Space Engineers

Space Engineers

XPAR Modular Energy Remastered - Beta
54 Comments
-₪EPIC₪- Fail 28 Jun, 2024 @ 5:58pm 
Used the original in the past... does this work?
kinngrimm 29 Jan, 2024 @ 9:47am 
Are we empowered to choose our own coloring scheme for the lights or are they predetermined?
Dragon Fire 813 3 Jun, 2023 @ 11:21am 
The power upgrades work for a brief moment then the max output resets to base level.
Willy  [author] 25 Mar, 2023 @ 11:51am 
One more model will be added. Then the cost of the blocks will be redone.
DreonixStormblade 25 Mar, 2023 @ 9:10am 
Love the mod, but the middle battery for some reason only cost 10 steel plates in survival and practically free. Could we get a update to balance the cost of the battery to be proportional to the vanilla batteries? Also in the future if possible have an alternate to the middle battery to fill the block model like the old xpar batteries did so when you stacked them the chevron lighting effect continued from one to another? Thanks for the hard work!
Slye_Fox 26 Feb, 2023 @ 11:18am 
Patch notes?
Willy  [author] 25 Feb, 2023 @ 8:07am 
upd
Reik_Doktr 25 May, 2021 @ 7:22pm 
Cool mod, hopefully still works.
Dragon Crisis Core 7 May, 2021 @ 7:01pm 
Nvm it seems i found an incompatible mod reactor cooling and this mod together negate upgrading.
Dragon Crisis Core 7 May, 2021 @ 5:54pm 
Think the upgrade modules are not working. Reactors are not boosted. Heavy reactor still outputting 150mw even with upgrade slots filled.
Gray The Pickle 19 Apr, 2021 @ 3:09pm 
awesome to hear this mod is still being worked on!
Willy  [author] 19 Apr, 2021 @ 4:51am 
need battery concepts
Irator 25 Mar, 2021 @ 7:46am 
Looking good ! I liked the original one. Hoping this is still being worked on.
fantastic models btw.
Gray The Pickle 20 Mar, 2021 @ 9:50pm 
Does this work in the current version of the game? And does it have any known bugs with other mods?
Willy  [author] 19 Mar, 2021 @ 3:58am 
модельку одну надо доделать вторую еще сочинить
Schmetterling 19 Mar, 2021 @ 1:21am 
Классссссс!!! Нужно попробовать. Мы сможем дождаться релизной версии?
VS-lockon 9 Mar, 2021 @ 1:47pm 
will we get small blocks
Korvatus Klok 5 Mar, 2021 @ 12:40pm 
I loved the original, can't wait to use this.
Zach 7 Jan, 2021 @ 6:33am 
How much uranium do these consume? They look neat as hell!
[IFC]Mjollnir 30 Dec, 2020 @ 9:48am 
So far everything works fine again...as said, I don't know if it was the update Mafoo pushed out or something else only Lord Clang might know, but it works!
Willy  [author] 29 Dec, 2020 @ 2:05pm 
Everything is working ?
Willy  [author] 27 Dec, 2020 @ 6:13pm 
insert Mafoo script
[IFC]Mjollnir 27 Dec, 2020 @ 2:17pm 
Well...if it was your update or one of the strange technical things that can happen, as said, I can use both mods topgether now.
Oh..almost forgot, the small upgrade modules don't turn green when placed on your medium or large reactor, the medium and large ones do.
Mafoo 27 Dec, 2020 @ 11:34am 
I updated the ReractorLogic to only work on blocks with the subtypeId ^Mafoo_.*_ModularReactor.*$ so it would only apply to my reactors, just encase it was affecting other mods based on a similar upgrade system. However, the stack trace you posted occurs in XPARReactorUpgradeLogic.Init and I can see what line would be causing this. I will talk with Willy as I know what needs to be done to make our code coexist (the subtype check was one of them)
If you wish to keep up with how we are going check in on the modding-art-sbc channel on the offcial discord
[IFC]Mjollnir 27 Dec, 2020 @ 7:26am 
Also, @Mafoo, you published an update today?
[IFC]Mjollnir 27 Dec, 2020 @ 7:24am 
...now that's weird...without changing anything, now I can place both reactors in my testing scenario. Yesterday I started a new world, lone survivior, first with both mods active, couldn't place the small, x-par, deactivated Mafoo's mod, could place it without crashing the game. restarted computer, same result. But today, whatever I try to replicate the crash, even when loading the same, before crashing world, I can place both. I will still link here the crashlog from when it first occured and when, after deactivating Mafoo's mod, I could place the x-par reactors, which I also tested multiple times yesterday. It's just not pastebin since the filesize is too big... https://easyupload.io/0a54qv Why I can place them now, but couldn't yesterday, don't ask me...miracles of our Lord Clang, I suppose.
Mafoo 27 Dec, 2020 @ 5:31am 
Please can you provide the crash log, and mod load order so we have a chance of replicating the crash to identify the conflict? SubtypeIds is not the issue as my mod uses Mafoo_ prefix on all subtypes, I suspect both the upgrade logic scripts are firing at the same time but I have no idea till I can replicate the situation
Anubis 26 Dec, 2020 @ 9:33pm 
@Willy great batteries are great but having power buffers is good practice too.
Willy  [author] 26 Dec, 2020 @ 2:52pm 
Yep. add Basic Battery
Anubis 26 Dec, 2020 @ 1:42pm 
Are you going to be adding the capacitors too?
[IFC]Mjollnir 26 Dec, 2020 @ 7:08am 
No need for uploading the full log file, but this is the line that I'm talking about: 2020-12-26 11:29:13.174 - Thread: 1 -> Exception occurred: System.ArgumentException: An item with the same key has already been added. After disabling the other mod, everything worked fine, so you can't use both, that's all...
Willy  [author] 26 Dec, 2020 @ 5:57am 
I want to restore the mod. And I want to keep the idea. I try to make the models similar. Now I'm dealing with batteries.
Willy  [author] 26 Dec, 2020 @ 5:54am 
Show log file with errors
pastebin.com
[IFC]Mjollnir 26 Dec, 2020 @ 2:39am 
Found it... it's this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2299073529 he's trying to revive the x-par too, but with different models, I guess he's using the same id's, since that's what was the error shown in the crashlog...
Psyborg 26 Dec, 2020 @ 2:13am 
@[IFC]Mjollnir - I'm running about 30 mods and this one works fine - no conflicts since yesterday so far. I've checked this mod's files and it uses its own definitions and models, so it shouldn't be conflicting with anything. The only thing that could possibly conflict is the script for upgrades... Are you sure it's not another mod?
Psyborg 26 Dec, 2020 @ 2:07am 
@Skallabjorn - It's not "someone" - it was me. Yesterday evening I've made fixes for my private DS, but the hosting (GTXGaming) requires a mod to be visible for the initial install. It's hidden now.
I guess spending Christmas morning to search for people just to harm them instead of help is making your life better. There's a significant differenece between a whistleblower and a squealer.
[IFC]Mjollnir 26 Dec, 2020 @ 2:05am 
To add... mod conflict confirmed, just to find out which one it is.
[IFC]Mjollnir 26 Dec, 2020 @ 2:00am 
Will keep an eye on this...so far I get game crashes when placing the small reactor, might be one of my other mods conflicting, testing needed on my side. But nice to see this mod coming back, I loved the look of the original back then, so thank you!
Skallabjorn 25 Dec, 2020 @ 10:26pm 
Anubis 18 Dec, 2020 @ 10:09am 
Wonderful loved those batteries as aesthetically they fit in well with the reactors.
Willy  [author] 18 Dec, 2020 @ 3:11am 
2 Anubis
Batteries are under development. Whipping ready one battery. I will add.
Hemza 17 Dec, 2020 @ 11:08pm 
THANK YOU!
Anubis 17 Dec, 2020 @ 6:33pm 
Will this include the batteries at some point? those really fit in well with the design.
Dark Raider SD 15 Dec, 2020 @ 5:15pm 
Thanks. I have mods by some that start in GW. so had to ask
Willy  [author] 15 Dec, 2020 @ 5:09pm 
MW
Dark Raider SD 15 Dec, 2020 @ 4:28pm 
or KW
Dark Raider SD 15 Dec, 2020 @ 4:28pm 
is that output MW or GW?
Willy  [author] 15 Dec, 2020 @ 12:43pm 
The middle reactor will be remodeled. Don't forget that this is a beta version.
Lord Raso 15 Dec, 2020 @ 9:59am 
Oh heck yes! I LOVED the original, but as the game kept getting updated and rebalanced, these reactors eventually became outdated and underpowered. So glad someone has taken it upon themselves to fix this up a bit!
Willy  [author] 13 Dec, 2020 @ 8:30am 
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