Arma 3
Ramiris' Melee
30 Comments
HAPPY 1 Aug, 2021 @ 1:54am 
amazing. any plans for more melee weapons like chain axes?
Ramiris  [author] 22 Apr, 2021 @ 11:18am 
Just follow WebKnight himself and it'll be on his account. Otherwise im sure TIOW2 will have content too
Ramiris  [author] 21 Apr, 2021 @ 7:36pm 
Negative as WebKnight is compiling a mod for just that as they require a completely new skeletal animation setup
Killimanjaro117 9 Mar, 2021 @ 5:24pm 
@chinny I also use host havoc, why not rename the @file so that it's easy to keep track of?
Ramiris  [author] 26 Feb, 2021 @ 12:05pm 
@[73rd] RomanWarHammer As Hollow said, yeah there is a Stamina system just for Melee. Bar on the bottom left. Acts like attacking, blocking etc use it.
Hollow 26 Feb, 2021 @ 12:24am 
@[73rd] RomanWarHammer Yes there is a stamina system, your stamina bar should be in the lower left of the screen.
[73rd] RomanWarHammer 25 Feb, 2021 @ 4:38pm 
my axe ran out of attacks? is there a Stamina system?
Chinny 23 Feb, 2021 @ 9:47am 
Thanks.
Ramiris  [author] 23 Feb, 2021 @ 8:50am 
@Chinny uh... not sure what sort of scuffed system they setup if it doesnt accept legal characters in the name, but i'll potentially remove it in the future then.
Chinny 23 Feb, 2021 @ 8:25am 
Would you ever consider removing the ' from the mod title. It messes with Host havocs mod adding making it difficult to add to a server.
Ramiris  [author] 22 Feb, 2021 @ 12:46pm 
Uh wot? use the ICP M36 (the ones i use). ICP doesnt need an IMS compat patch anyway as nothing conflicts.
Joseph Maxwell 21 Feb, 2021 @ 6:39pm 
With ICP had a Improved Melee System Compatability patch as well its hard to see a base TIOW M36 with ICP uniforms and armor. Grimdark helps but they still dont look right
Ramiris  [author] 16 Jan, 2021 @ 4:35pm 
@SpanishTomato that'd be down to WebKnight to implement as these just inherit from his base classes, but if he does add it (and i've asked him to) then i will too!
SpanishTomato 16 Jan, 2021 @ 12:37pm 
Is it possible to have a copy of the melee weapons, but in either the primary or launcher slot? I'd love to be able to have officers/commissars be able to switch between a bolt pistol and a chainsword without them needing to have loads of inventory space freed up for said switches.
Hancock 9 Jan, 2021 @ 12:08pm 
Would you mind sending me the base model? I wouldn't mind having a friend texturing it for you. I've seen you a friend request if you're interested.
Ramiris  [author] 7 Jan, 2021 @ 12:02am 
Whenever i feel like it at the moment. currently busy with other projects and university is starting up again soon, but its defo on the todo list
Hancock 4 Jan, 2021 @ 7:17pm 
Is there a ETA on when the Omnisiah Axe will be textured and fixed?
Ramiris  [author] 31 Dec, 2020 @ 12:44pm 
@Zeoridian thanks!
Ramiris  [author] 31 Dec, 2020 @ 12:44pm 
No you cant be SM melee rn, WebKnight's working on it
Ramiris  [author] 31 Dec, 2020 @ 12:43pm 
@NavyJew was fixed update before last
Zeoridian 30 Dec, 2020 @ 7:50pm 
Long awaited
深渊信号 27 Dec, 2020 @ 8:13pm 
Can you be a melee Space Marines????
Pigeon Guided Cruise Missile 27 Dec, 2020 @ 7:50pm 
No vroom vroom sound for chain sword. Please fix.
Ramiris  [author] 27 Dec, 2020 @ 10:32am 
@HAPPY yes soon
HAPPY 27 Dec, 2020 @ 9:04am 
any chance for chaos/renegade chainsword?
EO 25 Dec, 2020 @ 8:27am 
Sweet! thx for sharing.
Nomad 23 Dec, 2020 @ 11:59am 
this is alot of fun
El Berl 22 Dec, 2020 @ 3:36pm 
Now this is some good stuff.
Redwan S. 22 Dec, 2020 @ 6:26am 
It's finally here, you're amazing ❤️
NEEX 22 Dec, 2020 @ 4:05am 
ma penis