Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Spirituality
57 Comments
Nightmare576 31 Mar @ 3:17pm 
Is there a way to change the boost for Divine Right to "build two temples OR monastaries" so that if you have two monastaries or one of each building, then it's boosted? Thanks
x6lher01 23 Jan @ 1:04pm 
Guys for those wonderer, ow shit i already have a shrine where is my missionaries , just look in the civics for theology
The King 12 Jan @ 7:25pm 
I cannot built any missionaries or any holy units
Darklord 11 Jun, 2024 @ 1:30pm 
Darklord 11 Jun, 2024 @ 1:25pm 
Oh I loved this, just spammed Monasteries everywhere!
JNR  [author] 31 Mar, 2024 @ 2:20am 
Must be an incompatibility with another mod affecting the Holy Site then.
majort65 31 Mar, 2024 @ 1:28am 
I build the buildings in the mod and then get their bonuses, but I can't see the buildings visually.
majort65 31 Mar, 2024 @ 1:21am 
I already have what was the problem with religious units.
JNR  [author] 30 Mar, 2024 @ 7:58pm 
I don't understand your issue then.
majort65 30 Mar, 2024 @ 10:48am 
I can already do religious units.
JNR  [author] 30 Mar, 2024 @ 10:28am 
Are you playing with Grand Eras? There you need a civic for religious units, too.
JNR  [author] 26 Mar, 2024 @ 9:31pm 
Granting specific civics boosts from other conditions than the default requires scripting, unfortunately.
Kalervola 26 Mar, 2024 @ 8:22am 
The Inspiration aka. Civic Boost for Divine Right requires the player to "Build 2 Temples". Therefore, currently, one do not get the Inspiration if they build 1 Temple and 1 Monastery. I'd prefer if the Inspiration would get triggered with the combination of 1 Temple and 1 Monastery.

If this is technically possible, I hope you consider it :)
Torien 8 Jan, 2024 @ 3:33pm 
No relic slot in Shrine now.
JNR  [author] 7 Jan, 2024 @ 11:13am 
all mods auto-enable on update, nothing we can do about it unfortunately
NuDDen 6 Jan, 2024 @ 5:31pm 
Thx!
JNR  [author] 6 Jan, 2024 @ 4:49pm 
thanks, will fix it right away
NuDDen 6 Jan, 2024 @ 3:47pm 
[3774582.987] Warning: UpdateDatabase - Error Loading SQL.
[3774582.987] Applying Component - TextModSupport_CSE (UpdateText)
NuDDen 6 Jan, 2024 @ 3:09pm 
Since ur updates today I got an Error Message in my logs: Dont know which Mod u updated is causing it x.x:
[3774582.987] [Gameplay] ERROR: no such column: Modifiers (Database)

[3774582.986] UpdateDatabase - Loading Data/ModSupport/UC_REL_RE.sql
[3774582.987] Warning: UpdateDatabase - Error Loading SQL. (Modding)

Any help or is this just a conflict with another Mods from my list. I hadnt this Error Message before with ur Mods enabled. :(
JNR  [author] 6 Jan, 2024 @ 6:11am 
Indulgences should work correctly now
Broken Lord 1 Jan, 2024 @ 10:32am 
It seems that with the Religion Expanded mod, Indulgences don't give gold from altars, monasteries, and level 4 buildings to trade routes.
JNR  [author] 28 Mar, 2023 @ 3:51pm 
fwiw I'll remove the change to Zen Meditation, it isnt necessitated by anything in this mod, such changes should be left to mods reworking beliefs.
Armoryk 8 Feb, 2023 @ 10:50am 
I'm using this mod along with Religion Expanded and Tomatekh's Historical Religions, and all the other district expansions. Choosing the Zen Meditation follower belief I don't seem to be getting the amenity bonus for buildings in the holy sites. I can't find the bonus in any of the views or reports. Playing Vietnam if that makes a difference. Thanks! All your mods are very cool and for the first time I'm enjoying playing religions in the game.
Shevvek 8 May, 2022 @ 11:21pm 
I realize you're probably mainly focused on 6T, but suggestion: swap Altar and Shrine in the vanilla civic/tech tree. Usually one has to build the tier 1 holy site building in the capital very early to get great prophet points, but often the capital is the one city that will have a governor long term. So it would be nice to unlock Altar first.
Melkor Unchained 28 Apr, 2022 @ 1:48pm 
Does the Altar function as a prerequisite for worship buildings? Like could you go Altar -> Temple -> Worship building? Or would you still need to build the shrine as prerequisite?
H.Humpel 8 Feb, 2022 @ 9:34am 
Hi JNR,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Skalozubio 10 Jan, 2022 @ 8:35pm 
Russian translation is available here - Game and mods - Russian translations


Dear JNR, thank you for your mod.
All your District Expansion mods were translated into russian.
It would be great if you could post a link to the Russian translation of the mod on the page of your mod.
And then even more players will be able to appreciate the beauty and features of your mod.
Venusaisha 11 Aug, 2021 @ 5:47pm 
This is awesome along with rest of District building mods , offers a more choice and different gameplay too.:Diplomat:
JNR  [author] 15 Jul, 2021 @ 3:48pm 
Steam likes to unsubscribe me from discussion threads of my own mods, so please only comment on the "District Expansions" collection page for these from now on. Thanks. I won't see what you write here anymore.
Zark 14 Jul, 2021 @ 1:11pm 
I'm getting a weird interaction with Civ Expanded with this specific expansion for the Kongo. The Civ ability says you can purchase builders and settlers with faith ONLY IF both this mod and Civ expanded are enabled. Also it does not let you purchase either unit too. Love the mods keep it up!
Fury of the Tempest 5 May, 2021 @ 4:38am 
Aaaaah, gotcha. Suppose that makes sense, would be a bit too strong otherwise. Thanks for answering!
JNR  [author] 5 May, 2021 @ 4:21am 
it's explained ingame in the description. The belief changes to "+2 Science" to all non-worship buildings in the Holy Site, so overall it's still up to +6 Science per Holy Site.
Fury of the Tempest 5 May, 2021 @ 2:28am 
So, I have a question to ask.

You say that this mod is compatible with Religion Expanded, that the new buildings will get the respective bonuses. But I have to ask, how does Monastery and Hieratic Script work? The Monastery doesn't have a direct Faith Output like the Temple does, instead, it buffs up the mountains and surrounding tiles with features. Does this mean they don't synergize at all, or does the Monastery total up the faith increase it gives to the mountains and surrounding features, and turn that into Science?
JNR  [author] 4 May, 2021 @ 3:32pm 
it's just the description that's wrong, the bonuses will still apply. Will be fixed this week.
Lord Elk 4 May, 2021 @ 3:12pm 
I'm getting a bug with this mod where the prasat doesn't receive the new updated features such as the tourism or culture from population
JNR  [author] 25 Mar, 2021 @ 8:11pm 
"Feature" is a distinct gameplay term that includes Forests, Jungle, Marsh, etc. as well as natural wonders. See the Civilopedia or online wiki for a full list and more explanation on what a feature is.
TOOMUCHDOG 3 Mar, 2021 @ 8:44am 
For the Monastery upgrade, what do you mean by feature? what tiles are included in a feature?
Junky 28 Feb, 2021 @ 3:46am 
Is it possible to make Holy Site districts get +1 adjacency bonus from fields with breathtaking appeal instead of mountains?
Sounds more interesting to build the new preserve districts near holy sites and to keep woods around instead of chopping them.
JNR  [author] 20 Feb, 2021 @ 12:41am 
@DB if you delete beliefs, it might be best do give that action a higher load order.
24hrs=1d 13 Feb, 2021 @ 6:16pm 
If I'm not wrong, Monastery can not trigger the civ which require " 2 temples"?
DB 4 Feb, 2021 @ 7:55am 
Hi again BlueishTigerDK!

Just wanted to follow up to say that you can fix this conflict yourself whilst you wait for an update from JNR. All you have to do is go to the file:

SteamLibrary\steamapps\workshop\content\289070\2333458984\Data\UC_REL_Misc.sql

Then delete lines 111-125 and save. That's the chunk of code that says:

INSERT OR IGNORE INTO BeliefModifiers
(BeliefType, ModifierId)
VALUES ('BELIEF_CHORAL_MUSIC', 'JNR_CHORAL_MUSIC_ALTAR_CULTURE'),
('BELIEF_CHORAL_MUSIC',
...
...
('BELIEF_ZEN_MEDITATION', 'JNR_ZEN_MEDITATION_GARDEN_AMENITY'),
('BELIEF_RELIGIOUS_COMMUNITY', 'RELIGIOUS_COMMUNITY_GARDEN_TRADING');

Just by doing that, the game will then start without errors.

Kind regards,
DB
a2a3a2a3 3 Feb, 2021 @ 5:08am 
Are this and the Worship expansion compatible with Sukritact's Tibet's Dzong?
DB 1 Feb, 2021 @ 8:18am 
Something like:

INSERT OR IGNORE INTO BeliefModifiers (BeliefType, ModifierId)
SELECT BeliefType, 'JNR_CHORAL_MUSIC_ALTAR_CULTURE' FROM Beliefs WHERE BeliefType = 'BELIEF_CHORAL_MUSIC' ;
DB 1 Feb, 2021 @ 8:11am 
Hi BlueishTigerDK!

Thanks for the great bug report! The issue comes from line 111-125 in file UC_REL_Misc.sql. JNR is adding BeliefModifiers to beliefs that are removed by Soli Deo Gloria when the "All Holy Site Buildings" Game Setup Option is selected.

If he just tests to see if those beliefs exist before adding the modifiers, we should be good.

Kind regards,
DB
WolfDK 1 Feb, 2021 @ 6:57am 
This mod is incompatible with Soli Deo Gloria as of 01-02-2021. If both are loaded then the error seen on the image below happens in Database.log and the game throws the player back to the menu on attempted start. If only one of the two is loaded, then the game loads fine. Image of the modlist can be seen on the link below the error.

Error Image [i.imgur.com]
Modlist Image [i.imgur.com]
Cryptic Mr. Chimes 7 Jan, 2021 @ 5:45pm 
I wanna say thank you so much for implementing compatibility and a fourth building to the Precinct of Amun-Ra mod! I just found out they now work together and am so excited to start a bunch of games as Egypt and Nubia with both mods!
Chochi 31 Dec, 2020 @ 2:16am 
Heartfelt Thanks for your Efforts!
JNR  [author] 30 Dec, 2020 @ 11:11am 
Added compatibility with Amun Ra Precinct and even gave it its own tier 4 building with 3D model!

Fixed some smaller stuff in the update as well.
JNR  [author] 28 Dec, 2020 @ 2:13am 
they work together, but full compatibility isn't implemented yet. Will be coming soon though!
Chochi 28 Dec, 2020 @ 2:06am 
Is this mod compatible with Precint of AmunRA by p0kiel?