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I feel ....less stupid now I think..ouch. :-P thinking hurt, need to just go make the money's now, with my precious bank.
Conflicts with
"Once you have a Bank Station built and you store some credits within, you will be generating - at a fixed rate, of 2% interest every few minutes! Please bare in mind, that you cannot generate or store any credits above its maximum capacity! At peak however, you can generate over 6.5m credits every interval!"
When bank is full, where does the money go?
PS: is there a limiting factor to upgrade level or the values of the stations, except in bankstation.lua line 203(function to hide upgrade button if already at max level of base mod(6)), like software restriction(data type etc.)?
Thanks in advance
That will enable the script to run on sectors where there are banks. Now, to increase the interval of spawning you will need to edit [data/scripts/sector/background/bankrobbers.lua] remove the random math functions [Lines 85; 91;] to be the number of seconds you wish them to spawn at. (I.e. 5 * 60s) It is currently setup to pick a random value between 15-20 minutes.
Hope that works/helps. Fly Safe.
i wish there is real estate mod in future
And @Sir Mario, I've been wanting to establish contact with you for a while now with no response. Not sure what's up, but I can only assume you're not interested in what ideas I wish to share.
As a workaround, I limited the number of pirates the event spawns down to one regardless of bank balance to avoid crashing. I did this by editing the "bankrobbers.lua" file with the path *servergalaxy*/workshop/content/445220/2328171251/data/scripts/sector/background/bankrobbers.lua
Great mod overall! I hope this info helps.
Will the pirates be back in the Future? It was nice bonus mony and loot 😁
Feature request:
Treasury station.
Treasury would allow you to horde up to 1 trillion credits per station. Why do I want this? It would be really fun to have treasuries for my seperate ingame corporations so i can track their wealth etc.
I think this would not be too hard to do? Just take the bank station, remove the income mechanic and raise the max cap on how much money you can store? Would love to see this, and thank you again for the excellent mod!
My question for now is: When on servers, is there only meant to be one person that has a bank?
Me and a few friends want to make banks but it seems only 1 can be made throughout the server. Being allied to the bank owner seems fair imo though having 1 station per server as opposed to per person doesn't fit right tbh. Probably could nerf interest rate based on number of stations to prevent mass producing.
Cheers
Also, pirates seem to be as strong as the region the bank is in, so it may be doable to just place the bank back in the iron region and equip it properly and it just oneshots any pirate.
Will have to try on a separate galaxy then yeah.
Hopefully it works, your casino mod is pretty much bankrolling me. :P
So more income avenues would be nice, as the resource depot income was in material form.
I am interested in this, but unsure due to that thing, dont want to lag crash my galaxy..
there may be a way to fix the problem with a overflow of ships in a sector if there is a way to scan sector for active pirate ships then stop countdown till next wave and also a clear sector of wrecks after waves or a cooldown between waves is another way to deal with it
After the 240th pirate arrived, I had to spend four minutes withdrawing money from the bank to stop the pirates from coming, 6 more waves had snuck in by that time. Had to restart the server and pause it to get the screenshot.
Intense, yet hilarious. Server is hitting 120,000 ping trying to deal. I like the challenge honestly, but uh, need a new server. Seems to keep track of how long pirates would have attacked while no players were on the server. Putting money in starts the waves, pulling it out stops them.