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That's not a bug, it's a feature.
Would say the coilguns are used to stop landing troops and corvettes as they hit many ships at once. Planetary Lances are for everything else.
They're meant as early game defenses. Past the early game they're useless much like coilguns are on ships.
You have to use Planetary Lances for later.
Plus, even if an enemy shoots at a range that the enemy planet can't hit them, their advanced sensors might pick up travelling objects like a rod from god, and they could intercept it. Same with missiles. Energy weapons would probably need some form of shielding, but if they can anticipate or know where it's going to hit and have the right shields, a planet could still defend itself from that, too.
Planets that can defend themselves are a really cool idea, I wish we'd see more of it in Sci-Fi, especially for the built up planets like homeworlds.
You have valid points but they are definitely not insurmountable problems, especially for civilizations with the amount of technology we see in stellaris. Also ships in orbit have to shoot through the atmosphere and face the same problems. Plus, a planet based weapon can be way bigger than one on a ship and potentially has access to an entire planet's energy grid, so beam weapons would be way better than on a ship.
Kinetic weapons will have to overcome the planet's gravity and the friction caused by travelling through the atmosphere sapping that energy on it's way up to it's target, plus the wind knocking the projectiles off target, essentially making those kinds of weapons ineffective. Beam weapons will also lose tons of energy through refraction and other atmospheric interference. So if you want weapons like these to be effective they would have to be based in orbit where they would be sitting ducks. Even missiles wouldn't be at their best for the same reasons plus they would be very easy to shoot down while they were trying to escape the gravity well.
I'm not trying to bust anyone's b*lls here just pointing out a probable reason why they aren't in the vanilla game
Good job.
that being said though....
why were things like this NOT in the villain game? I mean looking at every space show/movie/lore every planet (that has a sizable pop) have these things set up. Star Trek, Star Wars, Halo, Babylon 5, Dune, and even Firefly/Serenity, and Stargate sg1 had them, its not that rare!
or am i supposed to have a sizable fleet on every planet/system to guard it?
anyway Thank you for your hard work! !
[[[[[20:34:15][trigger_impl.cpp:11564]: [ file: file: events/eac_at_war_events.txt line: 101 line: 1] Invalid target planet scope for is_planet trigger]]]
what is this saying? is this a bug? from mod? or ceushed by the anothere mods?
Planetary defense fleet is what your looking for :p check my collection for it
enjoy
The discriptor file error is a steam problem I'll post instructions on how to fix that
Also, it says descriptor file is missing
I believe the machine shipset is restricted to the techs, that is until I create debris out of enemy empire ships, and research the tech found there.
I just found Coilgun Planetary Cannon tech in some debris. Interesting, huh.
I'm stuck at repetitive techs, not sure when these cannons will appear in my own building list, if ever.
It's near end game and I haven't seen these yet. Should Planetary Cannons load before or after Planetary Defense?
but the rest are going to come after i make a 2.8.1 automated border patrol mod as i hate hate hate micromanaging and my sanity comes first lol
SOLO NOBRE MUST FALL
I would bet that another mod is conflicting with this one or it changed something in the game that this mod uses to identify if fleet is in orbit but I'll test it out when I get home
Are you sure it's this mod and not some mod conflict because I'm looking at it and I don't see any breaks
Scripts are real fragile and something like altering how buildings work or how ships bombard could potentially break the script
I've never put mods in mid game so that's a use at your own risk
Still using your last upload of this from what- 2 years back now xd