Stormworks: Build and Rescue

Stormworks: Build and Rescue

NJ Modular Engine ECU V5 (Composite Only)
223 Comments
General Washington 15 Sep, 2024 @ 12:42pm 
@neutronplus I might be late, but yes, you need two clutches. The first one (Modular Engine Clutch) and the the two block long clutch on the end
squeaky cheeks 9 Aug, 2024 @ 12:08am 
i miss nj y did he have to leave the game
JFo 29 Jun, 2024 @ 8:12am 
not saying this is bad but ZE modular engine works well
Zamer 18 May, 2024 @ 2:11pm 
my did not work
Callen 29 Mar, 2024 @ 3:40pm 
WAIT HE LEFT THE GAME?!
Callen 29 Mar, 2024 @ 3:39pm 
Am subscribe on YouTube yes yes such fancy
ZmanX 13 Mar, 2024 @ 9:47pm 
whats the best way to use this with forced induction?
im using a W9 that needs forced induction to reach the needed power output, do i just connect the motor and impeller to the same port as the air manifold?
CrazedChik 3 Mar, 2024 @ 5:14am 
sadly not the same controller he has in the tutorial
dimplysiamang 22 Nov, 2023 @ 5:38am 
i wish he didn't leave the game :(
ecwskier 26 Aug, 2023 @ 2:44pm 
Is it possible to change the max rps?
neutronplus 5 Jul, 2023 @ 7:01am 
How do i connect the engine clutch with this ECU and the NJ auto transmission?
Or do i just need 2 clutches, im confused
Legion2523 23 May, 2023 @ 3:54pm 
i can't build a working car :(
JC392 19 May, 2023 @ 5:42am 
how do i place it?
(im pretty new)
Moisture 23 Apr, 2023 @ 4:40pm 
Your car tutorial links this ECU but it seems you've significantly updated this over time and it no longer works if you follow along while building this.
MisterBark 1 Apr, 2023 @ 3:03pm 
I have this somewhat working on my freight truck (shipping container hauler) and I have one issue I can't figure out. When I shift into first it drops to around 2-3 RPS then dies out and the starters kick in. I'm assuming this is a gearing issue but I can't figure out how to get this working without it dropping that low when shifting. Any help would be appreciated!
applesandmusic 21 Mar, 2023 @ 10:59am 
I am using this (two of them) for my outboard motors and I built them almost exactly the same as MrNJersey built in one of his videos. I am able to start the engines but I cant throttle up. When I look at the controller while the engines are running, a "Too much fuel" error shows up. I am using the recommended 14.4 setting and I think everything is set up right.... Does anyone know how I can fix this?
BobGrey 2 Mar, 2023 @ 9:18pm 
I managed to get this working quite well with a split-ECU setup (I have a very complicated custom ECU I built for my vehicle, and this one can't do most of what the other can, so now I'm using both) and a different TCU which I also customized to be automatic.
However, one issue I am having is that when I hit the brakes (negative throttle), it kills the engine. It seems this ECU doesn't have a system in place to keep air and fuel going to the engine when you apply negative throttle to engage the brakes, so it quite literally just kills the engine by cutting off the fuel and air. I tried using a clamp to make sure these always have a positive throttle, but it doesn't seem to help.
HurricaneRocker 8 Dec, 2022 @ 11:29pm 
set idle rps and control lever minimum value to 15 and it will start fine
it's a common issue with modular engines
CloudJuri 20 Oct, 2022 @ 6:48am 
Engine just dying and i don't know why
Mini 10 Oct, 2022 @ 3:05am 
I must say, I had extremely high hopes. This does not work in turbocharged applications.
Grande1900 20 Sep, 2022 @ 6:00pm 
@[TNLR] Jet Stream That's because it's trying to use an Electric Motor to start the engine
Kuzako_Avali TTV 15 Sep, 2022 @ 6:36pm 
I'm not sure if I'm doing something wrong or what, but when I press 1 to start the engine it engages my clutch, my vehicle starts rolling, but the engine never fully starts
ern 10 Jun, 2022 @ 9:33am 
Could you please make an updated tutorial video on how to build a car using this microcontroller. I'm new to the game and I've been watching your previous tutorial but they're not working properly when I do it but I'm just copying what you're doing. I hope you see this:<
Fynn 29 May, 2022 @ 3:10pm 
Great piece of work, i pondered to have a look at lua programming to get on in Stormworks, but i guess this is faster than that. Build it into my first Tankship (120k Cap) with 3+1 Gear and did two fat Engines (a10 Cyl, 3x3 Crank) and it just works as intended.

Great and thanks for the good work and keeping it up to date!
Oxy 13 Apr, 2022 @ 8:47am 
I am having a problem, while running the engine the AFR listed on the cylinders will exceed 160,000 somehow and cause the engine to overheat rapidly, also lowering efficiency.

disconnecting the composite engine data will fix this issue, but then the engine will slow down and stop after a short period of running.
njunuk 8 Apr, 2022 @ 7:01am 
when its idle its 8 rps buth when i go it doesnt want it o acclereate its slow and stuck at 3 rps but my engine is powerful
erland.yt 24 Mar, 2022 @ 9:19am 
I am watching your tutorial from 17 Dec 2020 "Pre-Release Modular Engine Car Tutorial - Stormworks Experimental Branch" and this microcontroller is different. Kinda annoying that you replaced it.
Aparato de Golgi 7 Feb, 2022 @ 5:38pm 
Doesn't work!
Crüe 6 Feb, 2022 @ 7:14pm 
plz fix, engine doesn't even start
AdidasKommando 30 Jan, 2022 @ 6:39am 
Yea doesn't work
Verrufari 24 Jan, 2022 @ 11:46am 
Doesn not work for me... Engine is dying :disgusted:
RMC 23 Dec, 2021 @ 1:27pm 
Everytime i use this on my engine, when it start, it just cuts off at 3rps, then keeps hovering around that range using the starter. Is there any way to fix this?
MrNJersey  [author] 26 Nov, 2021 @ 7:24am 
yes checkout my video superchargers
Ravic 24 Nov, 2021 @ 11:46pm 
Would it be possible for this ECU to support supercharging with large air pumps?
Maybe with a property toggle on the controller, you could switch between supercharged AFR and regular AFR?
cybercal808 8 Nov, 2021 @ 9:48pm 
nevermind as well, I found a solution. I went into the ECU I lowered the clutch value from 1.0 to 0.5. You can tweak these values like this.

Go into ECU, look for the logic node (RPS From Engine). Trace that node until you find (Less than), there should be a (Constant Number) node on top of it. Change the constant number value to (0.2). Then go all the way to the top of the grid, you should find a node that says (Modular Engine Clutch). There should be a (Constant Number) Node nearby (behind the Numeric Switchbox). Change the value of the (Constant Number) to either (0.5) or (0.45). Either or, which ever you prefer. The reason why I changed the first constant number node on the bottom was so that the engine would startup immediately. I changed the second constant number node to relieve clutch pressure & prevent your engine from dying. Hopefully this works.
cybercal808 8 Nov, 2021 @ 9:05pm 
Nevermind I fixed the problem, my composite was not connected. However, my engines are still too week, even for a 5 cylinder inline connected to a small generator.
cybercal808 8 Nov, 2021 @ 9:03pm 
I keep getting "too much fuel" warning on the ECU. Ive tried using small fuel pumps, large fuel pumps, using no fuel pumps & placing the fuel tank above the engine, however, I am still unable to get my engine running stable. Any solutions to this? I'm using a (5-Cylinder) Inline engine connected to a small generator.
Sir Nurtle 3 Sep, 2021 @ 3:02am 
This doesn not work for me unfortunetly. It has got nothing that has to do with the tutorial, and the car does not even start for me
DasChaos 27 Aug, 2021 @ 7:39am 
when im in gear 0 I can move but when I get to gear 1 my car stops at 2-3 Rps and Downgears itself
MiGrillas 25 Aug, 2021 @ 4:48am 
There is no On/Off input for a Key Switch to start the Motor :(
MrNJersey  [author] 21 Jul, 2021 @ 1:50pm 
Go the microcontroller editor and load it.
team canada 21 Jul, 2021 @ 1:24pm 
I subscribed to it but it does not appeard in the workbench for some reasons. What is the way to download it in my stormworks because I am new to it. Thank you.
team canada 21 Jul, 2021 @ 1:23pm 
How can we get it in our workbench ?
MrNJersey  [author] 6 May, 2021 @ 3:24am 
no
Bladedragon0 6 May, 2021 @ 12:10am 
would this work with a normal medium engine?
LoaderSaints 5 May, 2021 @ 11:34pm 
When I try to build an engine using this the engine dies if letting it idle after full throttle and often it goes into a sort of an infinite loop of toggling the starter(s) on/off rapidly which can only be stopped by turning the engine completely off. Even then, when restarted, the behaviour continues.
Particular_Stimuli 5 May, 2021 @ 2:57pm 
for what ever reason i can't use the throttle on my connected pilot seat
=+= 16 Apr, 2021 @ 5:43am 
MrNJersey, cool design. Can you tell me, if someone has already made controller a really turbocharged modular engine? where Fuel manifold = 1 ore >1
Thank for ansver!
Tkmined 9 Apr, 2021 @ 6:37am 
@monsterhunter64, I found a fix. go into the ECU, and find the composite to the seat. look at the composite read for channel 2. trace it until you find a threshold gate. trace the gate's output until you find a capacitor. this capacitor makes the engine throttle follow the seat throttle down for the time it takes to discharge. click on it, and make the discharge time 1-0.5 seconds. this should limit the backfire time. hope this helps! :)
Tkmined 9 Apr, 2021 @ 6:30am 
@monsterhunter64, Im having a similar issue. I think its because the throttle on the chair is linked to the engine for too long. the engine throttle follows the chair throttle as it drops to a point below the idle throttle, but it sometimes recovers in 10-15 seconds. I'm not sure what is causing this.