Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well as a suggestion U might want 2 rename the mod 2 "Encounters-BROKEN" atm. >w<
https://media.tenor.com/aHTnxJ2Q_sIAAAAi/neko-waiting.gif
I have no idea why this would occur, but yeah, it's happening.
1) Remove Encounters
2) Load SaveGame
3) Idle for a while
4) Save Game
5) Enable Encounters 1.4.2
6) Reload Game
Please try this and let me know if crashes are still occurring.
-skipintro -debug all -logfile x4.log -scriptlogfiles
Try the above and see if you can find any correlation either in the "Encounter" logs or "X4" log. These are located within a folder like "D:\Users\<User>\Documents\Egosoft\X4\<NUMBER>\logs"
Thanks for your support.
Please report any crashes etc. here.
Thanks for your support.
EDIT : After some testing tonight I think I have possibly found the cause. I believe it is to do with the explosions reference associated with the two 'balloon' adsign macros. I need to do some further investigations and then I'll release a new version shortly with hopefully the fix in it ...
Until with sadness I disabled this mod, no further trouble.
NEXUS
https://www.nexusmods.com/x4foundations/mods/333
Please see "Change Notes" for more information on content changes.
NEXUS
https://www.nexusmods.com/x4foundations/mods/333
Please see "Change Notes" for more information on content changes.
I am just putting the finishing touches to v1.4 (hopefully out before Christmas).
I have run into issues with this myself of users saying the mod was not installed or the dependency was showing up in the mod list as red etc, this seem like a bug more than anything else with how mods are loaded.
You're right, with the flag set to true there shouldn't really be a problem. So I'm guessing another "dependency" cause.
Sorry if I have accused your mod wrongly!
<dependency id="ws_1696862840" optional="true" name="Variety and Rebalance Overhaul"/>
So I am surprised there is any dependency issue? I am commenting it out for the next release as it's now (hopefully) redundant in any case
That is how we got around legacy versions being used in the Mules mod so that non beta or updated client can use mules with functional code.
You can also just unflag the dependency by adding the flag optional "true"
Can you please send me a screenshot?
So is VRO needed or not? Now I am confused ^^
(I don't play VRO)
I will be pleased to give him the good news
There is no in-game functional overlap between AdSigns in "Encounters" and the "Advert Redesign" mod - any changes to the base files elsewhere however may reflect into my mod.
I've added various AdSigns to "Encounters" to appear as extra objects in space. They don't appear too often but will be spawned given certain criteria. The adverts are mounted on a frame and receive power via two units so can be considered standalone and an external manifestation of commercialisation in space (compared to their station-based brethren).
I've added an initial test screenshot for viewing (but without the support frame). I'll add a better one later.
Regarding the beta
I noticed a while back you were talking about testing the 1.3 before release many many months ago I posted on Nexus version saying I would help test it for 5.x to see if the numbers were alright.
in regards this released version I had a question specifically about the Adsign's feature
and was wondering how similar if at all to the mod advert redsign [www.nexusmods.com], sorry I pasted an incorrect url in my previous comment.