RimWorld

RimWorld

Too Many Areas
35 Comments
Mlie 2 Jul, 2024 @ 11:34am 
lydocia 18 Apr, 2024 @ 9:56am 
I am *missing* this mod so much, hope you get around to 1.5 soon! ♥
Pos 4/5 11 Apr, 2024 @ 3:53pm 
Another request for 1.5 update! Love your mod!
cerros 9 Apr, 2024 @ 11:26am 
Hi, thanks for the great mod. Will there be an update for 1.5? Thanks
Arganot 7 Apr, 2024 @ 12:03am 
@彬彬的彬彬吃粑粑 Better Pawn Control mod.
彬彬的彬彬吃粑粑 2 Jan, 2024 @ 2:57am 
I think we need a button to change all of people animals or robots's areas. I've too many areas and people, I need change them use long time.
Mr_Chimick  [author] 13 Aug, 2023 @ 7:39pm 
Just noting I've just updated this mod with a refactored format; functionality is the same, but I've reduced the filesize from 23MB to 250KB.

This might also reduce conflicts with other mods.
Mr. X WeregλrurumonX 18 Apr, 2023 @ 6:45pm 
Breaks World Map. Cannot select anything. No errors in console. Can operate in game just fine, but world area cannot select tiles.
Eny Ace 19 Nov, 2022 @ 2:45pm 
I have this error today too, RimHUD stop to work but before was working good both mod togethers
Mr_Chimick  [author] 4 Nov, 2022 @ 4:13pm 
@V ! P Well they're both UI mods, in a similar place, so we're likely touching the same code.
V ! P 4 Nov, 2022 @ 3:58am 
[[RimHUD Auto-deactivation report]]
(This error appears to have been triggered by Too Many Areas)
http://textsharing.com/2749/
any idea?
Rain 3 Nov, 2022 @ 9:19am 
I second what Jarquafelmu said about Area Inclusion & Exclusion. These two mods are the only way I can give my pawns their own houses so that they can use their own dining tables and bathrooms without others barging in and using their stuff.
Mr_Chimick  [author] 23 Oct, 2022 @ 11:36pm 
Along with the update for 1.4; @falconbird85 I've fixed that edge case. It stopped converting when pawns ignore their assigned area, I now have it display their assigned area in those circumstances regardless.
Deep 1 Oct, 2022 @ 3:33am 
I use this with TD Enhancement pack's unlimited areas feature and get no problems.
ELLIOTTCABLE on Discord 29 Sep, 2022 @ 12:23pm 
Just a note on the comment about Area Unlocker - that mod is incompatible with the extremely-popular TD Enhancement Pack ... but TD also re-implements the same feature, so Fluffy's is unnecessary. Just letting folks know!
falconbird85 31 Aug, 2021 @ 8:12am 
seems to be an issue when pawns are still on map assigned to a caravan where their zone window goes back to the crammed sandwich instead of being replaced, it also occurs during anima tree linking ritual (not tested if other rituals cause this as well) until the rite is completed.
𝖒𝖆𝖈𝖗𝖔𝖘𝖘 2 Aug, 2021 @ 7:55pm 
Thank you.
Moonshrooms 2 Aug, 2021 @ 6:35pm 
Woo, thank you for the update! This mod makes my games just that little bit easier and nicer to look at, much appreciated!
Mr_Chimick  [author] 30 Jul, 2021 @ 10:49pm 
@Jarquafelmu there seems to be a fair bit of demand for it, so it's something I've got an eye on, but probably won't be soon.
@Highlandman should have my mods updated to 1.3 sometime in the next month.
@ec No, I'll leave it unlisted, but I'm no longer supporting it because I released a larger mod that covers the same features -> Block Unwanted Minutiae
ELLIOTTCABLE on Discord 27 Jul, 2021 @ 12:14pm 
(It's not relevant to this mod, but - are you planning on unpublishing "Shut Up, Game", the tainted-item-message-killer? It looks like you disabled comments, etc, over there. Just making sure that's not an accident!)
Highlandman 23 Jul, 2021 @ 10:06pm 
Good day. Will this mod be updated for 1.3 patch? Many thanks.
Jarquafelmu 27 Jun, 2021 @ 7:13pm 
Is there a possibility of a patch mod to marry this and AI&E together? That would be the best of both worlds
Lord of the Hold 17 Mar, 2021 @ 8:32pm 
ah too bad the inclusion/exclusion ability has become too important to lose
Mr_Chimick  [author] 12 Jan, 2021 @ 5:04pm 
Yes it seems to work with the Grouped Pawns Lists mod by Krypt.
Deep 10 Jan, 2021 @ 7:03pm 
Using it for a month now. No issues. Works flawlessly for me with 150 mods. Does this work with 'Grouped pawn list' mod?
Khanaervon 16 Dec, 2020 @ 4:15pm 
Thank you for making this. My current save has more than 20 areas and it got really hard to assign pawns to the right one.
NRFBToyStore 16 Dec, 2020 @ 3:19pm 
Yea, came here about AI&E too. Having to disable this mod as I need my animals on patrol in "the caves" but I need them to also AVOID the "sterile" genetics lab cause they filthy.
StrelokHolmes 16 Dec, 2020 @ 12:29pm 
it should be the default feature ! good job mate
Mr_Chimick  [author] 14 Dec, 2020 @ 11:03pm 
It does not, unfortunately they change the same menu so rather incompatible there.
Floran Fool 14 Dec, 2020 @ 8:22pm 
Would this mod happen to work with Area Inclusion & Exclusion?
Mr_Chimick  [author] 13 Dec, 2020 @ 4:53pm 
Click one to open the dropdown menu to set it, and you can click and drag to set multiple animals to the same zone.

Works exactly like the other assignment menus.
Think3r 13 Dec, 2020 @ 1:34pm 
But how do you choose an area for every animal? You can't scroll down anymore. Please more screenshots.
Garr Incorporated 11 Dec, 2020 @ 12:16pm 
This is perfect! Thank you!
Mr_Chimick  [author] 11 Dec, 2020 @ 9:08am 
It's save game compatible, no matter how many areas you have.
Deep 11 Dec, 2020 @ 3:07am 
Wonderful! Is this save game compatible, assuming I still haven't reached 10 areas?