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With both Cheats to add transformations and letting them happen naturally at Chapter's end, a Crowtouched Hunter kept her net and crossbow, but a Wolftouched Hunter lost her crossbow and abilities. I figure this is likely because the original mod and the patched mod can't be active at the same time, and the utility was designed for the original mod.
Do you have any plans for a patch to reconcile the Utilities: Themes mod with this, or perhaps could recommend something compatible with this mod that would produce those results?
Thanks again for your time.
I guess the character is kind of broken now. Hawever, your Mod is pretty cool and work as intended (until you stop loading it).
@Darth Makgnus: If the vanilla char have the same transformed parts it wont be a problem, but heads for example are a proble, you can try it without worries. If Dev Mode worked... but the way is now doesn't have any utility as you can add aspects but the game will remove them or will not let your character go to legacy... So this is not very unsubscribe friendly, but you can try (an if doesn't work you can add the mod again.
I want to make it so that my characters can have one transformed limb, and in the other hand hold an off-hand item. It seems that in the base game if you have a transformed limb you have to use the other hand for a weapon.
Frankly, if my limb has become a huge bear arm, or a tendril of fire, I would just use that as my weapon. I'd probably have a shield in my human hand, and swipe at you with my bear claws... but not in the game... any chance you can make something to address this? The situation came up because my warrior lost his lovely ice shield when I gave him one bear arm!
But good to know that the complete files can be copied over. Wasn't totally sure if there were just some sections that would get added/overwritten.
Thanks for being so responsive on your mods!
Oh, so if I want to combine both, I only need three of the mods? Right now I'm running Expanded Themes + Expanded Themes Grab + Expanded Themes Aberrations + Expanded Themes Aberrations Grab. I take it that's wrong then?
For this to work you need:
EXPANDED THEMES + EXPANDED THEMES GRAB
or if you want Theme combinations:
EXPANDED THEMES + EXPANDED THEMES ABERRATIONS +
EXPANDED THEMES ABERRATIONS GRAB
Gonna try it out in a new campaign.
According to logs - the culprits are:
Expanded Jobs( Error parsing JSON on line 136 near: ": "hide", "amount": "1" )
Expanded Themes Aberrations Grab 1.0 (Error parsing JSON on line 30 near: gedNonWeapon")
Expanded Themes Grab 1.0 (Error parsing JSON on line 30 near: gedNonWeapon")
Do i need to send an error log file?
Btw thx for the mods, even though they aren't always working, they got me back to play game)