Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One thing I’ve noticed, though, is that the large wind turbines seem obscenely powerful, for not a lot of resources. Sure, that means that people can have more normal looking turbines and not rows of hideous wind towers, but the leap from ~370 kW to 6 MW for only ~5x the component price seems a bit much.
Balance-wise, it would make more sense to add 10-20 superconductors and 20 metal grids to the component requirements. This would require a player to have a full refinery first (to process gold), meaning that they can’t just build a large wind turbine a few minutes after building their first normal one. I’m toying with editing CubeBlocks_Energy.sbc myself just so I can have that balance change and get some feedback from my friends.
When starting at 0 deg rotation (first spawned/once welded), the LG rotor will not pan to the right (from turrret/camera perspective). It will pan completely and continuously to the left. No issues. If you pan to the left a few times and then pan to the right, it will then continuously move until it arrives back to its "spawned" orientation. Basically, imagine a screw. You can turn it one way continuously but then when you turn it the other way, it will continue until it stops at its default orientation.
For the LG hinge, is there no small head option? When i click on the small hinge head option in the control panel, it crashes the game. So i'm wondering if there is no small head or if it's a corrupted model?
I had 3 set up for slightly different things on a large grid.
1 was placed horizontally with what amounted to a beam of light armour blocks across the sub grid.
this one seemed to become heavily damaged when it reached 45 degrees, when i reset it to 0 and tried again after welding it back up it just instantly destroyed itself.
the second was trying to see what the issue was, set up the same way but this one didnt break.
went a few goes fine until one it slammed down and decided not to get back up. inspected the rotor and it was damaged like the first. welded it back up and pressed the button to pull it back up. at some point as it was pulling back up the rotor blew completely and effectively threw the blade behind it.
both of the ones that broke were placed up against a wall if that helps. (the original wall it was attached to seemed fine for the 3rd one, but i had placed a catwalk on the top to deal with collision issues that someone else has already mentioned just before it broke)
@Cosmonautical_Alex While you can technically fit more generators in the same volume you loose a significant amount of space to the conveyors, So this generator is Largely designed to be more convenient and fit nicely along side other 3x3x3 blocks like hydrogen tanks, large cargo containers and large reactors, While being more performance friendly than an equivalent amount of normal o2 h2 generators
@ulrich there is no small rotor head for the big hinge so dont press that button
Dont know whats happened there