Total War: WARHAMMER II

Total War: WARHAMMER II

Zac'tox: Lizardmen Legendary Lord
45 Comments
Lizardman2340 7 Apr, 2024 @ 2:45am 
@TDKillen any chance of this awesome mod being ported to WHIII cheers
LoveHeart041 31 Oct, 2021 @ 11:19am 
probs a dumb question. but would you take a commission on a legendary lord? i saw this. been playin it and absolutly love it so thought id ask. if not its cool.
Rhys 24 Oct, 2021 @ 10:28am 
@TDKillen
deep sea attrition (or any i think, but that's when i noticed it) when i was playing on the vortex campaign, but recently when i played on mortal empires with him he doesn't seem to have this problem so maybe its just on vortex
TDKillen  [author] 24 Oct, 2021 @ 5:00am 
@Rhys
I will look into this, what kind of attrition was it?
Rhys 20 Oct, 2021 @ 1:38am 
idk if its just me but whenever i move Zac'tox through an area of attrition for just 1 turn he loses almost all of his health and then has to replenish for 2 turns at best. its about the only problem i found, other than that its great. hope this gets fixed.
TDKillen  [author] 3 Oct, 2021 @ 6:35am 
@detailstop
The mod works for me, try reinstalling the mod, and starting the campaign again. If that does not work try this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2295560801
You might also have a conflicting mod
@Gorwe
Thank you for this, I will fix it in the next update. Sorry for the super late response, I have spent much time on school work rather than modding lately.
detailstop 30 Sep, 2021 @ 9:09am 
brother, it cant recruit for all lzdmen faction now ,it have worried
Gorwe 11 Sep, 2021 @ 4:13am 
What happened, what are those numbers lol? Regardless, here are the mistakes:

/

Altax: strong bound -> strong bond ; missing a .
Best of the Best, Prot.Glyphs, Blessing of Sotek: Missing a .
Golden Firepower, Prot.Glyphs: armie -> army
Arcane Focus: Missing a .
Custom Battle description: "he know serves" -> "he now serves"

/

It's nothing severe(and somewhat endearing in an odd way ; meh). And even I only recently noticed those missing dots at the end.
TDKillen  [author] 11 Sep, 2021 @ 2:40am 
@Gorwe
Please do, as it will help to improve the mod
Gorwe 7 Sep, 2021 @ 3:37pm 
How could I not? I love Lizardmen, I love Chamon and I love how you put him together, as a Modal Lord with several stances(even his lovely Pteranodon mount is a tradeoff tbh). Will write down mistakes later. It'll go by the syntax "skill name: mistake -> what should be".
TDKillen  [author] 7 Sep, 2021 @ 1:03pm 
@Gorwe
Happy you like him, and please state the spelling mistakes, I would be happy to correct them
Gorwe 5 Sep, 2021 @ 12:14am 
I like it, quite a nice modal lord with one of the rarest magic lores(that I happen to like). 200Armor Sotek Basts! There are some spelling mistakes though(nothing too egregious, the meaning's conveyed just nice). So, if you want...
TDKillen  [author] 28 May, 2021 @ 2:23pm 
@the unhorny bustling fungus
I don't have any plans for that at the moment
@stony
Yes, the ai uses him
stony 26 May, 2021 @ 9:57pm 
great mod ! can ai use this LL too ?
Bussling fungus 7 May, 2021 @ 4:14pm 
can you make a sub mod where you can recruit him any lizardmen faction
TDKillen  [author] 27 Apr, 2021 @ 10:12am 
@Ten Wild Badgers
Right, I forgot that Lizardmen have some attrition resilience. Will fix that as soon as I can. As for the copy, it comes from the new update that made him save-game compatible. When you launch the game the old script has already run, as it is made to run on turn-1, but the new script is made to run once and as soon as the mod is put into the game. It can however not see that an old script with the same function already had run. Just ignore him, or if you want a second one, recruit him, it will likely not break anything.

Glad you liked it and hope you will continue having fun with him
Ten Wild Badgers 26 Apr, 2021 @ 7:52pm 
2 Bugs to report: I ended up with a 2nd copy of Zac'Toc appearing in my Legendary Lord Recruit Pool. Haven't tried to recruit him, it's probably not a big deal, and more noticably, I think you may need to double-check his attrition immunities- Zac'Toc nearly died crossing the deserts of the Southlands in my campaign while the rest of the army was perfectly fine. I've seen other Lizardmen mods accidentally not give those same immunities as well, so it's clearly an easy mistake to make.

Love him though, even if the stance setup isn't really my jam for a LL, he's fun, and I do always enjoy a different, weird school of magic being added to a faction, especially one that's supposed to have all of them like Lizardmen.
TDKillen  [author] 24 Apr, 2021 @ 2:54pm 
Updated to be save-game compatible
TDKillen  [author] 5 Apr, 2021 @ 9:40am 
@Wardsavius
I to have wanted it for a while and then I decided to make it myself.
Erysican 5 Apr, 2021 @ 4:46am 
Thanks for the update. It's refreshing to have a hybrid specialist for the lizardmen
TDKillen  [author] 5 Apr, 2021 @ 3:24am 
Update: Skill dump added
TDKillen  [author] 29 Mar, 2021 @ 8:00am 
Updated for new patch and a few tweaks to Protecting Glyphs and Blessing of Sotek, se pictures above for the changes
TDKillen  [author] 11 Feb, 2021 @ 5:54am 
@Cyberpleb 2020
I am glad you like the mod. This is my favorite picture of al my mods because of the colors, but I also understand that it does not draw eyes because it does not have any text. I probably won't add it tough, maybe in the future.
Ubermorgen 6 Feb, 2021 @ 6:42am 
HOLA, this looks really awesome! How did i not see this mod earlier? Maybe you could add some text to the mod's image or something like that. Anyway thanks for making another LL for Lizardmen, always happy to have more cold-blooded skinkssss :)
TDKillen  [author] 16 Jan, 2021 @ 4:13am 
@BlackWoodoo
As for the matter of making more LLs, the answer is yes. My goal with making mods is to expand on my own written lore and letting my imagination flow.
So my mods will focus around LL, RoRs and Unique Landmarks, at least that is the plan for now.
TDKillen  [author] 16 Jan, 2021 @ 4:10am 
@BlackWoodoo
It is a really cool idea that could expand in a multitude of ways. It could even be made with its own crafting and not in need of a second mod and then you could add RoRs that linked to the crafting.
Unfortunately I am having a hard time with my studies at the moment and can't spend a lot of time modding, so all of that will not happen in any near future. I hope you understand this.
I try to answer all comments, but unfortunately it might take a few days for the reasons listed above.
Bwoock 10 Jan, 2021 @ 11:58am 
I don't know if you plan to do another lengendary lord mod but I have quite a lot of ideas.
I thought of a dead mommified skink or saurus back from the dead with the lore of death ( or shadows ) as spells. He would be reborn to serve the great plan but, as he is dead, other lizardmen factions are not really happy to see him. So he will have aversion from all other lizardmen factions until he proves to serve the great plan ( a bit like the cult of sotek with saurus ).
I imagined this to be played with the lizardmen crafting mod to feel like tomb kings.
I'm really glad you answered my com and I completely understand the complexity of my request but I hope one day you will be able to do it !
thx a lot
TDKillen  [author] 9 Jan, 2021 @ 4:14am 
@erwin_dark
Yeah, as long as they fit in, it does not really matter if they are lorefriendly or not to me.
Mortuaire 8 Jan, 2021 @ 9:37am 
glad the shield please you and for the skill, it was just for condense my ideas

anyway i like your mods, not loreful but they are the warhammer vibes and that's the important thing ^^
TDKillen  [author] 8 Jan, 2021 @ 8:58am 
@erwin_dark
The shield sounds cool, and I think is would be possible to switch (by using multiple hidden abilities). Thank you for this suggestion, I will add it to my to do list, but it might be a while before it actually happens.
As for the skill, I might add some ambush defense to Blessing of Sotek, and some leadership to Best of the Best or for Protecting Glyphs, but not make a new skill out of it.

Thank you for the suggestions, they are much appreciated.
TDKillen  [author] 8 Jan, 2021 @ 8:51am 
@BlackWoodoo
Those are quite some big changes, especially the dragon. They are not on the list for now, but I might do a standalone faction in the future.
He is not supposed to be able to throw spears while mounted, it is weird that he still can do it for you.
I am really glad that I you like the mod and thank you for the kind words.
Mortuaire 7 Jan, 2021 @ 6:23am 
some ideas for Zac'tox :

1.Magic Armour : Salamander Shield :
text : scorching and glittering, the shield's scales are constantly moving under the thoughts of its wearer.

- melee defense +6
- fire resistance +15%
- custom ability : if possible
- physical resistance +20% if in melee
- missile resistance +20% if not in melee

idk if it's possible to switch between two effects


2.skill : Follower of the Shining Sun :
text : as long as the golden sun shines....we will stand!

- leadership +10 for skinks units (lord's army)
- ward save +10% for skinks units (lord's army)
- ambush defense sucess chance +30%

they are just suggestions, free to you to use them or not ^^
Bwoock 31 Dec, 2020 @ 4:49am 
Hi,
Can you make a alternative mod where zac'tox is the legendary lord for teotiqua ?
I feel it too strong to have 2 legendary lords at the start of a campain and I think it would be cool if he had his own faction.
It would be also nice if instead of a terradon , Altax was a dragon with lizardmen features like golden armor ( I know it is way more difficult)
I found something strange while playing, zac'tox can no longer throw spears on the back of Altax but in battle he has ammunitions.
thank you a lot for this mod, zac'tox is my favorite lizardmen legendary lord now !
隐入尘烟 27 Dec, 2020 @ 5:00am 
Hi, TDKillen.
Please contact with me when you are free.
Lizardman2340 18 Dec, 2020 @ 10:12am 
@TDKillen love the mod and looking forward to seeing more LL especially the 2 Lizardmen ones.
Big Baby Skesus 18 Dec, 2020 @ 9:32am 
Can you make Long Drong or Red Brokk for Karak Zorn faction using the Pirate Slayer model mod?!?!?!??!?!?!?!?!?
TDKillen  [author] 17 Dec, 2020 @ 7:11am 
@KingOfTheSkyWings Yeah it is, but he is debuffed while he heals, and it is not advised to use in combat, get out heal for a few seconds and then turn it of and go back in

@prophet of sotek
Thank you for the kind words, lizardmen is (along with beastmen) actually my favourite faction to. I have some templates for more lizardmen (one saurus and one slann) but I like to do some other races before I do the same race again.
Dah Big Bird! 16 Dec, 2020 @ 12:06pm 
16 hp per second that's so op woah.
Bussling fungus 16 Dec, 2020 @ 10:31am 
Also are you ever planning on doing like a slaan or like a hero
Bussling fungus 16 Dec, 2020 @ 10:27am 
This is probably my favorite mod of the week im so happy people still give love to my lizardmen
TDKillen  [author] 16 Dec, 2020 @ 6:31am 
@Briar_Black
My next project is making an all in one mod

@Aganar
I don't use SFO, so I won't make a submod, but anybody is allowed to make one with credits

@Melvin
The thing I like the most about making these mods is that I can come up with a story and lore all by myself, I like the freedom. I might make a character somewhere down the line that does not have that much written, and then make up more lore.
Briar_Black 15 Dec, 2020 @ 12:31pm 
hey I think your lords are really cool and this one in particular just looks fantastic.
Would it be possible for you to put all of them into a single Lord Pack so I can forward it to Crysnos so that he can make them compatible with his Lord Specializations mod?
Aganar 15 Dec, 2020 @ 12:09pm 
can you please make SFO version of this lord? (when new SFO is ready)

he can be used as he is, but he has low health with sfo
lwhのsama 14 Dec, 2020 @ 2:48pm 
great mod
Mr Ditkovich 14 Dec, 2020 @ 1:45pm 
dude this mod looks cool :D but i think lore friendly characters are more popular, despite that this skink looks really awesome! maybe i would love him more if he would be a legendary hero :D ever thought of doing these? i mean if youre custom lords and heroes have some connection to lore things im fine with that :3