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Exception processing alert MoreAlerts.Alert_SleptInCold: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
Any ideas why?
Doors now have a widget for whether the door should NORMALLY be left open or closed, and the alert will fire whenever it is the opposite.
Most significantly, I've yoinked all of the individual alerts for hostile animals / hunting animals / hostile mechanoids / raiders / etc / etc.
Instead, I've made ONE (okay TWO) alerts (one red flashing version for hostiles and one white version for guests like friendly factions), which simply lists all of the creatures, and their type, so it'll say like, 11 neanderthals 6 boars 5 spelopedes 4 lancers 3 hussars 1 highmate.
It's super sweet for recognizing when you've got xenotypes on the map and need to kidnap, even for trade caravans and allied reinforcements.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2324526093
How it behaves with tamed insects and
hacked mechanoids (What The Hack?! mod)?
And is it possible to disable some alerts?