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LIGHT UP THE NIGHT
'Yeah, why isn't that in the game!?'
I appreciate small additions like this, well done!
希斯基管灯在其下方产生一个短锥体。
这里的目标是一些简单的环境照明,在黑暗中不会给你带来太大的优势,灯的光线是暂时的,如果灯笼/灯被毁,就会熄灭。这并不影响游戏通常处理玩家照明和津贴的方式,只是多了一点美感。
Hopefully it does so that can be a little more viable. As it is its kind of a hard mod to play with and as such kind of turns into a here and there play-through mod, but not something I'd use consistently...
The hiisi tube lamps would be a much more difficult tweak since I had to manually make that light source, there's no similar effect in game vanilla.
PS: If i would be you Covid i might go out of europe if you want to live. Vaccines are on its way to end your carrer! :)
In the mod folder there are 11 .xml files for each individual lantern type.
For example in physics_lantern.xml there should be a line showing
image_file="data/particles/fog_of_war_hole_64.xml"
Change that to
image_file="data/particles/fog_of_war_hole_128.xml
and it will double the light radius for every lamp you edit that way, sadly these are limited to actual alpha mask images that are placed over the darkness and _128 is the highest it goes without making your own custom overlay.
You can make your own massive light radius by copying what I did in mods\Lightup\data\particles\ and just copy the fog_of_war_hole_cone.xml structure there with your own custom shape/size.
The End.
great work tho
THANK YOU SO MUCH.