Airships: Conquer the Skies

Airships: Conquer the Skies

Soviet tank Turrets pack
112 Comments
spycats 24 Jul @ 10:25pm 
oh and could you make it so sirens are not pathable, they have no function but you cant put them in areas unless the crew can actualy reach them.
spycats 24 Jul @ 10:24pm 
the mods content is great with one exception, i dont the changes to armor. the mod makes vanilla armors extremely cheap and the ones added by the mod have deceitful discriptions and also are few in number. the single use rockets are quite fun and i love that the weapons for the most part only have an upwards firing restriction, which allows me to a bit more decorating infront of them along with just being more convenient. i do wish for more propulsion for landships, would be neat to get a couple different track modules or even better wheels. kinda like the tiny tracks mod if they did not go at the speed of light and jump into space at the slightest ramp. good mod 8 out of 10
BAANZ  [author] 23 Jul @ 6:26pm 
I will give them mercy in next update, thanks for advice!:prisoner:
spycats 23 Jul @ 5:08pm 
ya the boarders were neat, i used those to swarm a cities defences. i just wish the penal battalion tank crew had a advantage considering they have less health
BAANZ  [author] 23 Jul @ 4:58pm 
Thanks for playing. Yes, the crew in conquest mode is not very strong in the early stages, and the crew type penal battalion given as a stable force in the middle stage is more of a flavor factor. You should think that the boarding type penal battalion has far more numbers per square and advantage to the ship.:ripgrave:
spycats 23 Jul @ 1:56pm 
hey im new to this mod and enjoying it so far, but id like to know whats the practical difference between normal soviet tank crew and the penal battalions. the ingame stats on the module show only one difference that being a couple less health in the penal battalion. so why would i use it? are there any advantages to such.
Local 58 20 Jul @ 2:22pm 
Good mod. Have had it for years.
BAANZ  [author] 26 Apr @ 8:11pm 
Thanks!:prisoner: so far very slowly but I'm getting ready for the update.:ripgrave:
Aurus 26 Apr @ 4:35am 
Are you going to keep updating your mod? I really love it and use it in all my games.
Widder 9 Oct, 2024 @ 3:44am 
Nooo!
BAANZ  [author] 8 Oct, 2024 @ 5:11pm 
There are aspects that were nerfed because they were too strong, and if reloading is possible during close contact, it can be very difficult, probably including practical aspects.
Большевики19171025 3 Oct, 2024 @ 8:12pm 
Why didn't BM13 and other rockets fire in the battle?
PonyKisser:3 26 Jun, 2024 @ 1:07pm 
this is honestly amazing and i love this.
Could i PLEASE have a version without restrictions on placement tough?
Widder 4 Feb, 2024 @ 10:24pm 
its saying a few errors that some decals and arms have no damage sheet
Vraling Frostmere 28 Jan, 2024 @ 7:00pm 
could you add in german aircraft at some point, since it already has soviet aircraft?
BAANZ  [author] 9 Sep, 2023 @ 7:23am 
I'm working on a small arms machine gun patch to improve the balance of the game by limiting the range, but the faction AI additions will be a separate mod and will take a while since life is pretty hectic, so I apologize for the delay.
chryssjanzonio 2 Sep, 2023 @ 8:14pm 
can you add a balance patch if you can. some small arm machine guns do more damage then the big guns. also the ai doesnt use most of the turrets and parts in this mod. it would be nice if you made fleets that use each of the parts.
Draqvaus 2 Jun, 2023 @ 12:52pm 
Still having fun
chryssjanzonio 25 Dec, 2022 @ 7:17pm 
okay take your time. i just wanted to check if your still working on it.
BAANZ  [author] 25 Dec, 2022 @ 6:38pm 
Sorry, it will take a little more time.
chryssjanzonio 25 Dec, 2022 @ 5:23pm 
any updates?
e. 14 Dec, 2022 @ 3:08pm 
"soviet tank turrets pack"
mean while
G e r m a n T a n k T u r r e t s

and
HEHE BISMARCK GO BRRRRR
chryssjanzonio 13 Nov, 2022 @ 7:18pm 
cant wait. goodluck!
BAANZ  [author] 13 Nov, 2022 @ 7:11pm 
around December
chryssjanzonio 13 Nov, 2022 @ 6:56pm 
any updates?
BAANZ  [author] 13 Nov, 2022 @ 6:06pm 
Yes, it looks good, but the current mod would make the size incompatible, so even if I did it, I'd put it out as a separate mod
AnonymousMobster 13 Nov, 2022 @ 7:58am 
Ever think of making the structure a bit shorter to line up with the hull for ishi's landships, I think that would be cool
BAANZ  [author] 4 Oct, 2022 @ 4:29pm 
Thanks for the feedback! Sorry for the delay in responding due to personal reasons, anyway, I will try to follow your advice to adjust firing range and performance of machine gun related details.
chryssjanzonio 30 Sep, 2022 @ 9:02pm 
ill try to do that. also another note. your machine guns are too strong. it can kill buildings. because the material of the base game isnt strong enough to withstand that volume of fire.
BAANZ  [author] 30 Sep, 2022 @ 8:48pm 
It will be a long time before I get my hands on it, but I will give it a shot. However, there is an editor in vanilla that allows you to create factions individually, and there are tools available to share them, so you can create them at will!
chryssjanzonio 30 Sep, 2022 @ 7:19am 
yeh but can you like make it so that ai doesnt use vanilla ships. i notice some factions still use vanilla ships and building and they get easily killed.
BAANZ  [author] 30 Sep, 2022 @ 5:39am 
Missing strings required for inclusion of translated source text are indicated in red. As for technology trees and sub-mods, I may change or add them in future as part of diplomacy updates, but currently I have no plans to do so.
chryssjanzonio 30 Sep, 2022 @ 2:10am 
why are there so many red words above the emblems and items?
chryssjanzonio 30 Sep, 2022 @ 2:00am 
hay can you make a submod. where all the ai use this tech tree. and can you also give the ai generated defences the tech guns instead of the vanilla ones.
VOLTAGE 21 Aug, 2022 @ 2:54pm 
Thank you
BAANZ  [author] 20 Aug, 2022 @ 10:34pm 
Yeah, I'll take that under advisement.
VOLTAGE 20 Aug, 2022 @ 9:32pm 
Also I noticed you added a lot of "WW1" era guns so you think you can add the mg08-15 it was used a lot during WW1 and the interwar years, so maybe it can be a early game machine gun.
:)
BAANZ  [author] 20 Aug, 2022 @ 11:33am 
:prisoner:
VOLTAGE 19 Aug, 2022 @ 10:44am 
Thank you for buffing the MG-42!
Rendor 18 Aug, 2022 @ 5:08pm 
OMG it actually updated
VOLTAGE 3 Aug, 2022 @ 8:45am 
Thank you
BAANZ  [author] 3 Aug, 2022 @ 12:20am 
By next update , i am lazy than before:-/
VOLTAGE 2 Aug, 2022 @ 10:02pm 
also if you can may you please buff it a little bit if you don't mind (mg-42)
VOLTAGE 2 Aug, 2022 @ 9:31pm 
HOLY CRAP THANKS FOR THE MG-42!
Ron Paul Sex Cataclysm 2006 1 Aug, 2022 @ 9:31pm 
Love the new update!
VOLTAGE 27 Jul, 2022 @ 9:37am 
thanks
BAANZ  [author] 27 Jul, 2022 @ 4:06am 
Yeah adding an iconic WWII firearm looks like a pretty good idea.:rtrdoggo:
VOLTAGE 26 Jul, 2022 @ 8:12pm 
MG-42 PLEASE it's my favorite gun and I think it would be a great addition if done faithfully like it having it's iconic 1200 rpm.
Kaiser_Of_Aldi 1 May, 2022 @ 10:35am 
Glad to hear it
BAANZ  [author] 1 May, 2022 @ 8:14am 
I'll be fix it now...:deaths::steamsalty: