RimWorld

RimWorld

Project Fortuna Weapon Pack
49 Comments
yuzuki 15 Jul @ 8:43am 
Can this mod be modified to be compatible with 1.6? I like anti-material rifles so please.
Agent Orange 30 Aug, 2024 @ 12:58am 
when 1.5
Bait Used To Be Believable 31 May, 2024 @ 10:43am 
the gmod addon came after prob. 1.3 is like 2021? idk which was made before eachother
Owie 7 Jan, 2023 @ 4:54pm 
yo the gmod addon became a rimworld addon. very epik
Gerewoatle 5 Nov, 2022 @ 3:54am 
Definitely looking forward to that.
Itzal  [author] 5 Nov, 2022 @ 2:00am 
I should also mention that some of the Project Itzal weapons are being remade and put into a big pack!
brucethemoose 4 Nov, 2022 @ 10:37pm 
And just an FYI to newcomers: the Itzal weapons are "fun" and niche without feeling whacky or redundant like some other weapons mods, and the textures are all excellent. They are truly best left as a surprise.
brucethemoose 4 Nov, 2022 @ 10:30pm 
Oh nice, the best weapons in RW are back!
Euglena-1960 30 Oct, 2022 @ 5:20am 
Could the new mod mentioned in Project Itzal be Fortuna? If so, great!
Of course your convenience is our top priority, but we look forward to seeing the update to 1.4.
brucethemoose 12 Oct, 2022 @ 8:47pm 
CompOversizedWeapon.CompProperties_OversizedWeapon should probably be replaced with Enable Oversized Weapon, or at least a VE Framework dependency with its compoversized dll.
Itzal  [author] 17 Sep, 2022 @ 7:26am 
For the CDDA stuff, it's a nice lil easter egg as i love CDDA

The TEXO-511 was something i forgot to make, probably, but i'll add it in so it doesn't go unused
Itzal  [author] 17 Sep, 2022 @ 7:22am 
Heh~
Wrath 17 Sep, 2022 @ 7:06am 
Well, there goes me crafting Rota Fortunae in bulk... lmao
Itzal  [author] 17 Sep, 2022 @ 4:06am 
Ah, thanks. I'll go have a look and see if i can fix them!
jtgibson 16 Sep, 2022 @ 8:19pm 
Another bug: There's a TEXO-511 in the v2.1 image folder that doesn't have any matching XML data -- in other words, the image exists but the gun itself doesn't, and will never appear in the game. A pretty-looking SMG/PDW that incorporates design elements from the P90 and the Vektor. It would essentially need to be implemented from scratch since there's no dead code laying around; I can't find anything similar in Project Itzal either.
jtgibson 16 Sep, 2022 @ 5:34am 
Bug: The Rota Fortunae claims it requires a Fortuna Part to manufacture in its description, but does not include any in its cost list. The Cornucopia claims it requires Fortuna parts and does include them in the costs, so the Rota Fortunae appears to be the most inconsistent with intent (and is also very cheap to make with only plasteel). (I'm a little surprised that it's gone unnoticed this long, heh. At least the nearly high Crafting skill cost makes it mostly unattainable.)
jtgibson 16 Sep, 2022 @ 3:18am 
I was pleasantly surprised to notice a couple Cataclysm: DDA references in there. Are you Rivet the Zombie, or is it just an Easter Egg nod to another game universe?
Wrath 18 Aug, 2022 @ 9:12pm 
Hey Itzal, I love your mod and have been using it for months, but I find I have one issue: I like that the names of guns are realistic, but do you have a cheat sheet to tell me which guns are shotguns?

I run this and Simple Sidearms with huge colonies of a hundred or so pawns, so I make a lot of guns and I like to "standardize" which ones I make. It can be a bit jarring to look at a long list of weaponry and totally not see which guns are what type. That, and I usually standardize 3 rifles, 2 pistols, a shotgun, 2 forms of heavy weaponry, and a gat.
Itzal  [author] 1 Aug, 2022 @ 10:49pm 
Project Fortuna for me, as it looks prettier and I put in a bit more effort into it.
Wrath 1 Aug, 2022 @ 3:15pm 
Project Itzal < Project Fortuna.

I use this mod pack in every save with Simple Sidearms to make people have a variety of weapons. Itzal, which one do you prefer?
Itzal  [author] 30 Jul, 2022 @ 11:12am 
The 2 mods aren't designed to be used with eachother at all, so maybe remove project itzal
Allcraft 29 Jul, 2022 @ 5:43am 
Anyone an idea why my XP-AMR weapon can't shoot? I have no CE but I have Project Itzal installed too. Do I have to remove Project Itzal? I don't think it's a problem of Fortuna mod here.
Wrath 21 Apr, 2022 @ 5:16am 
How compatible is this with multiplayer? I haven't tried it yet.
Itzal  [author] 26 Feb, 2022 @ 3:58am 
@xQT Siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh.

Literally first thing in the damn description
Blue 25 Feb, 2022 @ 9:39pm 
Compatible with CE?
Wrath 17 Dec, 2021 @ 3:47pm 
Do you take weapon requests? Because I thought of a weapon that could be absurdly fun.

Also, Project Fortuna weapons are perfect with Simple Sidearms and setting the game to allow unlimited weapons. Makes your characters more powerful, at the cost of weight when traveling. Thank you for your work thusfar.
Euglena-1960 22 Oct, 2021 @ 4:47am 
So far, I haven't seen the Fortuna part as a quest reward or in trade.
How can I get the Fortuna part?
Itzal  [author] 30 Sep, 2021 @ 12:07pm 
Literally first thing in the description, please read next time
gom40 30 Sep, 2021 @ 2:07am 
ce?
Gerewoatle 27 Jul, 2021 @ 11:18pm 
It's great to see the Project Fortuna mods getting updated to 1.3. It's a nice change from every weapon mod and its mother insisting on AK-47s and M1911s in the year 5500.
Itzal  [author] 16 Jun, 2021 @ 4:33am 
They all are.
test 15 Jun, 2021 @ 11:09pm 
are they craftable
Gerewoatle 5 Jun, 2021 @ 9:10am 
Thanks for the reply. I really enjoy that one.
Itzal  [author] 5 Jun, 2021 @ 1:41am 
It features most of them, but there might be a couple missing.
Gerewoatle 4 Jun, 2021 @ 5:32pm 
If I may ask, does this one replace all of the charge weapons from your Project Itzal Charge Pack?
Itzal  [author] 4 May, 2021 @ 2:24pm 
Update is out, you will get some one-time red errors as i have removed the guns with underbarrel weapons. To compensate, there are now variations of some guns now!
Itzal  [author] 9 Apr, 2021 @ 10:52am 
Just a heads up I'll be moving things to other packs I make, and that i'll be giving the thumbnail a small overhaul.
Itzal  [author] 6 Mar, 2021 @ 8:06am 
Yup! Figured i'd show that game a little love by adding a couple of weapons in from it
123nick 6 Mar, 2021 @ 6:28am 
Are Rivtech weapons a reference too Cataclysm dark days ahead?
LittleMikey 1 Mar, 2021 @ 4:36am 
Ok ^_^ sorry to bother you!
Itzal  [author] 1 Mar, 2021 @ 3:55am 
Well aware of the issue, it's a thing on their end iirc, so i'll get in contact with them.
LittleMikey 28 Feb, 2021 @ 10:56pm 
Hi there! I'm using the Vanilla Framework Expanded mod and it gave me this error asking to contact you:
[MVCF] Found equipment with more than one ranged attack while that feature is not enabled. Enabling now. This is not recommend. Contact the author of Project Fortuna Weapon Pack and ask them to add a MVCF.ModDef.
Here is the full error log if you need it: https://pastebin.com/q4hhiuRW
Itzal  [author] 23 Dec, 2020 @ 6:00pm 
I've seen on the rimworld discord that Yayo Combat 3's advanced combat animations breaks the bit of code to make them bigger.

Merry christmas to you too btw
4ydra 23 Dec, 2020 @ 5:55pm 
Awesome mod. But the following weapons seems a little bit too small in game:

- Dawnshatter 10 Gauge
- Dorza GPMG
- Dustbunny SAW
- ARV D1
- PZ7 (The Rocketlauncher)

I wish you a merry christmas!

Itzal  [author] 21 Dec, 2020 @ 11:22am 
Maybe for the dress, but no for melee weapons as i imagine them to be unique
turkler 20 Dec, 2020 @ 11:56am 
also, do you plan on releasing the mod for the dress?
turkler 20 Dec, 2020 @ 11:56am 
brilliant work. are you planning to do a replacmenet of vanilla melee weapons too?
Inquisition 19 Dec, 2020 @ 12:55pm 
Awesome work!
4ydra 18 Dec, 2020 @ 5:09pm 
nice work!