Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Definitely worth playing, ran into no bugs whatsoever & it even has a working Vitrolic Withering Wonder Weapon. It also features the Thundergun, Raygun Mark II, Brutus boss, lots of Perk-a-Colas & working traps.
- There are floating dirt smudges in the barrier windows
- The bridge and outdoor details are low polygon (and even disappear when you look in certain angles) at full graphical settings.
- you can see floating objects in various areas of the map
- the windows on the exterior (in the spawn room) are missing but the light still appears as if its present.
- Looking in the solitary confinement doors causes the map to disappear.
- The objects at the warden's house & lighthouse area are low polygon at full graphical settings
I love the BOTD continuity details outside the warden's office, i think this map does need a few more details to be a faithful remake such as atmospheric sounds and tune ups to the bugs I mentioned