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with 1.6 here everything must be really chaotic at the moment </3
would it be okay for me to upload a standalone version of the mechanite suit with all credit towards you guys ? (I’d take it down once the suit official releases)
It appears that george (autohauler) will do everything i tested (haul materials to a wall on a different floor, haul materials to other-floor stockpiles) but will not attempt to recharge when on a different floor than his charging station and, if Force Recharge is used on his charging station, will go to the same tile as the charging station but will change floors. He will still charge, though, unless the "same tile as the charging station" is obstructed, in which case he will continue to haul (though i couldnt get him to haul to a wall on a different floor, same floor walls worked)
Of course, youre not obligated to fix this and have already done too much for us by making this mod, and i dont even know if its your mod's problem or the other mod's.
Just a heads up, someone has taken some part of your mod and re-uploaded it in their own mod. I'm not sure if it was approved or not. Sorry for the bother and have a wonderful rest of your day
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498605357
I'd like to know this as well. I really like the Total War mechanic but it's just too strong. lol There's no way I can get out to destroy these frigates and the AI factions don't take them out with enough speed. I ended up getting raided by 14 centipedes, 8 lancers and a smattering of other mechs, immediately after I fought off two previous raids from factions and had just recovered from a disastrous travel expedition. Forced a game restart. Great idea but they scale way too quickly because of the speed these frigates land.
In adittion, if I disable the total war mechanic, does that basically mean I get no more mech raids, or does it mean that it scales with my wealth instead?