Space Engineers

Space Engineers

Federal Industrial - Utilites
131 Comments
Mabs 3 Feb @ 1:59pm 
I saw this on a Dominatus stream lately and had to get it. I'll try out the other too. Thanks!!
Lancer-2201 20 Nov, 2024 @ 9:02am 
I've recently found that there's something that makes the reinforced hinge in the mod unsuitable for use as the elevation control in a custom turret. Trying to do so will cause the turret to not recognise any of the weapons mounted on the hinge or mounted on anything attached to it. However, the ring stator rotors are perfect for custom turret azimuth control
Dominatus 18 Oct, 2024 @ 10:55pm 
I was wondering where my O2-H2 Generator Large was coming from. Never noticed this till now and figured I would check this mod page. Pretty cool! BTW it is not in the Federal Industrial tab so it was only found by typing it in.
daPWNDAZ 10 Sep, 2024 @ 2:16pm 
Ah, I didn’t see this response—sorry Frosty! I did not/would never make a reupload, all I wound up doing was have my server paste a new line into their local sbc file after downloading your mod. Honestly didn’t have too much of an impact anyway (and having to redo the ‘patch’ every time their files were validated was annoying), so I can’t complain about how things are now. Still loving the mod!
Lord Mortangol 10 Aug, 2024 @ 1:07pm 
Especially love the armored camera and the ring rotor. If possible I would like to have an inverted variant for the ring rotor, where the stator is the inner ring and the rotor the outer ring.
Frosty  [author] 1 Aug, 2024 @ 2:17am 
don't do that
masterdamnit 30 Jul, 2024 @ 3:21pm 
Attempting to add a small rotor head to the 90 degree advanced rotor crashes the game.
Trapezoidalty 8 Feb, 2024 @ 4:53pm 
My only gripe with this mod so far is that the rotor heads aren't airtight, but nonetheless it's made making an interplanetary ship with a ring MUCH easier. (Idk if the rotor head thing is possible, just complaining to complain)
Frosty  [author] 2 Feb, 2024 @ 1:29am 
I recommend you take a look at "mod adjuster" if you wish to make any changes to the balance of this as i do not permit reuploads
daPWNDAZ 30 Jan, 2024 @ 8:16am 
The variety of blocks added here are really helpful for my server!

One thing I’ve noticed, though, is that the large wind turbines seem obscenely powerful, for not a lot of resources. Sure, that means that people can have more normal looking turbines and not rows of hideous wind towers, but the leap from ~370 kW to 6 MW for only ~5x the component price seems a bit much.

Balance-wise, it would make more sense to add 10-20 superconductors and 20 metal grids to the component requirements. This would require a player to have a full refinery first (to process gold), meaning that they can’t just build a large wind turbine a few minutes after building their first normal one. I’m toying with editing CubeBlocks_Energy.sbc myself just so I can have that balance change and get some feedback from my friends.
TheRebornAce 27 Jan, 2024 @ 10:22pm 
A couple of issues I found when using this mod.

When starting at 0 deg rotation (first spawned/once welded), the LG rotor will not pan to the right (from turrret/camera perspective). It will pan completely and continuously to the left. No issues. If you pan to the left a few times and then pan to the right, it will then continuously move until it arrives back to its "spawned" orientation. Basically, imagine a screw. You can turn it one way continuously but then when you turn it the other way, it will continue until it stops at its default orientation.

For the LG hinge, is there no small head option? When i click on the small hinge head option in the control panel, it crashes the game. So i'm wondering if there is no small head or if it's a corrupted model?
Tekomi Nakama☭ 29 Dec, 2023 @ 9:22am 
i think the large turbines are broken , mine are optimal and wind speed 80 and they just produce all the time 337kW
Dova Dude 25 Dec, 2023 @ 1:24am 
It moves a tiny bit to each side for a bit, and then is completely locked when using the custom turret controller
Frosty  [author] 21 Dec, 2023 @ 12:25pm 
Can you please give me more details than just "broken"
Dova Dude 14 Dec, 2023 @ 1:57pm 
The ring rotor is broken, on and offline
Frosty  [author] 12 Aug, 2023 @ 6:50pm 
Fixed the ring rotors on servers again
Cronyx 2 Aug, 2023 @ 6:04pm 
I wonder if it would be possible to get an Industrial Overhaul patch or forked version of this? :)
Frosty  [author] 20 Jul, 2023 @ 11:56pm 
It would appear there is a strange bug with the ring rotor only in multiplayer, I am investigating
NightWolf 20 Jul, 2023 @ 7:33pm 
Ring rotor jams a lot
LiveLaughToasterBath 12 Jul, 2023 @ 9:22am 
Simple Giant has reuploaded a version of a few of the federal industrial mods
HungryHedgehog 3 May, 2023 @ 6:24am 
I build a simple, hollow tower armround the square part of the rotor and them build a turret on the inner part, it had clearance and didnt touch anything. But just connecting the two inner conveyors with simple blocks would jam it.
Frosty  [author] 3 May, 2023 @ 2:49am 
Im not experiencing the rotors jam on my end, ensure you have enough clearance around the base for it to spin freely
HungryHedgehog 1 May, 2023 @ 3:15am 
The ring rotors seem to constantly jam? I am trying to use it like a turret ring and even with two blocks on the conveyor ports of the inner ring it just jams
CynicDragon 30 Apr, 2023 @ 1:11am 
not very viewable in the pic :/
NightWolf 29 Mar, 2023 @ 4:29pm 
Could you possibly make an offset rotor and offset advanced rotor? For example, take something that is one block thick and two blocks tall. Could you make a rotor that fits in between those two blocks? Would be VERY helpful. Not sure how the conveyor would work, but there's always a way, right?
Witch ~ 11 Feb, 2023 @ 6:07am 
how are you suppose to use the Ring Rotors? The conveyor ports arent in the same block size as the rest of the model, meaning its impossible to connect it to the main building around it, unless I build around it which is kind of silly.
robster20022002 17 Oct, 2022 @ 9:01pm 
not sure if im doing stuff wrong but i was playing around with the ring rotor.
I had 3 set up for slightly different things on a large grid.
1 was placed horizontally with what amounted to a beam of light armour blocks across the sub grid.
this one seemed to become heavily damaged when it reached 45 degrees, when i reset it to 0 and tried again after welding it back up it just instantly destroyed itself.

the second was trying to see what the issue was, set up the same way but this one didnt break.
robster20022002 17 Oct, 2022 @ 9:01pm 
the 3rd was placed vertically and was set up similar to the others, just tougher blocks. i was using this to test a sword blade mod by making a basic sword on the rotor then having it slam the blade down on stuff.
went a few goes fine until one it slammed down and decided not to get back up. inspected the rotor and it was damaged like the first. welded it back up and pressed the button to pull it back up. at some point as it was pulling back up the rotor blew completely and effectively threw the blade behind it.

both of the ones that broke were placed up against a wall if that helps. (the original wall it was attached to seemed fine for the 3rd one, but i had placed a catwalk on the top to deal with collision issues that someone else has already mentioned just before it broke)
Asarjan [GER] 21 Aug, 2022 @ 12:28am 
@Frosty ah ok .. i never noticed that. thanks for the info
Frosty  [author] 20 Aug, 2022 @ 9:34pm 
@Asarjan The generator does produce 10x more but only in survival mode, in creative they generate the same because of how production blocks work in creative mode

@Cosmonautical_Alex While you can technically fit more generators in the same volume you loose a significant amount of space to the conveyors, So this generator is Largely designed to be more convenient and fit nicely along side other 3x3x3 blocks like hydrogen tanks, large cargo containers and large reactors, While being more performance friendly than an equivalent amount of normal o2 h2 generators
Cosmonautical_Alex 20 Aug, 2022 @ 1:39pm 
Why does the large o2h2 make less o2h2 than the same volume of smaller 02h2? It says it makes 50kL/s and it has a volume of 27 but the vanilla makes 5kL/s with 2 volume. If you divide 27 by 2 you get 13.5. Then multiplied by 5kL/s gets you 67.5 kL/s, the amount the large one needs to produce to equal the small ones in the same volume.
Asarjan [GER] 27 Jul, 2022 @ 5:38pm 
is someone else having the problem that the large h2/o2 generator is producing the exact same amount of hydrogen like the vanilla one? i tested it with a small hydrogen tank. it took for both .. the large generator from this mod and the vanilla one 1 min 40 sec to fill it to 5%
LeeSpork 29 Apr, 2022 @ 9:45pm 
The ring rotor is really cool, though I'm wondering if it would be possible to make a version of it where the "base" and "head" are swapped and the inside of the ring can be made airtight?
Frosty  [author] 10 Apr, 2022 @ 12:00am 
@loki, to build through the centre you have to use a sub-grid either the one off the rotor part (cant build of that in the very middle due to how the rotor has to work) or a sub-grid attached to the main grid
@ulrich there is no small rotor head for the big hinge so dont press that button
Ulrich Humsk 9 Apr, 2022 @ 3:25am 
I have now also found taht the big hinge crashes the game if you try to add small rotorhead!
Ulrich Humsk 9 Apr, 2022 @ 3:12am 
The large ring rotor stator have no character colission! i don't know if there already is a fix?
Loki 8 Apr, 2022 @ 4:26am 
Hey there, I might just be dumb but sadly I cannot manage to build through the center of the rotor. Neither can I place blocks there nor use merge blocks as they just prompt the message that grids would interfere by sharing the same space. Any hints on how to do that?
EggySquare 30 Mar, 2022 @ 10:00am 
Any plans to add smaller versions of the solar panel
Luxor 1 Mar, 2022 @ 11:01pm 
I know. But attaching it sideways doesn't look as good as the large grid verison. :D
Frosty  [author] 1 Mar, 2022 @ 4:53pm 
The armoured camera already has a small grid version, while it looks different it can still attach sideways
Luxor 1 Mar, 2022 @ 8:57am 
Any chance we could get a small version of the big armored camera? Being able to attach it sideways to a weapon is really great for building turrets.
Scrumpy 28 Feb, 2022 @ 3:06am 
Good job on that speedy fix
Frosty  [author] 28 Feb, 2022 @ 2:55am 
:steamthumbsup:
Luxor 28 Feb, 2022 @ 2:54am 
I just pulled the update from a few minutes ago and for me the vanilla advanced rotor is available again and it's not crashing my server anymore.
Frosty  [author] 28 Feb, 2022 @ 2:54am 
I just pushed an update Scrumpy It might take a min to download but it should work now, I could recreate Luxors crash and now I've patched that,
Scrumpy 28 Feb, 2022 @ 2:51am 
I have been getting CTD when trying to place an advanced rotor although when selecting the advanced rotor i am not given the new 90° rotor like Luxor i'm not sure whats going on but I've temporarily removed the mod
Luxor 28 Feb, 2022 @ 2:46am 
Alright. Gonna give you an update from my end in a second.
Frosty  [author] 28 Feb, 2022 @ 2:46am 
@Luxor It should be fixed now, just have to restart your server and it'll hopefully be fixed
Frosty  [author] 28 Feb, 2022 @ 2:39am 
Huh I'll look into it
Dont know whats happened there
Luxor 28 Feb, 2022 @ 2:38am 
See the toolbar selection and the HUD text in the upper right compared to which rotor is displayed: https://imgur.com/5S7OQi9