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I'm grateful you have so much experience!
The only thing is the stupid light strip/portal/funnel bugs... but easily fixed.
https://youtu.be/NpB_5lKilLs
https://youtu.be/gUz5PmcvoAo?t=1607
I like how you dealt with trapping situations, especially in the area with the piston and also the angled panel being visible from the button that spawns the cube. I think making one cube a sphere was a good change to tell them apart and the sphere rolling around isn’t a problem because of the way the puzzle works and the design of the rooms. I would like it if the portalable surfaces at the exit area were visible before getting there, maybe behind glass or something. Either way the player tries to get there but while doing so at least for me I was worried that there might not be any and I was missing some other way to get everything to the end.
>Edit 12/15/20 found a trapping situation, fixed! Added a little more "time" for first maneuver.
Overall a very nice puzzle, the ending had me quite dumbfounded for a good while. I found the first part a bit frustrating as I knew what to do, but the execution was difficult. I'm not very good at chaining successive moves quickly, so I had to redo it again and again until it worked. A longer funnel path would help the slow people like me :-P
But as I said, great puzzle! You can let me know what you think of my In the Lab Series if you find the time!
Patched(?) a cube toss.
Thumbs up, I liked the final move quite a bit.
https://youtu.be/QyRv4Gh6FFk