Avorion

Avorion

Casino Income
20 Comments
Torkkar 18 Feb @ 10:49am 
so with income determined by distance to the center does it increase or decrease the further out you are?
Talltrea 10 Dec, 2023 @ 5:52pm 
Still works fine in testing for me. Not running any other mods.
Lera 22 Aug, 2023 @ 5:56pm 
Does this work on the current version?
jjalison 18 Aug, 2023 @ 8:08am 
I am using SDK - this may be why it does not work
jjalison 18 Aug, 2023 @ 5:26am 
Is this still working, not producing any income in 2 hours as of yet
immortal man 11 Jul, 2022 @ 1:41am 
Still works
D€NIABLE A$$ET 2 May, 2022 @ 1:56pm 
Another status request....how is this doing? still good?
kirb 14 Jan, 2022 @ 12:24pm 
Does this still work?
CyberBatty7 23 Nov, 2021 @ 2:41pm 
@ Sir Mario can you make a mod that lets player fighter factory's sell fighters to npc's?
H4ml3t 5 Aug, 2021 @ 7:07pm 
Thanks for the update, will try it too
[TTX] Flobo 4 Aug, 2021 @ 1:30pm 
Thanks alot man ill let u know ! :)
Sir Mario  [author] 4 Aug, 2021 @ 1:04pm 
@Flobo I pushed an update for 2.0, it was stable on my beta galaxy. Let me know if you run into any issues.
[TTX] Flobo 4 Aug, 2021 @ 5:57am 
Any chance to get an update for 2.0 beta :) ?
lordmoore1 21 Dec, 2020 @ 2:24pm 
Building this suggestion off Cy's comment, "Make sure to give those stations a negative effect when building more than one in a sector"

I'm not sure if this is possible but if you can limit the income for this building per sector then it could limit building multiples in the same sector.
Darkling 15 Dec, 2020 @ 7:56pm 
agreed these mods look awesome
Cy 14 Dec, 2020 @ 8:56am 
dont you worry about game breaking stuff, the game manages to take care of that itself ;D

those 3 mods released by you are definitly the same type of mods. People can choose which factories they want to use. At least you can throw equipment dock and casino into 1 mod. I am not so sure about player owned ressource depots since they are effectively used already to generate money by selling mined ressources to it.
Cy 14 Dec, 2020 @ 8:56am 

I agree though that balance should still be important. Remember players can build infinite factories ( in singleplayer at least ) which means for the casino either it is worth its money and ressources to build it or players won't bother at all even if it generates money. Thats why I said double the cost and half the income of highest tier factories is reasonable for highest tier casino as they dont require additional fiddling with goods. Make sure to give those stations a negative effect when building more than one in a sector. I can see this mod quickly gaining popularity as it is already =)
Sir Mario  [author] 14 Dec, 2020 @ 6:25am 
I appreciate the feedback, and really like your suggestions. I definitely want to make sure that this mod is realistically balanced and rewarding without being game breaking. Having multiple tiers could really help with that. Also I plan to create a mod pack or something similar in the future, but i wasn't sure which (if any) of my income mods would interest people, and didn't want to force people into changes they might not want.
Cy 14 Dec, 2020 @ 5:29am 
edit: I think you can combine those 3 mods into one mod :steamhappy:
Cy 14 Dec, 2020 @ 5:25am 
great mod idea! I have yet to try this mod out and I already have a couple ideas for it =)

- casinos should come in 3 different tiers ( either directly constructable tiers or upgrdable, whatever you wish for)

- I don't know how much profit the make. Though it would be reasonable if the income of the highest tier casino would be really good and therefor its cost to build bumped up as well

- I would guess somewhere half way of the income from the best facotories with double the price since they dont need to be maintained at all [build and leave it alone for profit]

Also I think that your other mods for income on the equipment dock and the other station that I dont remember should be similar. You could even see those 3 stations as the tiers which I was talking about.

thank you for the mods ^^