Cortex Command

Cortex Command

Dynamic Warfare
17 Comments
MerlonFire23 | artBasse 10 Jun, 2018 @ 8:01am 
I really loved using mafia, onicorps, and gabemod. Gabemod especially, this really felt like a much more realistic environment when I was half-done with the map, when dropship debris rather than having piles of dummy bodies blocking the left side lime mountains
HunterZ 23 Jun, 2017 @ 6:39pm 
@alemismun: mission yes, map no. You play it with existing maps, but it adds timed goals that earn you rewards.
alemismun 23 Jun, 2017 @ 11:45am 
So, this mod is a random mission and map generator? or did I get this wrong?
HunterZ 7 Jan, 2017 @ 10:22am 
It seems like the AI tends to run out of money or something pretty quickly, because I only ever see a couple of dropships.
HunterZ 1 Jan, 2017 @ 2:15pm 
Yep, seems to work now. Thanks for the update!
weegee  [author] 1 Jan, 2017 @ 2:02pm 
Probably fixed. Thanks for additional info, was really helpful. Woth 1000 words :)
HunterZ 31 Dec, 2016 @ 12:53pm 
No other mods. Here's a video to help show what's happening: https://youtu.be/AJRNOvXDqx8
weegee  [author] 31 Dec, 2016 @ 10:41am 
Can you provide some more details, any specific mods you're using? Seems to run fine with vanilla and some mods on top of it.
HunterZ 31 Dec, 2016 @ 9:22am 
This seems to crash every time in Build 32
IsopropylPod 30 Nov, 2015 @ 2:29pm 
wolps
IsopropylPod 30 Nov, 2015 @ 2:29pm 
:ccgold :ccgold :ccgold
RobotLucca 20 Jul, 2014 @ 9:16am 
I didn't know that, very interesting. Still, a lot of fun to try to complete. I did one of them by using your Psyclones, grabbing a lot of the ones with Type D machine guns, and having them blast all those silly dropships out of the sky. I got quite a scare when the orbital laser bombardment occurred though xD
weegee  [author] 20 Jul, 2014 @ 12:21am 
This activity heavily relies on a set of specific areas to process objectives and control AI units, it can't run on any generic map. If you really need a custom bunker, you can create your own and arrange requred areas in area editor, you can find a list of them in Warfare.rte/RequiredAreas.txt
RobotLucca 19 Jul, 2014 @ 12:23pm 
You say it's like Skirmish, but you can only play on pre-made bunkers and you have to deploy units as soon as you land to prevent yourself from gettint overrun in the beginning. I wish there was a way that you could decide either to play it like that, or with your own custom bunker and defenses. Since making your own bunker costs money choosing the pre-made drop-out scenario would give you more to work with, but you wouldn't be able to set up defenses to prepare for the enemy.
heck 18 Apr, 2014 @ 1:21am 
This mod has a lot of potential, but dropping your brain on the surface and then immediately having the enemy drop several rockets full of heavily armed enemies on top of it just doesn't work. It's simply impossible to get both the brain and any defenders in any sort of defensible position before you're overwhelmed, especially when all the doors are owned by the enemy so your brainbots insist on stopping to destroy every single one. With the simple addition a two minute setup time before enemies drop in, this mod could be great, but right now, it's just another "One-man-army"
Mr. Figgles 10 Apr, 2014 @ 5:25pm 
Having way too much fun with this mode. Very well made! :ccgold:
Tleno 2 Mar, 2014 @ 2:06am 
Ah, it's great to see you're begining to deploy all your scenario mods on the Workshop, weegee!