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Cheers.
Updated:
EXO/War suits
Advent Trooper
Advent Officer
PSI Armor
In Progress:
Archangel
Wraith
Advent Shieldbearer
I'm mostly finished with my other projects and the busy season at work is winding down. So, I'm ready to Rim again!
@pgames-food, yep, not a problem. I keep all the previous versions of my mods available.
my main game is still on 1.2 (but with tons of mods i havent been able to upgrade into 1.3 yet (and getting from 1.0 to 1.2 took about 1 year each time lol :)
I had to completely rewrite the code because some of it broke from 1.2->1.3 and some of it I never liked in the first place.
I'm about 2/3 finished and just need a good couple days to focus on it but between keeping other mods updated and my real job being kind of hectic the last few months, I just haven't had those days yet.
This mod series is at the top of my priority list though.
Those particular armors are not on the current to-do list. (It's been a long time since I played that game, and I'm picturing them being fairly low detail/highly pixelated. But I'm still open to the idea.
As for the guns, I feel the same way but I won't rule it out if we could find some good art references to work from .
The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.
note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.
Thanks for your patience.
Keep an eye, they might have the rest in their inventory or sometimes the stack splits to another cell.
@Aranador, If you look in the game XMLs you can add the tag if you want. (See how it is in the Archangel Suit copy/paste to other armor you want.) I will consider it with the next update but I've been really busy lately and in the middle of another project atm. I've never looked at the AvP mod, but I will when I get the chance and see if it's easy to block the face-huggers.
@Cypress, Same thing, I will consider all these suggestion soon. Thanks for the feedback. As for the Wraith bug, I might ask for more info, as I didn't encounter that during testing. It might be due to an interaction with another mod. I'll let you know when I've had time to further test.
I think the Psi-Armor should have some more to it for Psycasts and mental related traits. Maybe a higher neural heat ceiling, faster decay rates like Officer armor, or better mental break thresholds to reflect its status as a Psionic armor that greatly boosts the Psionic and mental capabilities of the wearer.
I think the EXO and WAR Suits should be differentiated some beyond the better weapons. I feel they're too similar in stats and costs. EXO could be very late Industrial or early Spacer, WAR being mid-late Spacer. Reflecting in stats, and resource costs. WAR possibly having a lighter mobility penalty to reflect this.
And thank you for balancing the shields.
Either way, it was intentional for them to last about "3-4" turns. So they should block roughly 3-volleys before disappearing. (Different weapon speeds will have different results.) I have adjusted(increased) the cost of each shield with the next patch which shoul dbalance them a bit better wrt the shield pack.
Other Notes: Archangel armor/helmet has had temperature buff changed from 100/100 to 80/20 respectively.
Texture sizes have all been altered to more reasonable sizes. Thanks for catching that Chrispy.