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open the console and Type:
map stojkeholm_01
10/10!
Also I love the voice acting.
I have no actual issues with the mod except that it's a bit to dark what makes fighting a bit harder and that the helicopter boss fight at the end was way more shorter than it should've been.
9/10
ya tengo ahi los mapas, pero no me deja jugarlo
But overall , as said previously, great map (one of the best I've played). Hope there's more coming.
Originally I had set most of them to not even *have* grenades, which would make the chances of them blowing themselves up 0, but at some point during the period between the initial Early Access release and 1.5 Crowbar Collective seem to have removed the number of grenades keyvalue from the code, so all hgrunts now have infinite frag grenades.
Additionally, I haven't looked into it much because it was another new feature not present during 99% of the map's development but I think it's only the commanders who are allowed to use Mp5 launchers.
Also, is it possible to make the marines use their MP5 grenade launchers more often? Don't know why in BM they almost never use them?
Would love to play the mod again if this is solved.
8/10
Great level design, fun combat scenarios, but a lacklustre ending.
gotta ask, what's with the telephones? i picked up 2 during my first runthrough, but they didn't seem to change anything apart from building the tension massively.
I enjoyed the sprinklers going off, the APC that retreated when struck and the collapsing wall A LOT!
Looking forward to seeing what you do next <3
@ADRINSHEP: I have not released the source files and I do not plan to, sorry.
The HECU sometimes seems to blow themselves up with their grenades (or make many mistakes with them) a bit too often. I know this happens in the main game too, but maybe it's something you can look at.
Apart from that, great work. Well done!