Rivals of Aether

Rivals of Aether

Iron Man
30 Comments
Sufficating 12 Sep, 2024 @ 11:27pm 
What part of invincible iron man didn't you understand
R3Verse 9 Mar, 2024 @ 8:02am 
F-tilt basically combos into itself on heavy characters. If you know what you're doing, you can string together some insanely long combos that more than make up for the low damage output on individual moves.
Bourque78 24 Feb, 2024 @ 4:34am 
"Just the arm? What...can't afford the rest of the suit?"
Pichu75Playz 18 Nov, 2023 @ 7:46pm 
bro could use a buff, maybe more damage and less end lag
tuenis 15 Oct, 2023 @ 7:15pm 
Only thing ima ask for is buffs hes a little weak.
Budgy 6 Oct, 2023 @ 3:30am 
only down side of this character is the low damage, could use a buff :steamthumbsup:
Blitz_St0rm 28 May, 2022 @ 12:41pm 
Hey, I been wondering if I help make some codifications to the character along with some re-spriteing
MSU_the_first 20 Feb, 2022 @ 12:24pm 
you should create a spiderman character
SquidMann 20 Nov, 2021 @ 8:33pm 
LIGHT PUNCH
MEDIUM PUNCH
LIGHT KICK
HEAVY PUNCH
OverlordKenta 24 Oct, 2021 @ 9:15am 
you wanna learn how to do a mf infinite?
Sgt. Bread 18 Sep, 2021 @ 10:36pm 
I hope someone makes both Daredevil and Ant man playable
Fishy270 4 Jun, 2021 @ 4:22pm 
Neutral special is kinda overpowered
Endskyer 9 May, 2021 @ 11:55am 
next can you make superman???
FluffyShaped 7 May, 2021 @ 7:46pm 
I need a batman...
Xenon 15 Mar, 2021 @ 8:08pm 
which skin is the infinite skin?
smashmallow101 4 Mar, 2021 @ 2:29pm 
you wanna learn how to do a f***in infinite?
Succ 5 Feb, 2021 @ 5:28pm 
oof, nvm nair is fine, but up air, down tilt, down special rocket, up smash, and up special do have mixels
Succ 5 Feb, 2021 @ 1:05pm 
ok so the animation is a lot better, though it seems I missed more mixelated moves such as fair, bair, nair, and probably some more, Still this version of iron man is pretty sick so congrats on making this :)
Succ 31 Jan, 2021 @ 7:13pm 
I love the mod you've done and the sprites you created for this character, one note I have is that dair could use a touch up in animation, it could use more over shoot since the end lag looks pretty stiff, another note is that dair's laser effect should be upscaled to match the base sprite's since it looks off when seen in game, still despite that I love the work you've done on this iron man
Ballistic Boo 26 Jan, 2021 @ 7:21pm 
A few nitpicks:
1. Some hitboxes look awkward, mostly on laser moves
2. Nair and Uair are borderline useless since they do no knockback
3. Uspecial looks kinda weird, maybe make a rocket trail come out of it like how he flies in the movies
4. More alts would be nice, a metallic silver for War Machine, red white and blue for Iron Patriot, maybe skins based on other avengers
Other than that, great character, I really like the resprite!
Seeetly  [author] 17 Jan, 2021 @ 9:16pm 
Thanks again @Bucketman :A:
Bucketman 17 Jan, 2021 @ 8:16pm 
If I really had to nitpick I think forward air sends a bit far at high percents, and his side special does kill very early. I know it has quite a long startup but there are guaranteed situations in a match he could pull it off and kill quite early, so I would think to half the knockback and change the damage done to 12, maybe? The final thing is his recovery sends him very high up. Considering he can walljump afterwards (and most characters can walljump in the middle of their recovery, for reference) he goes very high up. I don't mean to be bugging you about it but those are the only problems left I can see for him. Thanks for making the first decent Marvel rep!
Bucketman 17 Jan, 2021 @ 8:06pm 
No problem!
Seeetly  [author] 17 Jan, 2021 @ 4:43pm 
I read your feedback and I just released a new version of the character, Thanks @Bucketman :greenslime:
Bucketman 17 Jan, 2021 @ 4:14am 
I feel like neutral air should have a bit more ending lag, and forward air should have a little less damage, but more hitstun. His back air comes out really fast and I feel like it should be telegraphed a little easier, add in some inbetween frames. His back air sends really really far and there's not much you can do to avoid death after getting hit with it. And finally, his up air sends very far upwards and despite the multiple hitboxes, only connects one which feels a bit odd to me. Maybe have them all connect with reduced damage and the final hit sending the farthest?(But not as far as it is now.) Also, it comes out very fast and it's not very readable. That's all the feedback I have to give so far, but the sprites look nice and it's a good attempt at balancing this character. I hope you get around to making some changes in the future, he feels really fun!
Bucketman 17 Jan, 2021 @ 4:14am 
This is actually a surprisingly good character! However, I would recommend some changes. First of all, his up tilt's hurtbox sprite is misplaced a little bit, should be an easy fix. His ftlit is really weird in the sense that he moves forward jarringly and it looks very odd in gameplay, I suggest maybe moving the sprite backwards a bit, as it has a pretty long reach. It also sends really far for an ftilt. His jab comes out wayy too quick and I recommend adding at least a second hit. His dash attack sends a little far for comfort, too.
supercharlie03 29 Dec, 2020 @ 9:42am 
Elec Man will be perfect
Lordchungass 28 Dec, 2020 @ 11:08pm 
"yo you wanna learn how to do a FUCKEN INFINITE!"
-Iron man
λ boss of this bone zone λ 28 Dec, 2020 @ 9:45am 
Despite the fact on how many issues I've found with the earlier version, it was definitely more fun than the current one. Could you maybe release the older version as a separate character please? Holy crap it was fun.
groose 22 Dec, 2020 @ 3:21am 
well... someone would say that anyway, so....."LIGHT PUNCH! MEDIUM PUNCH! LICHT KICK! HEAVY PUNCH!"