Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Castle Siege
30 Comments
beyond this voice 4 Oct, 2016 @ 1:47am 
so nice, but buggy, which makes it unplayable.
defending team cant leave spawn house. °°
LoRDHitMan  [author] 4 Jul, 2014 @ 9:01am 
спасибо
lowbfg 4 Jul, 2014 @ 9:00am 
та ты Геникален
LoRDHitMan  [author] 4 Jul, 2014 @ 8:53am 
да
lowbfg 29 Jun, 2014 @ 2:46pm 
ты сам это сделал Кален?
LoRDHitMan  [author] 26 May, 2014 @ 10:45pm 
nah u just press a button and then wait for about 15 sec and it will be placed
timbot93 26 May, 2014 @ 2:29pm 
ok :D i was trying to say that i hope there are no difficulties to build things in a first person game! the idea is good though
LoRDHitMan  [author] 25 May, 2014 @ 2:21am 
i've read ur comment like 10 times, but i still can't understand it)
timbot93 25 May, 2014 @ 1:49am 
ok i understand! but isnt that realy hard to have a game system where you can build things here? make shure that this looks smooth and nice sir ;)
LoRDHitMan  [author] 15 May, 2014 @ 12:48pm 
it's a trebuchet. and red color means that it's not placed yet. green means that it's being build.
timbot93 15 May, 2014 @ 11:02am 
noo the catapult in green/red colors
LoRDHitMan  [author] 6 May, 2014 @ 1:18pm 
yeah, i'm up for it. what do u mean, strange color? u mean the text in the top left corner? if so, than i added it to the video only.. quality of the video is bad, i've uploaded a shorter version with a way better quality..
timbot93 6 May, 2014 @ 8:49am 
ahhh sorry i ment Competition :D
why are some objectives in strange colour in your vid?
LoRDHitMan  [author] 5 May, 2014 @ 9:15pm 
timtonsing, what do u mean by "conquest!"?
LoRDHitMan  [author] 5 May, 2014 @ 9:15pm 
Tried playing with ai.. for some mysterious reason they act extremly damn, gonna try to fix that problem.. also noticed that some spawn points might make the spawning unit to get stock, gonna fix that now.. new build should come out soon..
jace unborn 3 May, 2014 @ 11:24am 
Will be thorwing on our server shortly
timbot93 3 May, 2014 @ 4:43am 
do you take part on the conquest! you have a good feeling for map design and atmosphere in a medieval setting
LoRDHitMan  [author] 30 Apr, 2014 @ 7:21pm 
fixed every bug that i could find. infrom me if u'll find any.
LoRDHitMan  [author] 27 Apr, 2014 @ 7:24am 
rams are almost ready, just have to add some particles and a few sounds..
found ladders issue, fixed one of them, but i have to apply that change to the other ones..
LoRDHitMan  [author] 22 Apr, 2014 @ 1:22am 
ty) did u launch it? i wanna know if all of the kismet sequences work properly, cause there's like 2k of them) the ladders r broken, i know that)
Yarnu The Dog 21 Apr, 2014 @ 10:01pm 
Awesome! :D :masonfist:
LoRDHitMan  [author] 21 Apr, 2014 @ 8:44pm 
just finished making objectives.. shit ton of pain in the ass.. map is almost ready, just need to add more light, fix some things and make ramming matnee for the gates and fix the ladders..
LoRDHitMan  [author] 6 Apr, 2014 @ 8:04am 
It is, I've actually know what kind of objectives I'm going to add, but it's gonna take some time for me to figure out how can make them real..
Yarnu The Dog 6 Apr, 2014 @ 5:23am 
Hows it looking Hitman? Is this intended for a TO? :catapult:
LoRDHitMan  [author] 3 Mar, 2014 @ 6:31am 
cause it's offline atm. gonna go live when i'll be editing.
~JEWISH~MEDIC~WARSAW~ 3 Mar, 2014 @ 5:57am 
channel just shows infomercials
LoRDHitMan  [author] 2 Mar, 2014 @ 5:26am 
If anybody wants to see the progress of this level, check out my twitch channel - http://www.twitch.tv/ilordhitmani
Kalisti 24 Feb, 2014 @ 4:31am 
got me starting to wonder if you could have teams / units of bots assigned to a player commander.....
LoRDHitMan  [author] 24 Feb, 2014 @ 4:01am 
well, one team must hold the castle. the other one must capture it. originally i wanted players in the castle to just keep killing ais and survive waves, but i thought that it would be cooler to have players vs players.
Kalisti 24 Feb, 2014 @ 3:29am 
fascinated by what you mean by Horde mode - sounds v interesting :-)