Duck Game

Duck Game

Wires Plus
6 Comments
Lourie Parker 13 Jan, 2021 @ 5:44am 
Thats a good extention for wires. Could be used to make awesome maps as well. Thank you!
FaecTerr 12 Jan, 2021 @ 5:35am 
Here is some favorites for you
Because you're epic
Zloty_Diament (Golden_Diamond) 8 Jan, 2021 @ 12:17pm 
You should check out Duck Game Discord: https://discord.me/duckgame
The way we used to have randomized signals is bat-shit-insane xD

A SpawnCannon aimed at a wall, and if it spawns a bouncy item the signal is triggered
Zloty_Diament (Golden_Diamond) 8 Jan, 2021 @ 12:08pm 
**WirelessBroadcaster** (Class: WirelessSolutions)
Takes wire signal for input and broadcasts it to selected radio channel.
Broadcasters can come with already attached buttons, with a tick-able option for every direction (8 of them, like Springs) allowing for 1 Broadcaster to have 0, 1 or up to 8 buttons (the tick-able options should come in "Buttons" subcategory of Broadcaster placeable entity properties).

**WirelessReceiver** (Class: WirelessSolutions)
Receiver taking for input radio signals on selected channel and outputting wire signals.


Does your Wireless solution come with Multicast channel? If not, it could be easily added I think.
Zloty_Diament (Golden_Diamond) 8 Jan, 2021 @ 12:08pm 
**Class: WirelessSolutions**

Signal broadcasters and receivers that would work on channels ranging from -1 to 99,
where -1 would be a multicast to all receivers, ignoring their receiving channel setup, and 0 would be the default value. Level designer sets the channel on which every utility is supposed to work on. Additionally, the graphical outline for Broadcasters and Receivers could change depending on channel selection on a rainbow spectrum, or the channel number could be displayed on its little screen.
Both appear behind blocks, like Portals, Springs or Spikes.
Zloty_Diament (Golden_Diamond) 8 Jan, 2021 @ 12:06pm 
Oh my God, you did it. Did you see my To-Do list for Gatling_Guns mod?
Cause that Wireless is like 1:1 from that list