Thea 2: The Shattering

Thea 2: The Shattering

Yarr Be Pirates
66 Comments
Nasarog 13 Feb, 2024 @ 6:55am 
Nice, I'll grab that mod and try it.
Brainmess 13 Feb, 2024 @ 6:05am 
Thanks for the fast response!
XenoReaver  [author] 13 Feb, 2024 @ 5:53am 
Sounds like a common issue from having multiple mods using a 2D Icon Library. I recommend checking out my other mod 2D Icons Library Fix and loading it after all mods.
Brainmess 13 Feb, 2024 @ 5:38am 
I can use the seafood(crabs, squid) in the basic meal but I only get Placeholder as a result
Nasarog 22 Nov, 2023 @ 5:06am 
FANTASTIC mod. I've been sending steam points for the mods I really like (just in case you get a decent influx of them).
XenoReaver  [author] 15 Jul, 2023 @ 12:17pm 
Was it a cabbage patch event? Because the cabbage patch can trigger with all characters and always gives a human.
If not then there is something else going on because the child giving events in Yarrr Be Pirates only give the pirate children.
Azi_Dahaka12th 15 Jul, 2023 @ 10:48am 
so my pirate craftsman and my pirate gatherer just had a normal baby human(no pirate trait) is this normal or did i mess something up?
Ishmael 30 Jul, 2022 @ 7:24pm 
typo in the growing up event for Tidecallers "they cant try to becoeme a tide caller"
XenoReaver  [author] 20 Jun, 2022 @ 8:56am 
Yes it must be last. It even says in the mods description to put it after all the mods.
Kvasir 20 Jun, 2022 @ 8:54am 
I got that one allready, do I have to put it last in the load order?
XenoReaver  [author] 20 Jun, 2022 @ 2:16am 
New Deity Domains would conflict yes. The best way to fix this is to download my other mod 2D Icon Library Fix and load that after all mods.
Kvasir 20 Jun, 2022 @ 2:09am 
Hello, the icons and desriptions for Pirate Rums are missing. Might be a conflict with the rise of the gods mod or your new minor deity domains. Those are the mods I added.
XenoReaver  [author] 17 Jun, 2022 @ 7:57am 
Yes, both players need to use the same mods in the same load order
Makk 17 Jun, 2022 @ 6:06am 
Is it works in multiplayer? Can we invite each other?
XenoReaver  [author] 7 May, 2022 @ 10:33pm 
Whoops, I'll have it fixed ASAP.
qinlongfei 7 May, 2022 @ 6:50pm 
found a minor graphical bug for your latest version.

You have both the pirate crab character, and event named 'PirateCrab', and the event image overrides the character graphic.
CaptainSnafu 30 Apr, 2022 @ 11:31am 
thank you !!!
XenoReaver  [author] 26 Jan, 2022 @ 10:31pm 
Best and really only way to ally with the pirates is to do both their missions (help the cecaelia and join the naval fight), recruit pirates from them and get the schematics for the tavern and flintlocks.

When you say they keep picking fights with you are you referring to the event where some human pirates attack you because that's just a random event and doesn't affect your loyalty gain with the pirates, the ones that attack you in this event are rebels who left the faction.
Sooner535{UFIP} 26 Jan, 2022 @ 5:26pm 
What is a good way to ally with the pirates? They keep attacking us and it is hard to bring them into the fold of allies cuz they keep picking fights lol
Sooner535{UFIP} 26 Jan, 2022 @ 5:25pm 
Nice update! Cant wait to try it out :D awesome work Xeno
XenoReaver  [author] 18 Jan, 2022 @ 10:31pm 
Yes I do plan on making and releasing more mods but I'm waiting until the next DLC is released expected sometime this first quarter of 2022.
As for attraction with buildings you would need to ask Lorska over on his Building Overhaul mod as attraction bonuses on buildings is in his Building Overhaul mod. My attraction events mods rely on loyalty with factions and have nothing to do with buildings except having a village.
Sooner535{UFIP} 18 Jan, 2022 @ 9:53pm 
idk where to ask this as idk if you have a "main mod" but I am curious if you plan to mod more for Thea, me and my buddy LOVE your mods :) espeically the new factions. Also does attraction on builidngs (like your idol that you start with) do anything with low relations? Idk if that is a mod thing or base game thing
XenoReaver  [author] 21 Dec, 2021 @ 11:04pm 
You get pearls by fighting merfolk but I can always boost their drop rate a bit if they seem too hard to get and the merfolk, you can recruit one by a random event but I can look into something more ease of access OR if a child grows up and you select the [Chance] option they have a chance to turn into a merfolk.
wacster 21 Dec, 2021 @ 10:54pm 
Hi there, I love this mod, thank you for all your great mods. Where do I get pearls, and how do I recruit merfolk? Thanks again!
XenoReaver  [author] 11 Sep, 2021 @ 7:48pm 
Done. I'll also contact Shoruke and ask him to remove the terrain data from his mod since it isn't actually needed in Spawn All Villages.
qinlongfei 11 Sep, 2021 @ 11:35am 
Would you consider put a mod conflict note in your description, where your mod has to be loaded below Spawn All Villages, just in case someone else had the same problem I did?
XenoReaver  [author] 11 Sep, 2021 @ 10:08am 
Don't worry mate, we've all been there with mods.
qinlongfei 11 Sep, 2021 @ 10:02am 
I feel like slapping myself...

The conflict is 'Spawn All Villages' made by Shoruke. Their mod's terrain file edited both faction and resource spawn data.
XenoReaver  [author] 11 Sep, 2021 @ 9:19am 
I just checked my game and the new food resource nodes appear so it must be a mod conflict though what mod also affects water resources is a mystery to me.
If you provide me with your mod list I can track down the problem for you.
qinlongfei 11 Sep, 2021 @ 6:11am 
After the flintlock update, the new food resources no longer seem to spawn in my game. Is this intentional, or maybe it's caused by some mod conflict?
XenoReaver  [author] 9 Jun, 2021 @ 7:47pm 
You're not being annoying mate. I found the problem and an update will be coming out later today to fix it.
Kvasir 9 Jun, 2021 @ 3:23pm 
Hey, sorry if I am a bit annoying, I ran into another blank card, a male swashbuckler didn't have an artwork, just a white field.
Kvasir 26 May, 2021 @ 6:41pm 
Hey XenoReaver, I tried your mods and I like them. I don't know anything about modding, but have an idea for the whole pirate and sea part of Thea2 and I wonder if it is even possible, considering I haven't seen any mod doing it.

Why not having the option to build a big ship with the cosmic seed, similar to the villiage? You could build upgrades just like viliage buildings; nets to catch driftwood, a lab for research, an onboard smithy, sails for speed, fishing lines for food and so on.

If you like this idea and it is even possible, feel free to use it. And thanks for your mods, they revived the game for me. :cozybethesda:
Friend_Of_The_Cats 31 Mar, 2021 @ 10:46pm 
please add gunner weapons too ! I like the gunner but I would love to equip my gunners
XenoReaver  [author] 31 Mar, 2021 @ 6:45pm 
Next update you'll be able to learn how to make your own.
Reya 31 Mar, 2021 @ 2:40pm 
Suggestion/Question: Would it be possible (Maybe through an event to avoid changing the tech tree) to learn how to craft Flintlocks?
Friend_Of_The_Cats 24 Mar, 2021 @ 11:10pm 
Great work ! Thank you !
XenoReaver  [author] 23 Mar, 2021 @ 9:52pm 
Fixed and updated.
[JdG] Pejman 23 Mar, 2021 @ 5:31pm 
There seems to be a big UI/localisation issue when using This mod togheter with human advanced class, any idea how to fix ?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2133711851
XenoReaver  [author] 25 Feb, 2021 @ 8:57pm 
It will be changed in the next updates.
qinlongfei 25 Feb, 2021 @ 5:38pm 
I will look forward to human Captain Eric.:steamhappy:

Also found a minor spelling bug. The name for Pomegranate plus Nut recipe gives 'Frui Juice', not 'Fruit Juice'.
XenoReaver  [author] 21 Feb, 2021 @ 11:39pm 
Ok I found the proof needed, a line in one of the events where a jurata named Ariel calls Eric "that human fool".
I'll patch that into the next update of this mod since well, it's a pirate thing and this is a pirate mod lol
XenoReaver  [author] 21 Feb, 2021 @ 9:07pm 
I'll take a look at Captain Eric and the events relating to him and see how it comes across to me.
qinlongfei 21 Feb, 2021 @ 1:41pm 
Will you consider doing a mod/patch that'll make Captain Eric from Wrath of the Sea story event using human pirate artwork from your mod? I think the dialogue heavily imply he's actually a human, not an orc.
XenoReaver  [author] 16 Feb, 2021 @ 7:57pm 
They do but the Gunner had been set to a Perception requirement of 7. It was meant to be 6. This is what I get when I do things while tired at 3 am. It too will be adjusted to 6.
Heau 16 Feb, 2021 @ 9:04am 
Glad to hear it. Looking forward to it.

You may want to consider the Gunner requirement too. I thought that the +2 perception for chosen nature card/the use of pets like the crow, worked against children growth event requirements but I had a game yesterday where I had base 6 but net 10.x perception by growing event time and wasn't offered gunner either.
XenoReaver  [author] 15 Feb, 2021 @ 5:42pm 
Hi Heau
I managed to reach this conclusion about Mysticism and Destiny for children too.
In the next update coming soon the requirement for Sea Witches and Tide Callers will drop from 8 to 6.
Heau 15 Feb, 2021 @ 5:18pm 
My first attempt exceeded 1000 characters so I apologize if this lacks nuance.

First, thanks for this mod and Tinkerer's, they're both nice additions.

My main reason for writing is to provide feedback about the growing up requirements for pirate child. The Myst8/Dest8 feel far too unreliable. I reset roughly 20-25 playthroughs of the first 40 turns, systematically hitting lvls 10-13 on the male human pirate child chosen, and never managed to hit Dest 8 by then.

I don't know if anything can be made to make the leveling offers more reliably align with past choices, but as it currently stands, it feels like you need to wait to farm at sea in the very late game where you can reliably get a child lvl 15-20, for the Dest8/Myst8 options to be playable. As a result, it makes the pirates patch have a very limited impact on the overall game experience compared to the gnome's.

那年那日那女孩 15 Jan, 2021 @ 4:51am 
New kinds of food? Good!
Monolith 5 Jan, 2021 @ 9:18pm 
Alright then. Thanks