Haydee 2

Haydee 2

The Gallery II
109 Comments
A Monsoon of Babies  [author] 29 Feb, 2024 @ 7:57pm 
Sorry, I haven't touched it yet. My current real life situation means I don't have enough time to address this. I'm fairly certain I know how to fix it; I could just put a bunch of healing items in that room and remove the "healing" mechanism. However, going through the map files, saving things properly, and all the logistics of modding are kind of confusing for me. Since it's been just over a year since I last touched this thing, I'm afraid of breaking something and not having time to unbreak it. Wouldn't want to disrupt the, uh... 18,000+ current subscribers. Sheesh.

As such, I'm not sure when I'll have time to address that. Maybe in a few weeks? I suppose you'll have to temporarily uninstall the voice mod if you want to wander into that room. Or mute the audio. I understand that it's quite inconvenient, so I'll try to keep this on my list of things to do once I have time. Maybe I'll try to think of something new or interesting to add while I'm in there.
wan 28 Feb, 2024 @ 7:47pm 
yo has it been fixed yet? just wanna get an update on the patch
A Monsoon of Babies  [author] 11 Feb, 2024 @ 8:18pm 
Oh, that's unfortunate. I think I know why that is, though.
Basically, in that room, because you can drown or hurt yourself from falling, I figured it would be helpful to include an auto-healing mechanism that makes it so that you can freely test how much damage you take. But the way I did it (I think, it's been a while) was to input negative damage into the built-in hurt function for the player.
Now, you may think that this is incredibly stupid (it is), but with the way it was written, it properly accounted for negative values to heal, it wasn't like, broken. But anyway. You constantly take negative damage while you're in the room. My guess is that the hurt function triggers the hurt sound without checking whether it's healing or not, which is unfortunate, but understandable.

So basically, sorry about that, that's my fault. I didn't notice since I made this before voices were available.
wan 10 Feb, 2024 @ 2:36pm 
Dunno why, but if you subscribe to any voice mod and go to the pool, the voice is echoed everywhere without the presence of yourself making a noise. It just spams the hurt sound everywhere in the pool.
shinehex 21 Sep, 2023 @ 11:21am 
In the doll room would it be possible to load in a different skin/mod from the one currently being worn by the player, to be posed on the turntable?
shinehex 21 Sep, 2023 @ 4:03am 
Great add on for Haydee 2. In the room where you pose Haydee or the Slasher bot and change the lighting, could you add the pose where Haydee bends over and spreads her leg while standing?
Azik 1 Sep, 2023 @ 8:28am 
Fov and rotate camera settings in future perhaps?
A Monsoon of Babies  [author] 23 Feb, 2023 @ 3:59am 
The patch news mentions changes to Haydee's anim graph, scripts, skeleton, and the player template, which is a lot of vital stuff relating to the player. I haven't gone around and checked other mods, but it's possible that many of them include their own versions of the player template, or some other related files, which overwrite the newer ones with swimming functionality.

This mod doesn't change the player template; in technical terms, it uses a dynamic spawn to create the default player template when the game starts. As a result, if another mod is installed that overwrites the player template, then it would affect the pawn's behavior when using the gallery.

More simply put, I didn't touch the player files, but other mods might have, which would explain why having other mods installed could prevent swimming from working.
dariantkd2 23 Feb, 2023 @ 12:18am 
UPDATE. Ok, this is weird but it seems that all other mods will conflicts with the new swimming animations so they won't work. So my best guess is it may be something to do with the patch itself. For the time being, as far as I know, you'll have to play the game in it's vanilla form (The Gallery won't conflict with this) if you want the new swimming animations to work.
dariantkd2 22 Feb, 2023 @ 11:56pm 
According to me, the new swimming animations do work. I just had to uninstall all other mod I had active. So the issues may be linked to any mods that modify core animations and/or add climbing and dodge animations. But I'm not 100% sure. I'll continue my analysis as I'm trying to figure this out myself as well.
november0910 22 Feb, 2023 @ 4:19am 
I'm sure updates will follow, might take some time. Thanks again!
A Monsoon of Babies  [author] 22 Feb, 2023 @ 4:11am 
That's good, I figured the problem could've been other mods. It can be hard to tell what files are changed in some of them. Hopefully the creators of those mods can get them updated such that swimming will work with them installed.
november0910 22 Feb, 2023 @ 4:02am 
Thank you for the swimming update, works just fine (after removing other mods)!
A Monsoon of Babies  [author] 22 Feb, 2023 @ 3:26am 
Do you have any additional mods installed? I think it's possible that any mods that overwrite the player files would cause water to not work, specifically the ones mentioned in the game's update. I don't have any mods installed aside from outfit mods, and nothing in this mod changes anything about how the player works. I would suggest uninstalling some more complicated mods if you have any, and see what happens. If that doesn't work, then I have no clue.
Nanang Man 22 Feb, 2023 @ 2:46am 
reinstalled and verified game files, but stil can't swim ;(
a62443166 22 Feb, 2023 @ 2:36am 
That happens to me too. I try to uninstall and reinstall this mod but can't fix it.
A Monsoon of Babies  [author] 22 Feb, 2023 @ 1:38am 
That's... odd. I don't know if I can recreate that. The water hasn't done that to me in the past half day I've been using it. Maybe try reinstalling the game?
Nanang Man 22 Feb, 2023 @ 1:31am 
There's water but I can't swim in it
Instead of swimming I just landed on the bottom
A Monsoon of Babies  [author] 22 Feb, 2023 @ 1:25am 
Alright, I pushed an update that changes the athletics room. It now looks completely different, and includes water. I made small tweaks across all of the rooms as well, which are listed in the change notes. It's been more than 2 years since I last updated this mod, so I'm aware that this update could have utterly broken everything. If something doesn't work, please post a comment in here. Otherwise, assuming that it works, feel free to let me know what you think.
Azer 21 Feb, 2023 @ 10:18pm 
good luck mate
A Monsoon of Babies  [author] 21 Feb, 2023 @ 1:45pm 
You're right, how unexpected. I'll get started on it today.
Azer 21 Feb, 2023 @ 1:29pm 
So, the water update is up, hope it'll won't be much of a problem to add water to the athletic room
A Monsoon of Babies  [author] 26 Jun, 2022 @ 11:36am 
Oh that's right, I was experimenting with custom controls when those were new, but I couldn't figure it out. It would have done nearly the same thing as the keypad item in the item box does now. I'm glad you like the mod, though! Maybe I'll improve it at some point.
✿ Blinky ☻ 25 Jun, 2022 @ 4:32pm 
This mod adds a "CTRL_HIDE" option to the controls menu, but sadly it doesn't do anything at the time of writing? It has a default keybind of H, so I assume it's meant to hide the HUD like it did in the first Haydee game. If that function can be fixed, it would make this mod a true must-have.

Love this mod otherwise! Excellent way to view other outfits, and it's fun to fool around in the climbing areas :slimetabby:
A Monsoon of Babies  [author] 23 Apr, 2021 @ 1:25pm 
No, I didn't add anything special to the playable character.
R1N5L3R 22 Apr, 2021 @ 8:03pm 
ok, but is it possible to do this special crawling in the gallery 2?
A Monsoon of Babies  [author] 22 Apr, 2021 @ 5:17pm 
Most of the animations available are crouching ones. If you're referring to the crawling ones specifically, those are unused in the base game.
R1N5L3R 21 Apr, 2021 @ 10:14pm 
i saw a crouching animation, how it is possible to do it?
A Monsoon of Babies  [author] 13 Feb, 2021 @ 5:41pm 
I have absolutely no clue, someone made it up and some others took it for themselves. I've never looked for it myself. You'd have to download a mod that has it and pick through the files to see what's different.
Devilishly Evil 13 Feb, 2021 @ 5:30pm 
ok, so how would i go about adding in that overwrite myself?
A Monsoon of Babies  [author] 12 Feb, 2021 @ 3:15pm 
The crawling is just an overwrite of the crouch animations for the standard player template. If one of your mods has that overwrite in it, it will affect every other map that uses the player template, which is the main game, this mod, and probably most others you'll play. It's up to the authors of the other mods to state whether they included that crawling logic.
Devilishly Evil 12 Feb, 2021 @ 9:55am 
do you know how to enable crawling in maps? it worked on this and nsola7 for a while but i have no clue as to why.
Cherry 21 Jan, 2021 @ 8:14am 
Very great mod!enjoy it!
A Monsoon of Babies  [author] 14 Jan, 2021 @ 3:06pm 
So, short answer: you can look at how I do this yourself. I provide the .edith files in this mod, and you can find them in your Maps folder. Look at the TG_Mirror scene graph, and how it spawns a Player template. That is the simplest way I know of spawning the player, as it only needs a dynamic spawner and a spawn node in the scene graph. I haven't tried simplifying it further. Also note that the dynamic spawner is set to be "active" (the gear icon is pressed).

There are a number of ways you can spawn a player in a map, but they all involve a player object that is activated when the game starts. You can also look at how it works in NSola7. They changed how it spawns the player at one point, so that now it is dependent on the Player.dir service graph. The way I handle it in this mod is how it worked originally, I think.
Grinder_X19 14 Jan, 2021 @ 12:34pm 
Hi. Sorry to bother you. Can you do a proper setup of the start of any map? What exactly do I need to prescribe in Graphite so the game can start normally? I have sound, but a black screen in my created rooms if I start a new game, but already from my map. Can you please make a screenshot of the correct settings, what exactly needs to be done in Graphite?
A Monsoon of Babies  [author] 12 Jan, 2021 @ 10:55am 
When you use a dynamic spawner object in Edith to spawn a Player template, it will provide two spawn parameters of CanClimb and CanDodge. Set those to true, and it will spawn a player you can use with those abilities. You can also just spawn a template directly. I just set it up for the map so that you spawn like that automatically. I believe you can also use The_Gallery as a game class when testing in Edith, and it will spawn you with those available as well. The Edith spawning specifically is in the service director, if you want to look at it yourself.
Grinder_X19 12 Jan, 2021 @ 8:20am 
Hi, how did you manage to make your gallery jump and climb? I created 2 rooms subscribed to this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2356783772&searchtext= and my character doesn't even jump in my created rooms.
A Monsoon of Babies  [author] 5 Jan, 2021 @ 1:39pm 
Hmm, I might've missed a setting for those guns. I'll fix it in a few hours
Regressor 5 Jan, 2021 @ 12:29pm 
Weapons dont spawn on tables on Hardcore for me, is it intentional?
Also i'm really impressed with Slashy new attacks(lunge and 3-hit combo). Damn, if they would be in main game, things would be MUCH harder.
A Monsoon of Babies  [author] 3 Jan, 2021 @ 5:18pm 
Doing custom poses would require a lot of additional work and time, and likely wouldn't end up being worth it if I don't choose the "right" poses, so I'm going to hold off on doing those for now. As for the countdown, I don't know how deeply tied into the game it is, and I'm not entirely interested in finding out. Other modders can tackle tweaks to the main game if they wish.
Grinder_X19 3 Jan, 2021 @ 4:13pm 
Lots of different poses with weapons in hand. Sorry for being off-topic. Do you happen to know how to completely disable the countdown in the main game?
A Monsoon of Babies  [author] 3 Jan, 2021 @ 3:55pm 
Alright, the shooting range is now fully finished and available. No one asked for one, but I felt like it made enough sense to include one. I think this mod is in a pretty good spot for now, so I likely won't be making many more unprompted changes. As always, if there's something you want to see, leave a comment.
A Monsoon of Babies  [author] 30 Dec, 2020 @ 2:39pm 
Sure. Should be up in a few minutes.
Grinder_X19 30 Dec, 2020 @ 11:42am 
Can you make such a mod?
A Monsoon of Babies  [author] 30 Dec, 2020 @ 11:40am 
They could. It would only require a change to a single file, I believe. But I can't imagine climbing or jumping being useful at all. Dodging maybe a little bit. Still would be easy to do.
Grinder_X19 30 Dec, 2020 @ 3:32am 
I have another question for you. Features Player With Climb And Dodge can they be added to the main game?
A Monsoon of Babies  [author] 29 Dec, 2020 @ 4:52pm 
New update, make sure to check the change notes for details. Most notable changes: added a Slashy doll that works just like the player doll, and the mod now comes with the .edith files used to make the scenes, as I know people will want to pick around and see how I did things.
Grinder_X19 29 Dec, 2020 @ 10:47am 
Here is one of the new gun poses for the second model. https://i.imgur.com/6QYfxT1.png
A Monsoon of Babies  [author] 29 Dec, 2020 @ 10:40am 
Ah, I see. I don't think it would be too hard to add static poses, but I would need to think about which ones to make.

Enemy animations wouldn't be a problem, it would just take some time. I'll see about how I might add these things