Stellaris

Stellaris

Primitive Worlds Adjustments
9 Comments
kuyan-judith  [author] 27 May, 2021 @ 3:06am 
@Spider Mommy: No. The stuff I'm pretty sure is bugfixing is now included in Primitive Worlds for 3.x and the rest is now included in Origins of Civilization
Depraved Arachnophile 26 May, 2021 @ 7:47am 
Does this still work as intended?
kuyan-judith  [author] 26 Mar, 2021 @ 2:15am 
Oops! Fixed.

This mod now also fixes a bug where Primitive Worlds stopped the Underdeveloped System Utilization resolution from working.
LordOfLA 22 Mar, 2021 @ 6:28pm 
The mod descriptor steam download seems broken any chance of a fix?
Kepos 27 Jan, 2021 @ 11:15pm 
Hello @kuyan-judith, sent you a request about your mod(s) over there at Origins of Civilization.
kuyan-judith  [author] 12 Dec, 2020 @ 4:09am 
(With this mod they take about twice as long)
kuyan-judith  [author] 12 Dec, 2020 @ 4:04am 
(Id, Ego, and Superego each last about half as long as any one non-hive age from Industrial onwards)
kuyan-judith  [author] 12 Dec, 2020 @ 4:02am 
Well, I agree it makes sense for them to advance from stone-age to ftl much quicker than regular primitives, what with not having different countries working separately and stuff. But in VBP they spend about as long sapient-but-pre-ftl (treating sapience as beginning at the Ego Stage) as regular countries do space-age but pre-ftl , which seems like too much acceleration to me?
JenkoRun 11 Dec, 2020 @ 11:47pm 
Wouldn't it make more sense for give minds to advance quicker than regular primitives?