Company of Heroes

Company of Heroes

Talsperre (4)
16 Comments
NewNeth 28 Jun @ 12:27am 
I am very grateful that the map is like this because when I play skirmish bots tend to go to the right side where there is a wooden bridge and an iron arch bridge because bots tend to push on that side. I was fed up, I just destroyed the bridge but it turned out that the bridge was beyond repair, luckily. bots don't know when to defend, I defend on both sides and bots only know how to advance
nightsurf 18 Mar, 2021 @ 10:44pm 
Brilliant Map
TheRohBird1  [author] 28 Jan, 2021 @ 3:57pm 
@Casual Gamer doing casual I havent got much time atm but ill write you.
QUIT POKIN ME BOYO 23 Jan, 2021 @ 4:43pm 
Wanna do some COOP AI in coh 2 then? I dont mind having someone to play with. Got alot of custom maps on my sub list. and a handful of them are nicely detailed almost as the official's map designers of Relic.
TheRohBird1  [author] 23 Jan, 2021 @ 6:25am 
@Casual Gamer doing casual I havent played COH2 in a while but i will have a look at it for inspiration if i start a new map ;) Of course there are possibilities in COH2 which can not be implemented in COH1 such as shotblockers at specific heights to prevent units from firing into the ground or the ice in general :/ What do you have in mind specifically when thinking about custom coh2 maps? I must say never played the game long after release and i only have the vanilla maps from it in mind.
QUIT POKIN ME BOYO 22 Jan, 2021 @ 5:23pm 
Think you can make a detailed map with some inspiration from COH2's custom maps? Just asking if NEW maps are on the works after your REVISED map
TheRohBird1  [author] 22 Jan, 2021 @ 8:16am 
@Casual Gamer doing casual If i make a new map it will be most likely a revised version of my Luftwaffe map since it takes a really long time to create new ones from the ground up and i kinda dont wanna go back to "low detail mode" xD But especially with the use of action markers which i just figured out in this map 've got alot of ideas in terms of ambience and environment which i wanna implement :)
QUIT POKIN ME BOYO 12 Jan, 2021 @ 5:08pm 
I hope you got some new map ideas that can be detailed (tho NOT ENTIRELY but still nice to look at) as COH 2's map designs.



been thinking of playing COH 1 again.
TheRohBird1  [author] 12 Jan, 2021 @ 8:48am 
@lil Peeedaaah Thank you :)
TheRohBird1  [author] 12 Jan, 2021 @ 8:44am 
@Casual Gamer doing casual Thank you :)
QUIT POKIN ME BOYO 10 Jan, 2021 @ 12:16am 
pretty nice to see detailed maps such as these.





Im liking the passages set up here
Peeedaaah 8 Jan, 2021 @ 1:05pm 
Hey, nice waterfall dude.
ashley.ww 26 Dec, 2020 @ 1:30pm 
excellent
TheRohBird1  [author] 25 Dec, 2020 @ 9:14pm 
I suggest trying to blow up or block the bridges if they are too complex ;) i always add height differences to my maps since there are almost none in the original maps and i find it more realistic since its supposed to be a valley.
Tommeo 25 Dec, 2020 @ 7:45pm 
Nice idea, but the height differences and overly complex bridge details make it hard to navigate.
"ACE" 25 Dec, 2020 @ 2:36am 
thx bro stay safe :dw_gem::lunar2019coolpig::lunar2019grinningpig: