Arma 3
[SP] Ravage: White Out
24 Comments
Recaldy  [author] 23 Apr, 2024 @ 8:11pm 
I tried it at release and didn't have any problem so maybe something got updated or I'm using an original Namalsk model that isn't part of the [R] version. I'll remove the blurb about it. Hope you enjoy the scenario though. :steamhappy:
Stiganovski 23 Apr, 2024 @ 6:22pm 
Hey recaldy! Quick question, I'm having no luck with this with the revamp map. Keeping getting ns_a2 missing error on start. Is there something I'm doing wrong potentially?
Recaldy  [author] 16 Dec, 2023 @ 8:44pm 
Scenario updated, see change log. :steamthumbsup:
Recaldy  [author] 10 Dec, 2022 @ 4:20pm 
North east "corner" of Namalsk is a few civilian houses on the coast
Wally_c64 10 Dec, 2022 @ 3:29pm 
I must be fifteen plus hours in. I originally travelled north, then south and found a Skoda at the bottom of the map which got me half way north again and then ran out of fuel. I'm currently trekking around the northern section of the map again and still can't find the objective. It's been a lot of fun though.
Recaldy  [author] 5 Dec, 2022 @ 6:49pm 
Scenario updated, see change log. :steamthumbsup:
Tiran Kandros 5 Oct, 2022 @ 6:56am 
Finally got around to playing through and beating this scenario, pretty good.
Would've done it last week but I kept running into a lighting bug that made the game constant grey darkness. Found out all I had to do was disable Splendid Lighting Modification lol.
Recaldy  [author] 6 Feb, 2022 @ 11:45pm 
Nice to see, glad you enjoyed it.
Micropitt 5 Feb, 2022 @ 12:51pm 
I think this is one of the best Ravage mods out there, def the best Namalsk mod. Very immersive with the ambient sounds. Exploring A2 paid off ;-)
Recaldy  [author] 24 Dec, 2021 @ 8:49pm 
Director's Cut update is now live! I wanted to release it to mark Ravage: White Out's 1 year anniversary. No change log but you will need the one additional mod added. Thanks for playing! :steamthumbsup:
Recaldy  [author] 2 Dec, 2021 @ 9:24pm 
Nice to hear. The ambient sounds are from the map itself I think. I have a "director's cut" update coming out on the 25th to mark White Out's anniversary.
JBS1949 2 Dec, 2021 @ 5:49pm 
Back again and things appear to be going a little better. I wanted to comment on one of the sound effects that I think enhance the scenario - there's the occasional sound of a jet passing overhead at high altitude and for me that makes it all the more real like there's a real world out there somewhere. Food situation is a little better. I even got the gutting knife on one run.

Haven't seen a rabbit or other animal to butcher yet, but definitely an improved scenario.
Recaldy  [author] 22 May, 2021 @ 10:14pm 
Someone discovered a workshop fix(?). The Scenario's been updated.
JBS1949 20 May, 2021 @ 5:21pm 
Yeah, that's not been working for me. I just run into hordes of zombies who are also running towards the gunfire.

If I manage to survive them AND defeat the hordes of renegades & marauders I find plenty of ammo, but no survival gear ... maybe a tent or a sleeping bag.

Out of SIX start from scratch restarts (at the crash site) I have acquired plenty of ammo. On this final run, I did finally find a can opener in the Ravage base loot

I'm afraid it's NOT fun any more.
Recaldy  [author] 18 May, 2021 @ 8:12pm 
Recommend running towards gunfire if you hear any. Pre-placed AI should have 1-2 things for consumption . I placed something at each(?) landmark I could find on the map. Ravage base loot is pure RNG after all.
JBS1949 17 May, 2021 @ 11:47am 
How much of a problem are hunger and thirst going to be?

I've made it to the hospital from the crash site, fought off two bands of marauders (and the slavering hordes of zombies they called down upon themselves with their undisciplined gunfire).

I'm in pretty good shape for ammo & equipment - I've even found FIVE watches, which are usually pretty rare in Ravage - but the only food/drink item I've found so far is ONE single empty can. No knife, no can opener, no empty bottles ...

Haven't even seen a single rabbit.

Fun so far, but ...
pixel_de 5 Feb, 2021 @ 1:24pm 
hey thanks I think it was "snow footstep" mods....
Recaldy  [author] 5 Feb, 2021 @ 9:20am 
Mauseri Thanks for figuring it out. I'll delete the note from the description then. The weather itself should not change throughout the scenario."Low" visibility and visual navigation is the intended game play experience in White Out. :)
Mauseri 5 Feb, 2021 @ 9:01am 
pixel_de did you use the recommended snow footstep sounds? I tried this (in SP) with them at first but also ran into some problems with loading saves... something about chernarus.winter missing? Though I also loaded CUP Terrains Maps which should have it... but still no go.

So, I threw away those snow footsteps, just ran this mission with just the mods listed on right, and it works just fine. Can load my saves and all...

The scenario seems nice BTW, though I just started. I do hope the weather clears at some point, so I can do what ARMA excels in... which is putting mofos down from a distance!
Recaldy  [author] 4 Feb, 2021 @ 1:43pm 
I did update the mission to fix a few tiny things a while back but the requirements are all still there. I can load my new saves no problem. Could either be lacking an addon or one of them is out fo date?
pixel_de 2 Feb, 2021 @ 11:32am 
hey cool mission but I can not load my saved session. any clue why? tx
Recaldy  [author] 28 Dec, 2020 @ 12:31am 
Updated the scenario to tell you which direction to sail to.
Recaldy  [author] 26 Dec, 2020 @ 11:35pm 
Namalsk buildings are loot-able per Ravage module. I also placed objects ravage uses as loot-able
Dud 26 Dec, 2020 @ 7:09am 
Is all the loot hand placed, or do you also use the Ravage loot module?