Project Zomboid

Project Zomboid

[B42 & 41] Tactical Weapons
321 Comments
Arie 22 May @ 9:11am 
Where can i find the Halberd/How do i craft it? I cant find the recepie for it
rakna 9 May @ 1:25am 
There should be a setting to reduce the respawn frequency. The current state is excessive and unfortunately breaks the balance of the game.
OxTailSafu 18 Mar @ 4:43pm 
Going to echo the previous two sentiments as well that the weapons are far too common relative to how strong they are. A toggleable feature to control how often they spawn would be ideal.
mhblacks27 11 Mar @ 5:46pm 
How do I get an item from a mod with add item?
Toto 28 Feb @ 11:59am 
agree with @Son comment bellow more common than the normal weapons, i like the idea but to much spawn and cant find any settings for it i want it rare spawn because they are very strong overpowerd
Son 20 Feb @ 12:58pm 
why are the tactical weapons more common than the normal weapons themselves?
yaooo ๑ﭥ 16 Feb @ 2:07pm 
Any way to quickly switch between Axe and Spear mode on halberd?
nice mod btw
@Bandi232 Thx for ur work, rly cool mod)
Bandi232  [author] 27 Jan @ 6:40am 
@✪ Apostol- I found the cause and fixed it. The cause was that the weapon condition was lowering faster than its sharpness. <Must have Sharpness that is lower than its condition. If the condition is too low, the blade must be repaired before it can be sharpened.>
Hello, i dont see an option to sharpen a long sword(even in Sharpen blade - Possible Items) with a whetstone. Or u need Grindstone? or im i just blind
Bandi232  [author] 23 Jan @ 5:46am 
@Tinhead They are repairable, but the game says that they can be repaired when their sharpness is lower. This is because the durability is set slightly higher than that of vanilla weapons.
Enokia 22 Jan @ 12:12pm 
Would love to see the japanese "Nagamakis" use the same mechanic as your Halberds that allow them to switch from "Axe mode" to "spear mode"
Tinhead 22 Jan @ 6:55am 
Does anyone else have the issue that they can't sharpen any of the weapons? Is there some skill requirement now for that?
Having a whetstone and a tactical tomahawk, light is there, a table, none of the weapons in my inventory show as available in the ingredient lists...
I assume it's not an issue with this mod, since I have the same issue with 'Rain's Blades' mod.
Jhurdz 13 Jan @ 7:24am 
how do we reclaim the tactical machete from a broken spear with tactical machete
Valkerion™ 11 Jan @ 8:11am 
Lmao I literally have two of those first image "tactical ninja sword"
FoX 10 Jan @ 2:06pm 
@GO$HA i aint being a prick, as a modder myself i understand its important to add change log notes to keep people in the loop, i never said the mod is not cool its great and i have not personally noticed any issues or bugs myself. Just curious as to whats going on with all the updates so i can notify my players is all, all i can tell them is mod update with no further details as to why but now i have all the info i can keep an eye out for bug reports regarding these issues.
KetamineRoll 10 Jan @ 11:45am 
Ignore that one guy being a prick, the mod is cool as hell and mistakes happen, its no big deal.
Jebus oTO 10 Jan @ 6:27am 
Cheers buddy it's no big deal, I'm just glad you're here to make things like these for us. Thanks for your hard work!
Bandi232  [author] 10 Jan @ 5:04am 
I'm sorry, everyone. I've made some changes to the code to prevent bug that is believed to be occasionally occurring with the still unstable Build 42. Unfortunately, this seems to have affected the worlds you were playing in. I didn't expect that since everything worked fine during my tests. I promise to be careful so that this doesn't happen again in the future.
FoX 10 Jan @ 2:36am 
DAMN Whats with all the updates my server was unjoinable all new years because of this mod !!! Whats worse is YOU DONT POST UPDATE NOTES !!! Try testing before releasing updates one after another.
The Mongoose 9 Jan @ 7:23pm 
Mine is the same as Gollad tactical knife becomes giant bolt cutters when sheathed.
camargopedro 9 Jan @ 5:33pm 
thanks, I´ll see if it´s working fine in this new gameplay
Goliad 9 Jan @ 11:39am 
Just loaded in from the update, my tactical knife I had in a sheathe changed model to bolt cutters. Also they were the size of a 3-story building.
RagingLoony 9 Jan @ 6:33am 
Found a spear with one of your hunting knives on it, the handles is broken, so the weapon shows as broken, and i can no longer detach the blade thats still fine to add another
scapEGOat 9 Jan @ 4:08am 
Got it, thank you again for your efforts:cozybethesda:
Bandi232  [author] 9 Jan @ 3:45am 
@Cabe @camargopedro @scapEGOat
It seems a weapon model modified in Build 42 is causing the issue. I’m not sure, but maybe the game loaded Build 41 file due to a glitch. I’ve updated the mod based on this hypothesis. Hopefully, this resolves the issue.
Cabe 9 Jan @ 2:01am 
yeah i had that issue too, I found a tactical axe and for a good portion of the time I all was good (hard to see in the equipped weapons for some reason. Dunno) But once I barely made my way into my upstairs fav bases (upstairs apts in rosewood) I decided a food run was crucial. I headed out the back to the fence and uhhh. I had Axe hat. when its on my back its a funny hat and when I wield it? yeah its not in my hands more like levitating in front of me. And one thing I noticed that might be relevant? I didn't see but one zombie and he walked away from me. I didn't see anymore and loot was worse than normal. Like rooms with nothing. I am about to fire up the same game and see if the glitch is gone. And if so? If it comes back and test for loot and disinterested or zero zomboid pop. Might be unrelated for the most part with your app? But I am thinking maybe Java issues?
Bandi232  [author] 9 Jan @ 1:23am 
@camargopedro @scapEGOat I tried to recreate the bug to figure out what’s causing it, but I couldn’t. Maybe the mod didn’t update properly since Workshop updates sometimes glitch. Can you try unsubscribing and subscribing again?
scapEGOat 9 Jan @ 12:30am 
Hello mod creator, ur mods are great, but there are still some bugs, such as when I sit on a chair with a tactical axe and rest, the tactical axe will levitate in the air when I stand up.I tried to reload the game but it didn't fixed.My game version is the unstable version of B42
nicholas_axels 8 Jan @ 5:17pm 
I see thank you mod author
camargopedro 7 Jan @ 9:14pm 
I´ve found the tactical axe and it was fine, very slowly but ok.
I dont know what happened but now it is floating in my character´s head (unequipped) and the attack animation changed to like a golf play or It looks like you're sweeping the floor...and I died.
Bandi232  [author] 7 Jan @ 7:55pm 
@nicholas_axels Since TIS has set it so that the Katana cannot be sharpened, I followed that setting for power balance. Personally, I think TIS will allow the Katana to be sharpened if they ever add a forging system.
Bandi232  [author] 7 Jan @ 7:34pm 
@kArMaFPS Thank you for your feedback. I had set it to about half the probability of the Handaxe. Considering the power of the Tomahawk, I will nerf it further.
nicholas_axels 7 Jan @ 5:06pm 
excuse me mod creator i cannot seem to sharpen long sword, the other works just fine do you know what might be causing this?
질풍볼프 4 Jan @ 10:51pm 
헐 한쿡인이었나 아뒤보고 바로 한글로 답해주시네 ㄷㄷㄷ 땡쓰브로
kArMaFPS 4 Jan @ 7:48pm 
@Bandi232 You need balancing loot tables for your melee weapons mod... I'm using a melee weapon spawn set to 0.10 (Between extremely rare and insane) and every time I find your tomahawk ax attached to a zombie
Xen 4 Jan @ 7:28pm 
@kArMaFPS I talked with AuthenticPeech regarding this issue and the issue was that B42 was using a different x axis for the models so to fix this issue you'd have to go to blender and reverse the x axis of the model or object and that would fix it. I know that the issue is fixed but for the people that want to fork or update their mods into b42 this is the fix for it!
The Laughing Knight 4 Jan @ 3:27pm 
unsubscibing and re-subscribing fixed the issue
The Laughing Knight 4 Jan @ 3:21pm 
The Tactical axe is buggy. i found it lodged in a zombie and it was floating away from his body, when i picked it up and looted it, whether its in my hands or on my back it also floats off of my body
Bandi232  [author] 4 Jan @ 4:46am 
@Mind The Spectrum If you continue to experience errors, please comment again.
Bandi232  [author] 4 Jan @ 4:46am 
@질풍볼프 플레이중인 서버에 추가하셨다면 한번도 간적이 없는 새로운 지역을 가보세요. 이미 갔던 지역에는 새로 스폰이 되지 않습니다. 게다가 42버젼은 근접무기 스폰 자체가 줄었기에 찾기 힘드실겁니다.
Mind The Spectrum 2 Jan @ 3:19pm 
Hi Bandi, I literally subscribed just as I was playing yesterday but i'll give it another go!
질풍볼프 2 Jan @ 7:26am 
Does this mod need a new game start? I added a mod in the middle of the game and it doesn't seem to work
Bandi232  [author] 2 Jan @ 12:15am 
@Mind The Spectrum
I guess you've encountered an error that I've already fixed. It's possible that the mod wasn't updated due to a workshop issue. Could you try unsubscribe this mod and then subscribe again?
Mind The Spectrum 1 Jan @ 4:59pm 
HalberdShift.lua -- file: HalberdShift.lua line # 3 | MOD: Tactical Weapons
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1704)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:579)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:629)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:572)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:558)

:(
kArMaFPS 30 Dec, 2024 @ 6:36pm 
@Bandi232 Thank u too, nice mod...waiting new weapons :steamhappy:
Bandi232  [author] 30 Dec, 2024 @ 6:08pm 
@kArMaFPS I fixed the issue, thanks for reporting it.
kArMaFPS 30 Dec, 2024 @ 12:00pm 
@Bandi232 Your mod has a texture and clipping problem, I'll send two images. Ps: Call AuthenticPeech, creator of the AuthenticZ mod, I'm testing his b42 mod and he had a problem with the caps and glasses that were exactly like this, he managed to adjust it.

https://imgur.com/a/tHT6EU4
Dark Sauce 30 Dec, 2024 @ 4:23am 
@Bandi232 Got it, makes perfect sense thank you!
Bandi232  [author] 29 Dec, 2024 @ 9:53pm 
@Dark Sauce The weapons in this mod are slightly better than original. So I excluded the maintenance recipes because they would be OP if they could be maintained.