Stellaris

Stellaris

At War: Advanced Ship Sections 2.8.1 update
38 Comments
AncientGatekeeper 3 Nov, 2021 @ 12:49pm 
Every game tick, I'm getting an event that duplicates itself and keeps coming back. I have enabled debug logging and it was revealed that the event id is eac_aw_dpl_actions.4

Is this event coming from any of the At War mods?
Drago Duval 24 Oct, 2021 @ 4:47pm 
Can confirm it still work for me in the latest update.
Brennal 20 Sep, 2021 @ 2:49pm 
If you could update your mods I would very much appreciate it.
Singuto 16 Sep, 2021 @ 12:59pm 
@CursedAuroran No u
CursedAuroran 17 May, 2021 @ 11:45am 
why u no work text format
CursedAuroran 17 May, 2021 @ 11:45am 
@Crazy Old Texan
[quote=maltheal] there will be changes to the balance and i havent tried any of them in 3.0 yet ill be going through all my mods soon and updating them [/quote]
he does have to do something other than that
Crazy Old Texan 16 May, 2021 @ 7:54am 
3.0 changed nothing in the ship defines so all malheal has do do is change the 2.8 to 3.0 in the mods descriptor file. In other words the mod works fine and the only thing that needs updating is some text.
TehGM 15 May, 2021 @ 5:19am 
Any ETAs? Not trying to rush by any means, but I am not starting a new game cause I really like At War mods, and instead I check every day - sometimes even multiple times. So it'd be nice to know some approximate when to check again. :Blessing:
CursedAuroran 2 May, 2021 @ 10:50am 
I will await that update then. I dont want to create some incredibly unbalanced mess because I made it before you made your balance changes
maltheal  [author] 2 May, 2021 @ 8:58am 
@cursedAuroran yes you totally can :)

as for updates i am currently in the middle of a class for programming so im a hair busy but as soon as its done all of these are getting updates
iluvstrategy games 2 May, 2021 @ 4:40am 
please update thanks
Drago Duval 27 Apr, 2021 @ 10:02am 
Same as the Carrier Improvement, i have been using this and i still have not seen any bug, so i thing that it's compatible with 3.*
CursedAuroran 27 Apr, 2021 @ 6:29am 
heyo malt! love this mod, but with the current "events" surrounding NSC2, I have swapped over to Realistic Ships as a ship class mod, which this mod does not fully support. Would you mind if I made a compatibility patch between this mod and Realistic Ships?
Ghost is dummy thicccccc 20 Apr, 2021 @ 6:57am 
Cant wait for the updates. These mods have been the funniest in the game for me.
maltheal  [author] 18 Apr, 2021 @ 10:22pm 
there will be changes to the balance and i havent tried any of them in 3.0 yet ill be going through all my mods soon and updating them
WickedFnatic 15 Apr, 2021 @ 6:20pm 
is it compatible with 3.0?
MrTechMonkey 30 Mar, 2021 @ 8:08am 
While I enjoy this nerfing cruiser rush and making carrier based fleets less of a dramatic shift during mid-game . It does kinda make cruisers worthless as anything more than 'I don't have battleships yet but want something with a decent amount of large slots and higher heath than destroyers'.

Carrier cruisers were already insanely inefficient, but you used them because they were the first thing you got with hanger slots. The light carriers don't have enough hanger slots to make them worth swapping over too when the rapid response destroyers are faster, cheaper, have evasion and you already have a bunch of them by the time you get light carriers. Missile cruisers are great tho.
maltheal  [author] 24 Mar, 2021 @ 12:16am 
yes ill be doing some bug fixes and corrections to my mods once 3.0 is released i stopped modding this game cause RL got chaotic but come 3.0 ill be back into modding
Hellshiver 14 Mar, 2021 @ 10:57am 
Enjoy the mod, but ran into an oversight,

While playing as a Gestalt empire, you are only given access to the Advanced versions of this mod's computers. The base game adds a Gestalt only line of computers called Autonomous ("tech_combat_computers_autonomous", line 1091 in 00_phys_tech in common/technology) that use the same icon and stats as the Sapient line, minus the ghost signal modifier (00_utilities_roles in common/component_templates, all categories have Sapient then Autonomous templates). Sapient and Precognitive research lines are lock to non-Gestalt ("NOT = { has_ethic = ethic_gestalt_consciousness", line 1023 in 00_phys_tech for Sapient and line 4042 in 00_soc_tech for Precognitive, both in common/technology).

Would you be willing and able to add the Long and Max range computers using this "Autonomous" line?
TheEventHorizon 16 Feb, 2021 @ 2:53pm 
Will you add Juggernaut sections as well?
ThelianTech 16 Feb, 2021 @ 12:49pm 
NSC has updated to version 6 I think this might need an update for compatibility but I haven't tried it out yet I will post my findings if it is still compatible
maltheal  [author] 31 Dec, 2020 @ 10:49pm 
@MadSquirrel6307

Yes it is I use them both in my private mod collection
MadSquirrel6307 31 Dec, 2020 @ 9:28pm 
Is this compatible with machine shipset?
maltheal  [author] 30 Dec, 2020 @ 6:40pm 
That is a steam issue nsc5 main page has instructions on how to fix
jjdoom905 30 Dec, 2020 @ 2:51pm 
Hello, the mod says it is missing the descriptor file in the mod menu
fredrowe234 29 Dec, 2020 @ 8:09am 
Thank you!
maltheal  [author] 28 Dec, 2020 @ 5:59pm 
Anytime 😊
Foxxy Renamon 28 Dec, 2020 @ 4:45pm 
I'll have to take a look at that one then, thanks!
maltheal  [author] 28 Dec, 2020 @ 4:33pm 
Irony mod manager is what I use

paradox one Is kinda crappy
Foxxy Renamon 28 Dec, 2020 @ 3:46pm 
Yeah looks like that worked. Man I wish there was a functional mod manager for Stellaris, the Paradox one is just so badly made.
SmartCats 28 Dec, 2020 @ 12:16am 
@Crazy Old Texan; thx
Foxxy Renamon 28 Dec, 2020 @ 12:02am 
Sure thing
maltheal  [author] 27 Dec, 2020 @ 9:59pm 
Let me know if it's still there after that
maltheal  [author] 27 Dec, 2020 @ 9:58pm 
I believe that is a error with steam the main page of NCS5 has the walkthrough to fix that issue it's pretty easy to do
Foxxy Renamon 27 Dec, 2020 @ 8:00pm 
Hey I've got some weird bug with this mod, it's telling me that this one and the other At War mod you've got are "Missing Descriptor Files." No idea what this means, any clue?
Crazy Old Texan 27 Dec, 2020 @ 7:47am 
SmartCats Put it above NSC other wise you'll have problems with this mod overwriting NSC files.
SmartCats 27 Dec, 2020 @ 1:20am 
Does "At War: Advanced Ship Sections" preceed or follow NCS5 in the load order?
Peter34 26 Dec, 2020 @ 10:50am 
Thanks for creating an updated version of this mod!