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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3265972050
If this is technically possible, I hope you consider it :)
[3774582.987] Applying Component - TextModSupport_CSE (UpdateText)
[3774582.987] [Gameplay] ERROR: no such column: Modifiers (Database)
[3774582.986] UpdateDatabase - Loading Data/ModSupport/UC_REL_RE.sql
[3774582.987] Warning: UpdateDatabase - Error Loading SQL. (Modding)
Any help or is this just a conflict with another Mods from my list. I hadnt this Error Message before with ur Mods enabled. :(
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Dear JNR, thank you for your mod.
All your District Expansion mods were translated into russian.
It would be great if you could post a link to the Russian translation of the mod on the page of your mod.
And then even more players will be able to appreciate the beauty and features of your mod.
You say that this mod is compatible with Religion Expanded, that the new buildings will get the respective bonuses. But I have to ask, how does Monastery and Hieratic Script work? The Monastery doesn't have a direct Faith Output like the Temple does, instead, it buffs up the mountains and surrounding tiles with features. Does this mean they don't synergize at all, or does the Monastery total up the faith increase it gives to the mountains and surrounding features, and turn that into Science?
Sounds more interesting to build the new preserve districts near holy sites and to keep woods around instead of chopping them.
Just wanted to follow up to say that you can fix this conflict yourself whilst you wait for an update from JNR. All you have to do is go to the file:
SteamLibrary\steamapps\workshop\content\289070\2333458984\Data\UC_REL_Misc.sql
Then delete lines 111-125 and save. That's the chunk of code that says:
INSERT OR IGNORE INTO BeliefModifiers
(BeliefType, ModifierId)
VALUES ('BELIEF_CHORAL_MUSIC', 'JNR_CHORAL_MUSIC_ALTAR_CULTURE'),
('BELIEF_CHORAL_MUSIC',
...
...
('BELIEF_ZEN_MEDITATION', 'JNR_ZEN_MEDITATION_GARDEN_AMENITY'),
('BELIEF_RELIGIOUS_COMMUNITY', 'RELIGIOUS_COMMUNITY_GARDEN_TRADING');
Just by doing that, the game will then start without errors.
Kind regards,
DB
INSERT OR IGNORE INTO BeliefModifiers (BeliefType, ModifierId)
SELECT BeliefType, 'JNR_CHORAL_MUSIC_ALTAR_CULTURE' FROM Beliefs WHERE BeliefType = 'BELIEF_CHORAL_MUSIC' ;
Thanks for the great bug report! The issue comes from line 111-125 in file UC_REL_Misc.sql. JNR is adding BeliefModifiers to beliefs that are removed by Soli Deo Gloria when the "All Holy Site Buildings" Game Setup Option is selected.
If he just tests to see if those beliefs exist before adding the modifiers, we should be good.
Kind regards,
DB
Error Image [i.imgur.com]
Modlist Image [i.imgur.com]
Fixed some smaller stuff in the update as well.