Total War: WARHAMMER II

Total War: WARHAMMER II

OvN Lost Factions + Radious
21 Comments
DarkRite  [author] 21 Feb, 2022 @ 12:06pm 
@Tye Butcher40, how so? You say it's terrible but don't give me details, what do you expect me to do about this then. And if anything I've almost never seen any OvN faction do all that well as AI. And even when controlled by the player it often depends. And most of the units are balanced around Radious, with the elite units being balanced towards Radious elites. The OvN factions however do not have nearly as low upkeep as vanilla factions do, the top radious units of some vanilla factions still are stronger than most things in OvN. So unless you give me a detailed example, your comment just isn't helping anyone at all.
Tye Butcher40 20 Feb, 2022 @ 9:09am 
This is a terrible mod. The OvN Factions are WAY too overpowered.
hottt3 6 Jan, 2022 @ 12:18pm 
Thanks for the mod!
DarkRite  [author] 12 Dec, 2021 @ 8:02am 
@TheRealJD22 Kono Dio da!
TheRealJD 11 Dec, 2021 @ 11:01pm 
ZA WARUDO
templarblak 2 Dec, 2021 @ 10:28pm 
That's great! :) your work is very very good!!
I have that same emotion feeling of just over two years ago when there was even mixu mousillon, TEB and RoR compilation for radious
DarkRite  [author] 2 Dec, 2021 @ 8:55pm 
@templarblak Mixu's as in legendary lords, or what? Cause the legendary lords from mixu's don't really need a balance patch to be viable. Whereas most modded factions made for vanilla balancing do. As for TEB, I will have to think about it, I am, as said before, often preoccupied, so I won't make any promises. But if I decide to do it, I will mention so.
templarblak 2 Dec, 2021 @ 8:37am 
TEB + Radious or Mixu mod + radious in a future? c:
DarkRite  [author] 30 Nov, 2021 @ 8:12am 
@TheRealJD22 I've done as you requested and made a patch for kislev reborn, I've been very preoccupied so it's a bit late, but hope it's better late then never. Enjoy playing before game 3 comes out.
DarkRite  [author] 13 Nov, 2021 @ 1:08pm 
@TheRealJD22 Maybe, currently I am preoccupied with events for other games, plus handling things in my free time, but I will consider it. If I had to guess whether I'd make one or not, it'd probably be a week or two before I get around to it.
TheRealJD 8 Nov, 2021 @ 1:01am 
could you do a balance like this for kislev reborn ?
DarkRite  [author] 7 Sep, 2021 @ 2:57pm 
Fixed an issue with halfling archers having model issues. It's mostly cause I missed a few things in the pack file previously. Should be fixed now, make sure to check if steam updates properly, cause sometimes it doesn't. Still working on making Belakor have a normal amount of garrison, but I'm kinda drained from some other things, I know what I need to do to fix it, but it's just gonna take me dedicating a night or two to do it.
DarkRite  [author] 27 Aug, 2021 @ 12:28am 
@shaky_rivers Thanks for that.
shaky_rivers 25 Aug, 2021 @ 4:43am 
Good job on the submod, it's no small or easy task, I've added your mod to Lost Factions Compatibility section :steamhappy:
DarkRite  [author] 25 Aug, 2021 @ 3:43am 
Also the load order should be something like Mixu's Unlocker, then this patch, then OvN, then Radious 1&2. If you intend on using all my patch mods for the expanded roster stuff as well, it'd be my Chaos Dwarfs+Radious, then ER Chaos Dwarfs, then Mixu's, then OvN Chaos Dwarfs+radious (mostly for tweaking the buildings and garrison to be more in line with radious), then OvN Chaos Dwarfs, then Amazons+Radious, Amazons, OvN Lost Factions+Radious, and then OvN, then Radious. Generally just keep in mind that wherever you put the original mod, my patch for that mod goes right above it.
DarkRite  [author] 25 Aug, 2021 @ 3:38am 
Radious part 3 is not needed, only parts 1 & 2 since those are essential to radious, whereas part 3 is a submod compilation. There are minor bugs with part 3, none of them are game breaking thus far, namely things that are either display bugs, which don't do anything, or minor inconveniences like not being able to occupy a settlement and get it at tier 4 for chaos dwarfs, as it'd bug out and be the norscan tier 4, this is gotten around by sacking the tier 5 settlement to tier 4, then occupying it at tier 3. It's annoying but I haven't figured out how to fix that yet. That said for most other factions with the brief time I spent checking, there's nothing really wrong with the part 3 of radious, but it's not needed for this or any of the patch mods I made.
Anax 25 Aug, 2021 @ 1:46am 
and what is the preferable load order for kaedris mod manager?
Anax 25 Aug, 2021 @ 1:45am 
do i need to subscribe also to radious part 3 or only at part 1 and part 2?
DarkRite  [author] 15 Aug, 2021 @ 4:53pm 
Your welcome, also updated to include the two new units added to belakor's faction, that said his faction is still awkward. It's playable, and so you're not gonna have issues there, but there is some minor bugs, some units appearing twice for recruitment from the same building (this is my bad and I will fix it at some point), and his garrisons being stacked (this is also partially my bad, only partially because of how belakor's faction permissions work, it means that my changes to those other faction's garrisons are effecting him too, resulting in a stacked garrison). This will be fixed as soon as I figure out the best way to do so.
Coatsey 11 Aug, 2021 @ 1:46pm 
You are a hero @Darkrite ive wanted to play these for sometime with Radious overhaul .
DarkRite  [author] 9 Aug, 2021 @ 1:15am 
I have added some radious units to the grudgebringers, since I felt they had a very limited roster compared to other OvN factions, as well as added some more vanilla units to them, nothing too major, it's mostly just some solid units without being the most elite things the empire can field, if it's still not enough or if it's somehow too much, let me know and I may consider making further changes.