Awesome work! :steamthumbsup:
I tried to change the suit's inventory volume by edit <InventoryMaxVolume> in CubeBlocks_IndependentSurvivalModule.sbc but it didn't work. Is there any way to do that?
Darian Stephens  [author] 27 May, 2024 @ 9:40pm 
You need to take everything out and store it outside of your suit when you quit the world or the items in your suit (Not inventory) get deleted, and you can't rebind the hotkeys yet, but other than that it's fine.
It operates like a ship you always have direct access to, with some basic processing capabilities.
You do need to start with at least a drill in order to gather resources, unless you plan to raid installations or something.
Wellen 27 May, 2024 @ 9:32pm 
So how janky is the mod to use?
Darian Stephens  [author] 6 May, 2024 @ 11:01pm 
If you don't have any fuel at the moment, try turning some things off to get it started.
The RTG reactor can't power everything on its own, so it's probably just too much for it to handle running the fuel generator, too.
big_blue_4101 6 May, 2024 @ 8:09pm 
my suit isn't processing ice into fuel and wont refine.
Valen 5 May, 2024 @ 6:06am 
I forgot what the keybind was for it. But now that I do again, 1.203.6 seems to work fine on my end. Making sure nothing was left in the inventories of the suit-appliances before making the save. Except for the plutonium of the RTG.
Darian Stephens  [author] 5 Apr, 2024 @ 3:22pm 
I thought it did, I haven't used it in a while though.
Keen could have changed some things. There's one thing that I really hope they didn't, though, because it might finally break the workaround I did to have the mod work again, without completely reimagining it.
Bames Jond 5 Apr, 2024 @ 3:11pm 
Does this work as of 1.203.6? I can't seem to open the backpack using Ctrl + R in singleplayer
RougeSable 22 Jan, 2024 @ 4:57am 
Hi, and thanks for your work on this mod, could you consider fixing every possible bugs please? Even on MP games? Thanks a lot!
SugerGlider 30 Dec, 2023 @ 2:18pm 
i would be interested in attemting that darian
i have a sick idea for a game
Valen 30 Dec, 2023 @ 9:42am 
I did manage to recharge my suit with just the RTG trickle power through the medibay. So can confirm that. But slowly. Healing through it probably is overpowerd. But maybe only to some minimal level like 5%, so you need to be extra carefull not to bounce into asteroids or something.
Darian Stephens  [author] 30 Dec, 2023 @ 9:04am 
It's theoretically possible. You could create new blocks and add them to the 'backpack' ship prefab (Because the backpack is technically just a far away ship that you press the hotkey to remotely access the components of), and it should just work.

That would be a pretty cool thing for the future of the mod, customizable suit backpacks with different modules, buuuut I'd still need to learn how to properly do it (Which might be more possible nowadays that I'm better with programming in general).
SugerGlider 29 Dec, 2023 @ 8:34pm 
yo darian so u know how to add modules to the suit(like a cargo containor?)
Darian Stephens  [author] 22 Dec, 2023 @ 10:08pm 
@Valen
Last I tried, the med bay was able to charge your suit, but it might have required the extra power from the fuel generator.
I don't believe it's supposed to heal you, though; that may be a little overpowered. At most, it might be able to heal you to 50%? Probably not at all, though.
Valen 22 Dec, 2023 @ 1:15pm 
@Pixy: The RTG trickle powers the fuel cell and fuel converter to (start) working. Once you put ice into the converter inventory it starts to produce fuel cells fuel (or whatever it is called). Those need to be put in the fuel cell inventory itself and produces more power for your suit. Enough to keep the assembler or refinery and O2/H2 gas-generator going. But when those last three are on you may overdrain your RTG source.
Valen 22 Dec, 2023 @ 1:10pm 
Works fine on my system.

Is it normal that the medicalbay component of your suit doesn't increase the life/damage value of your body? Does it only recharge and fill you with O2 and H2?
silver_crawl02 14 Dec, 2023 @ 1:13pm 
make's my game crash somehow
Darian Stephens  [author] 3 Nov, 2023 @ 2:20pm 
I believe they're just for the reactor in your suit. You might be able to charge your jetpack with ice in its O2 generator, though.
Pixy 3 Nov, 2023 @ 11:13am 
What are the fuel cells for? They don't seem to refill my jetpack unless I'm doing something wrong...
Darian Stephens  [author] 11 Sep, 2023 @ 4:41am 
Huh, that sounds quite odd.
I don't know exactly what could be causing that, maybe some LOS check the game is doing vs the backpack going through all the voxels?
Secrian #FixTF2 11 Sep, 2023 @ 4:24am 
Good work on this mod Darian, but i have a bug to report. The bug is when im a little below ground and open the suit using Ctrl+R, lag starts to occur. It spikes and causes simulation rate to drop down to as low as 0.18. It is a minor bug as you can just step out of the hole and it will be fine but is it possible to fix that?
7th Calvary Airborne Foxx 17 Jul, 2023 @ 5:52pm 
@Darian Stephens

I'm right there with matachusets2. I use the nanobots regularly and it's a bit annoying when I forget to set the owner to myself. They make a really annoying noise when they get stuck trying to grind the "grid" that the backpack belongs to.
Darian Stephens  [author] 8 Jul, 2023 @ 10:51pm 
It's a little harder than that, I'm afraid.
It would need to know the player it's spawning for, and while I don't think it's impossible, I remember it being quite difficult to understand when I first tried.
I might be able to go back and give it a go at this point, though. I still need to get them serialized properly so they don't despawn, and stuff.
matachusets2 8 Jul, 2023 @ 7:02pm 
Thanks for fix the mod, i love it, could you please fix a tiny issue? its the ownership, it is always set to no owner, and i have to change every time i load the game, i use nanobots, and they get stuck triying to grind the suit tools your mod add, or can pls tell me what sbc file contains the ownership i i will do myself, i m not a programer, but i understood a bit. Thanks for you great work and effort for bring this to life again.
GumGum 8 Jun, 2023 @ 11:44pm 
Nevermind, everything suddenly works a couple hours later :steamfacepalm:
GumGum 8 Jun, 2023 @ 8:00pm 
Doesn't seem to be making batteries from ice anymore, but the recharge even when empty is still working
SugerGlider 16 Apr, 2023 @ 11:12am 
this still work?
Menos 1 Feb, 2023 @ 6:15am 
Just to emphasize why this is a huge issue: if it is not a crash but a sim speed malfunction, then a single person could bring down a multiplayer server by hitting that button accidentally or intentionally. So while this bug exists the mod cannot be used on public servers. As much as I would love to, because it is very cool and solves the respawn issue very well.
Menos 30 Jan, 2023 @ 5:41pm 
SSW = South South West.
For some reason only when I looked in that approximate direction the sim speed dropped. I switched on debug view, but there was nothing in that direction (or anywhere for that matter).

If it is a standard medical bay you can set it to share with faction (or with everyone) and then people can actually select that as respawn location. But you have to manually set it to those values.
Darian Stephens  [author] 30 Jan, 2023 @ 4:04pm 
The medical thing is purely for recharging your suit. Power, hydrogen, oxygen.
People aren't meant to be able to respawn at it. If they can, that's a bug.
That simspeed drop is weird, but what's 'SSW'?
Menos 30 Jan, 2023 @ 3:44pm 
When I did open another inventory while in the survival inventory the game did not crash. Howeve something cause a physics object to interact wildly whenever I was looking SSW. This caused the sim speed to drop to 20 or lower and made the game unplayable. Reloading the world did not fix, but restarting Space Engineers did.
Menos 30 Jan, 2023 @ 2:17pm 
I am still trying to figure out what the medical part does. Is it just for respawning other players or can it actually heal the player?
theaaronone 9 Jun, 2022 @ 10:06pm 
The assembler recipe list seems odd, it doesn't have basics like tools but has bullet proof glass, and some other components, but no to at least let us build a survival kit and a wind turbine - is this on purpose, or am I missing something? Thanks!
Darian Stephens  [author] 6 Apr, 2022 @ 9:59pm 
It's a placed prefab.
What I was trying to figure out was how to keep it linked to players even when they go offline. When I tried, it would either lose the link or just crash the game, which is probably why the original author just deleted them.

What my update did was update the security distance when trying to interact with the grid, otherwise it would instantly disconnect you from the terminal and the mod appeared broken.
Siv 6 Apr, 2022 @ 12:39am 
Gah, no wonder you're frustrated by this mod, Darian, the code is a wild ride! I'm still trying to figure out how the tiny invisible grid is constructed.
Siv 30 Mar, 2022 @ 8:15pm 
Rad. Thank you.
Darian Stephens  [author] 28 Mar, 2022 @ 11:18pm 
That would be great, honestly. I've been busy with other games, and haven't had much time for SE, but I've always meant to come back to this and try to make it work better.
Siv 28 Mar, 2022 @ 9:07pm 
I love this mod so much. Thank you. Obvious downsides are the inventory save and defense shield problems. Can I mess around with it and try to find a patch for one or both issues?