Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
les ich da richtig raus, dass es Probleme mit dem "Güterwagenpaket 1b - KPEV, DRG, DB, DR (Verbandswagen)" gibt, Workshop-ID "3460397174" ?
Edit: Hatte noch ne alte Version von dem Güterwagenpaket-Set aktiviert. Paket 1 ist in a und b gesplittet worden, ich hatte noch die alte Paket 1-Version aktiviert. Nach dem Deaktivieren kam ich auch wieder in's Safegame! :) Vielleicht hilft das anderen auch, deswegen lass ich's mal stehen :)
Falls du einen anderen Fehler kriegst, schick bitte mal die Fehlermeldung.
Hoffe dass es nicht an meinem Account oder Gerät liegt...denn bei einem Kumpel hat die Mod keine Probleme bereitet...
Hoffe auf mögliche Lösungen...
Viele Grüße und danke im voraus
no file 'C:/Program Files (x86)/Steam/steamapps/Workshop/Content/1066780/1936432049/res/scripts/motras_station.lua'
no file 'C:/Program Files (x86)/Steam/steamapps/Workshop/Content/1066780/2060021503/res/scripts/motras_station.lua'
Exception type: Lua exception
This error is usually caused by modding. Some game resources contain incorrect data .
Details:
Error message: error: [string "C:/Program Files (x86)/Steam/steamapps/Workshop/Content/1066780/2332028710/res/construction/Station/rail/db/motras/gs1motras.con"]:1:module 'motras_station' not found:
no field package.preload['motras_station']
no file 'C:/Program Files (x86)/Steam/steamapps/Workshop/Content /1066780/2332028710/res/scripts/motras_station.lua'
no file 'mods/modwerkstatt_ddorf_hbf_1/res/scripts/motras_station.lua'
no file 'mods/modwerkstatt_ice3neo_1/res/scripts/motras_station.lua'
no file 'mods/modwerkstatt_mireo_1/res/scripts/motras_station.lua'
no file 'C:/Program Files (x86)/Steam/steamapps/Workshop/Content/1066780/1957631242/res/scripts/motras_station.lua'
no file 'C:/Program Files
Nachdem ich mich entschieden habe, ein Schönbau-Projekt anzufangen, war ich mir sicher, dass ich diesen Mod brauche. Seit er existiert beäuge ich ihn schon mit Sehnsucht, da meine Deutschen Bahnhöfe mittlerweile halt alle fast gleich aussahen...
Doch bereits als ich das erste Mal (auf einem anderen Gerät) versucht habe, diesen Mod zu benutzen, scheiterte ich. Das Spiel lud die Map nicht, sondern stürzte ab. Was mir damals nicht so tragisch vorkam, doch jetzt fühl ich mich als könnte ich eine esentielle Mod nicht benutzen...
Daher versuchte ich es erneut, gelöscht und wieder installiert...
Und O Wunder, es ist immer noch am Abstürzen...:/
I also know the problem where the game freezes in loading screen without error message. However, this only occurs when you load a safegame from inside another game. So I recommend to always go back to main menu before doing the mod loading experiments.
But in the main problem around the V200 I still have no ideas. Have you already contacted the author of the V200?
@Focaccina In Motras-Bahnhöfen sind Treppen und Aufzüge einzeln platzierbare Bauteile. Du findest sie einzeln im Menü und die Orientierung ergibt sich aus der Position an der sie gebaut werden.
So, I removed that one specificially, and the game loads just fine. Stations work and didn't notice any problems with the mods then.
I then tried to load in the V200 mod you linked. The game just freezes in loading screen and goes unresponsive.
I then tried to reload the game without the v200, but then load the tram mod from within the game. Game freezes. I haven't tried it yet on my actual save-game, as I am a bit scared of something going wrong and corrupting the save somehow :/
I am running out of ideas because I cannot reproduce the problem... :(
Anyway, I tried changing the load order. both from the main menu when loading into the save game. Nothing happened there, it just didn't load the mods in (I turned off all teh station mods). When I tried to reload the game (from within the save game running) it just froze during loading screen. No crash message or anything, just went unresponsive.
But I don't understand why it is happening now, because the last update was almost a year ago. You can try to swap the loading order of the V200 mod and this mod, maybe it changes the behaviour.
In the meantime I will try to reproduce the error. Currently it is not happening to me, maybe because I am using a manually installed version of the V200 which is older that the last update.
In the "clean game" the Motras main mod is missing. Please check if you have it activated and also check if it is in the loading order in front of the German Stations Addon.
The crash message from my "clean game" try you suggested. When I disable the mod in my save game the game works fine, just that all the station assets are missing. I can't see (or don't know where to look) that my game had any updates since yesterday. Let me know if you need the entire crashdump from either error message.
stack traceback:
=[C](-1): __index
@E:/SteamLibrary/steamapps/workshop/content/1066780/2332028710/mod.lua(163): getLanguage
@E:/SteamLibrary/steamapps/workshop/content/1066780/2332028710/mod.lua(170): v
@res/scripts/mod.lua(102): origApplyModifiers
@E:/SteamLibrary/steamapps/workshop/content/1066780/1905400714/res/scripts/eatglobal/eat_mod.lua(298): ?
File name: E:/SteamLibrary/steamapps/workshop/content/1066780/2332028710/res/construction/station/rail/db/motras/gs1motras.con
Minidump: E:/Steam/userdata/35995532/1066780/local/crash_dump/45d81fc8-9535-4802-9258-3db66bdaccc7.dmp
Mod: "MOTRAS / German Stations for MOdular TRAin Station" (*2332028710, 1) (consider removing this mod and contacting the mod author)
You can also try to start a new game with only this mod and the Motras main mod activated. If this works, the crash is caused by interference.
I love this mod and it always worked for me. Until today. When I try and load my current save game, it crashes the game and gives me a "Lua exception" message in regards to something with "local params".
Never had this issue before, and my game hasn't updated since I played yesterday.
Starting from line 224 for the tunnel start and line 464 for the end, there are two big else-if clauses. For the tunnel start, look for "elseif params.start_center==4 then", and then add another line with "elseif params.start_center==5 then" in front of it. Do the same for the tunnel end where "end_center" is used. This basically tells the script to do nothing if the option you added is selected.
Keep an eye on the syntax. If something goes wrong, you will get an error message either during loading the game or when you select the asset with the affected options. You can press ^ to see the console with the error message ingame. It will probably tell you where to look.
And it is completely normal that something does not work as expected on the first try ;)
Good look!
You need to do two things:
1. Add the "no wall" option in the menu of this asset.
At the beginning of the file the options are defined and you will the menu points for "start_center" and "end_center". At the end of the "values" list of these menu points, you can add something like "open end" (or whatever you want to see in the menu) with the same syntax as the other values.
Wenn mit demselben Fahrzeug die Türen in Stationen eines anderen Typs (insbesondere andere Gleise) auf der richtigen Seite öffnen, liegt es am Gleis-Modul. Da müsstest du dich direkt an Eisfeuer (den Autor der Motras-Basismod) oder an den Modder der betreffenden Gleise wenden.
Wenn das Fahrzeug an anderen Stationen dasselbe Problem hat bzw. bei anderen Fahrzeuge in der Station alles richtig funktioniert, wende dich an den Fahrzeug-Modder.
In meiner Macht liegt dieses Thema leider nicht.
First, the "quick-and-dirty" fix comes with a relatively huge overhead of publishing the mod in both variants on steam and transportfever.net (testing, packing files, writing descriptions, distributing the correct versions everywhere, etc.).
Second and more important, it reduces the chance that I make a real update, because there would be already some kind of this function.
Third reason is, that in this specific case I already know that people would ask why their connected tunnels are not functional. So this is why I want to make it right on the first shot.
But I added the idea to my list of higher priority update ideas, so be sure I will do something about this when I am working again on this project.
Please have some patience, I will come to it sooner or later.