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Also, I don't see the default card in the G menu and can only see and spawn the Blank and Sliced one using Shift F10. But no matter what it doesn't take those. (BlankCard or Sliced Card used in the Custom Data field. Sad. I was hopeful I could provide services on my station with that.
The inventory size for the card reader is 31,000L So I don't think that is exactly the issue... Though on the other hand that is nearly 15 times more than a freight cargo container so maybe it is?
I'm thinking it's a mod conflict, since our server is extremely large and has an ever growing mod list. Otherwise, my poking around isn't getting a lot of results.
Might be inventory size.
If you want, you can hop on the discord above and shoot me a message, I can take a peak at the script, maybe something there.
The inventory space for the card readers are not taking any of the items I put into them, regardless of amount/type etc. I can interact with all other forms of inventories just fine, but the card reader is acting similar to how a weapon rack would if you were trying to put ore or metal into it.
Obviously hard to test if they work if they wont take the key cards, lol. Is this a known issue?
I am hoping to have it so when players approach a ground based facility, it spawns in Creatures and Drones using the MES spawning.
So my hope is that the Sensor detects the players approach, and triggers the Logic Block to run the MES Spawn.
Just starting to play around with this Mod
The Card Reader model seems to be bugged? Comes up as an textureless box only two sides.
Additionally, is there any way to use this with Sensor blocks?
I am hoping to use this + MES to cause creatures to spawn whenever players get close to NPC bases.
Thanks!
KeycardT4+,runNow|MASTERA;
MASTERA being the name of the Timer i want it to run.
https://pastebin.com/BnMxPas6
My apologies if the link doesn't work, my first time using pastebin. I loaded the game fresh and loaded the save from earlier, and stuck the card in since the save was right after I entered the code and reloaded to let it compile, so hopefully it's what you need.
Also, do you know if these work on servers? I've mentioned before my intention to use them on a server but I am not 100% sure how the Custom Data command system, and the world needing to be reloaded would work on a server.
And thanks again!
Also, I appreciate the quick response on the matter, this is an awesome mod and the bug fixes will make it amazing. Any chance you can make a way to set if it consumes the card or not? I would like to make this something I can implement in more than just server events and consuming the card every time isn't practical for Admin purposes.
I'll be pushing an update out this afternoon that makes the card slot much larger, protections against crashing, and adding in a spawn spider option.
RunTimer does work, can you paste the line here, so ai can recreate it locally?
Side note, maybe make the LCD read something about the status of the card reader? Like if it needs a T4 card it'll say so, or when you insert the card maybe it can say Scanning... or something.
To assign to a door is very easy, though, it's just one line of text.
KeycardT1, open¦securityDoor;
And you'd just have to copy and paste that.
Or you could even say:
Powercell, open¦securityDoor;
The next update will include a 'wildcard' operator, so you could do something like:
YankeeCard*, open¦securityDoor, then easily mod in your own card, and then the reader would work with any item that started with YankeeCard as the subtype.
The Card is deposited by selecting that location on the reader and putting it in the inventory, as described in the video.
Keypad?
It does work, if it doesn't work, I'll need some information on what's wrong.