Space Engineers

Space Engineers

CombinedCannons - Dev
60 Comments
RomanRaider665 25 Mar @ 8:18am 
And if you somehow do, the ammo is too big to even fit into the inventory of the howitzer itself
RomanRaider665 25 Mar @ 12:24am 
Is there no way to make ammo for the 1200mm howitzer? The ingredients take up more space than the assembler can hold
Ryan0904 4 Dec, 2024 @ 3:34pm 
I found a bug that all the light armor blocks cost 25 steal plates instead of the slope costing 13 its 25 and the Light armor slope 2x1x1 Base should be 19 it is also 25. I have removed and added mods from my mod list and it seams this is the one causing the bug.
SpztcSqrl 12 Nov, 2024 @ 7:12pm 
I've uploaded a version of this mod that doesn't remove the vanilla weapons here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3364892372
pepitos 3 Sep, 2024 @ 7:51pm 
sad that i didn't get updated
SugerGlider 16 Nov, 2023 @ 5:46pm 
guys you know this is old?
Imperialer Offizer 88B 16 Nov, 2023 @ 1:53pm 
or npc bases
Imperialer Offizer 88B 16 Nov, 2023 @ 1:52pm 
ok dont need to change anything.....i dont understand why you added a remove script in your mod but wiht this AND the one from weaponscore its useless to have any weapon mod at all. any NPC ship i am faceing is weaponless after have bothe in. so yeah
Imperialer Offizer 88B 16 Nov, 2023 @ 4:30am 
20mm chaingun is shooting even if there some own block in the way
Shmitty 8 Sep, 2023 @ 10:10pm 
Replaces vanilla weapons, but doesn't take vanilla ammo into account. Leaves you basically defenseless in early game as I can still make gatling ammo, but now have no weapons to use it with. The 20mm ammo that I need can't be made with the basic assembler like the vanilla gatling can.
Axelsius 10 Aug, 2023 @ 11:18am 
This mod removes alot of weapon grids making npc spawn without them. Atleast when combinind with aryx.:steamsad:
KeyLime 2 Jul, 2023 @ 1:28am 
Slightly broken as said below, though on top of guns being removed it also made all plate block models cost the same 25 plates (i.e. A full plate block equals a half place block)
GrimmReefer13 3 May, 2023 @ 4:01pm 
What the last two guys said....Thank you Genesis_Viper!!! This had been driving me crazy for the last week and had way too many mods loaded to even begin to know where to start until I saw that post. I had spent hours setting up a new solar system, build an awesome beachfront base before I even relized what I was missing
Same deal removed all vanilla weapons so every encounter was defenseless
FrankenFact 3 May, 2023 @ 3:01am 
retarded mod that breaks shit, e.g. removing vanilla shit
Genesis_Viper 1 May, 2023 @ 1:33am 
do not use this mod, it messed with everything in my game, removed all vanilla weapons, and i couldnt make pmw's as it wouldnt let me stack gatling guns or use them as a weapon toggle, it broke alot and took me weeks to find out it was this mod
Daphne Blake 22 Apr, 2023 @ 7:58am 
What mod is the '500mm Cruise Missile Launcher' from?
Imperialer Offizer 88B 4 Apr, 2023 @ 8:25am 
do you fix some things on some turrets or am i suppost to post bugs on the orginal mod? the 50mm flak turrets cam is inside of the turret and you can see some parts of the turret that block the view
Atlas 27 Mar, 2023 @ 6:03am 
would it be possible for static, non turreted weapons not have the space requirement around them. Makes converting older designs much harder
GGdinkfamdog 2 Jan, 2023 @ 3:56pm 
Hi, so i have Assertive installations and other mods that go with it but when they spawn in they have no guns, im thinking it has to do with the mod getting rid of the missle, gattling, and interior turret how do i fix this?
AryxCami 26 Dec, 2022 @ 3:55pm 
Hi! I'd like to request the removal of my MG50 Atlas PDC model from this mod, as it was not asked for nor was it used with permission.
walkin_here 18 Sep, 2022 @ 2:12pm 
if anybody installs this and uses it, removing it breaks your savegame, and the way to fix that is just to remove all the turrets before you remove the mod.
Duckel 10 Jul, 2022 @ 8:33pm 
thanks for breaking everything
Commander Beaver 7 May, 2022 @ 4:24pm 
Zellgoma et AL. In order to shoot manual fire fixed weapons you need to group them and use the click to fire option as per the weapon core instructions.

Kurple, you need to use weapon core to target ships to have the turrets fire (one possible solution)

Commander Beaver,
Former admin and player on the Sigma Draconis server

Twitch.tv/Commander_Beaver
kurple 22 Apr, 2022 @ 11:31pm 
Do NOT use this mod. It caused every turret to stop working.
zellgoma 18 Apr, 2022 @ 5:39pm 
Playing this mod. It completely prevents all fixed weapons from firing.
BDCarrillo 14 Apr, 2022 @ 9:24am 
Can y'all change this to private, or put a big note up saying it's not meant to be combined with other weapon mods? Have been getting misguided error reports in the WC discord.
Amaia 21 Mar, 2022 @ 10:41pm 
This mod is causing core systems to crash and not load vanilla weapons and certain blocks.
Gorb 17 Mar, 2022 @ 6:22pm 
Unfortunately, this mod overrides other vanilla weapon replacements for Weaponcore, causing vanilla weapons not to spawn. It also either accidentally or intentionally does not contain all the vanilla weapons, and searching for them is difficult. It would be great if either all the vanilla weapon replacements were added or none of the vanilla weapons were replaced so that other mods could do that job. I like the idea but that is a serious problem.
Sunburnt Dog Turd 19 Nov, 2021 @ 5:30pm 
Yes this does be broken, but it does mention in the above inscribed describings that it is for a server. So for as cool as this looks, unless you are playing on the afore mentioned server it be plop. Which is sad indeed. Maybe we could crowd fund a bribe?
Black Cube 17 Oct, 2021 @ 3:05am 
I have the same problem as Elekjid. I cant build anything because I can't unlock any of the weapons.
Jonnyhawkeye 7 Sep, 2021 @ 10:34am 
if they are turrets, just lower the range of the guns, if they are the fixed guns, no idea.
Urholyness 15 Aug, 2021 @ 11:40pm 
npc ships shooting from 5ks away, is there a way to lower this?
Elekjid 15 Aug, 2021 @ 9:40pm 
lol im grumpy everything worked just fine was the first weapon mod I have found to work for what I have been looking for. With days of searching. Did the testing everything good so I go to survival there progression locked with no item to start the progression. :( like is that normal or is something messing up because this is meant for there server.
Nørth 3 Aug, 2021 @ 1:38am 
So is there no way to get these weapon packs that are compatible with weapons core and will all function together? Thats the only reason im fairly certain anyone is even trying to download this mod.
Imglidinhere 29 Jul, 2021 @ 4:11pm 
This mod isn't designed for the everyday user. It's built specifically for Sigma Draconis. If you are having errors in your singleplayer game, that's on you. There are other dependencies this may require and/or may have been remedied on the actual server it is used on. Works fine in my games anyhow. :P
C_D_R 12 Jun, 2021 @ 11:31am 
that mod need a update and fixed cant shot with the turret cant target the ennemi ship the most funny one is the turret can have a range of 4k meter for interior turret and the Gating turret:steamthumbsdown:
GreenGreen2022 9 Jun, 2021 @ 12:27pm 
I can't control any small grid turrets or change range or sub-targets after 9th of June update.
Anex 25 May, 2021 @ 7:44pm 
just as @ttr below,
I'm also getting hard incompatibility with this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1931509062

here is the error generated:
https://ibb.co/NSyd6Yf
ttr 19 Apr, 2021 @ 3:50am 
Hey,
I do have issue with your mod - when enabled it's does throw errors on screen (and can't find logs in file) but they say that initialization of weapon (like Large Gating turret, interior turret) failed and WeaponCore is shutting down.
in message, mod id caused it in WC is this mod (2323902217) and disabling it/removing it does get rid those messages.
When enabled, WC is fully down and build menu does not have vanilla (replaced with "WeaponCore - Replace Vanilla Weapons") guns.
Aliex3356 29 Mar, 2021 @ 2:52pm 
I understand the range of the weapons now that I take a close look at the stats chart. What file are the range settings in, I would like to change them to their optimal range.
VS-lockon 28 Mar, 2021 @ 11:16am 
and i think the reason TheChief crashing bc he has the he has the same as well bc when i load this up bc i have the other mod i was see bad sim speed drop
VS-lockon 28 Mar, 2021 @ 11:12am 
This mod is designed for use on the Sigma Draconis Servers how ever it you should of just did Okim's OKI Grand Weapons Bundle and Whiplash's Small and Large Grid Railun Mods bc they was really the only 2 mod that did not have a wc variant all ready
VS-lockon 28 Mar, 2021 @ 11:09am 
the only 2 mod in this list that did not have a wc variant was Okim's OKI Grand Weapons Bundle and Whiplash's Small and Large Grid Railun Mods
VS-lockon 28 Mar, 2021 @ 11:08am 
VS-lockon 28 Mar, 2021 @ 11:06am 
Mexpex Warfare Industries is under this name now [Mexpex] MWI - Weapon Collection 1 [WeaponCore](16)
VS-lockon 28 Mar, 2021 @ 11:04am 
can i get just a Okim's OKI Grand Weapons Bundle bc i have Mexpex Warfare Industries wc all ready and i have
Rider's Battle Cannon and Turrets (DX11) thank to jack so i just need a Okim's OKI Grand Weapons Bundle sand alone
Aliex3356 26 Mar, 2021 @ 8:34pm 
I'm using this mod in my survival game with my friends but the guns all have 8km range and I don't know the fix for it if anyone could help. Thanks!
Sigma Draconis Games  [author] 16 Mar, 2021 @ 4:59am 
This mod is designed for use on the Sigma Draconis Servers, It intentionally removes Vanilla Weapons and changes the ammo name of the nato ammo containers. Using it in Single Player is not supported by us
[Ars] TheChief 11 Mar, 2021 @ 2:20pm 
Any word on an update? I would really like to use this mod, but it broke a bunch of things when installed:

- Weaponcore crashes
- Can't use in survival as no way to unlock progression
- Seems to break vanilla weapons
- Removes NATO ammo containers