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a dedicated modder
or
the most spagetti amount of glitches cooked up by firaxis code
Nah but seriously pal, great mod, very fun, love the free supertroopers and stuff lol
First time poster on this thread, so first of all I want to say you did an amazing job with this mod !
I encountered no crashes while using it (except a rage quit when my second most important city rebelled three times in a row ^^) but I did notice a few events seemed to not do what they say they did (most of it has already been written about in the other posts of this thread.).
The main one I noticed was "Under a black banner" which tells you that it spawns units for you, but instead it made my city Rebel (and it happened very frequently as I told you above (i'm in the 1700's or so in a marathon game and it happened 4 times already)). Idk if it can help you fix this but it was always the same city that rebelled (my second or third city, I think).
I'm very interested in the future of this mod since it's such a great addition to the game, and saw that you planned an update for some bugs, but at the same time you were taking a break ? I hope you'll come back to it soon then :)
Also I just don't play VP, which is why I still haven't gotten around to making EA Lite play nice with VP.
The plan was for the next 100 Events to relate to modern/atomic/future eras to make sure they stay fresh throughout the eras, but I'm taking a break from civ 5 modding rn.
I think I'll add a pregame option to disable negative events, to prevent frustration like that. That needs a DLL edit, so it'll be part of EA.
Honey/Paintings icons I think is an overlap with StS, I'll be sure to fix it.
I considered adding a tab to the events popup to show previous events, but maybe just making it part of the game's message log system would work too
I never realised dummy Policies increase Policy cost, but I did some googling and there seems to be a solution, so yes, I'll try and fix this for the next update.
Just a normal woops on the Hussars, I'll fix that too.
Think it's the same bug that's effecting Jaguars.
I'll try to push an update out in the next few days.
However, I noticed one bug with the "black banner" event when some mounted units get a promotion to Hussar. The unit got upgraded but also turned barbarian, not sure whether that was supposed to happen, but since the event description said that they love serving their country and king, I guess not(?)
Most of the events are locked behind either Era or Tech requirements, so you're not gonna super ridiculously advanced Units for free, but I'll switch up the earlier ones so they need their specific techs instead of just being in that Era.
Making choices per event could double or even triple the amount of work necessary to make them... it's not out of the question, but making them simple was a deliberate choice so I could prioritize variety over complexity.
I had the same issue about just clicking through them, but I figured it was a consequence of having written them myself. Not sure there's anything I can do about that, they're meant to be a pleasant distraction that doesn't take too much attention to deal with of have effects so powerful they make the rest of the game lopsided... I'll put some thought into this.
I had this event where it said about an engineer and it gave me a catapult with 4 ready to pick promotions. I had not yet reached the tech that allows me to build this catapult so it would have been kinda OP if I or an AI had these kinds of events of giving advance units.
My suggestion for future events is to have some of the events have some kind of 2 or 3 action choices on certain events to make them more immersive instead of feeling like another pop-up message. Also if some events can only be triggered if a certain building or tech is already finished.
Thank you for the great mod, please keep up the good work