Scrap Mechanic

Scrap Mechanic

Motion Mod Test Release (Modified) (Deprecated)
29 Comments
Kototop_CMB 7 minutes ago 
blinker broken fix pls
Professional edgelord 24 May, 2024 @ 11:55pm 
the stabilizer shakes rapidly after a sudden collision, I think it's from the stabilizer adding more motion than needed
pie 30 Mar, 2024 @ 1:42am 
also what does activated vehicle mean
pie 29 Mar, 2024 @ 3:02pm 
so how is it going Wyn?
Artem4yvak 1 Apr, 2023 @ 12:43pm 
who ever dont understand a few blocks (idk others) like gravity and accelerator basicaly u put a COUNTER and a LOGIC GATE connect them with switch and also place gravity or other. then you need to put the number in counter like -1 gravity. and then also connect everything to that gravity block. the counter is number of strength that will be putten
Wyn 12 Jun, 2022 @ 4:09pm 
please someone make an in depth tutorial on how this mod works or i will when i fully understand it
GustavGun 17 Apr, 2022 @ 10:02am 
в версии мода от mini к blink'у спокойно подключаются два входа, и можно задать неободимое расстояние прыжка, а также кнопку, чтобы активировать сам blink и прыгнуть
GustavGun 17 Apr, 2022 @ 9:47am 
я хотел подключить счетчик, чтобы задать конкретное расстояние прыжка и кнопку, чтобы активировать сам блинк
если подключить через OR, то логический элемент просто выдаст значение 1, и не важно, какое значение выставлено на счетчике
Shark  [author] 15 Apr, 2022 @ 6:23pm 
@GustavGun почему бы просто не использовать or логику?
GustavGun 13 Apr, 2022 @ 7:41am 
к blink'у можно подключить только что то одно, не получается подключить кнопку и счетчик
GustavGun 12 Apr, 2022 @ 11:43am 
The blink is not support more than 1 inputs((((
SomeRandomNomai 13 Mar, 2022 @ 10:10am 
(Test release 16.06.2019)
SomeRandomNomai 13 Mar, 2022 @ 10:08am 
so apparently test release is not the mini mod however it would still be cool to see it in this mod
SomeRandomNomai 13 Mar, 2022 @ 4:03am 
if this is an update of the motion mod which was the replacement to the mini mod will we have the test if player is crouching and summon explosion at this place and the other things mini mod added?
Shark  [author] 28 Jun, 2021 @ 11:00am 
@Дак ofc, S - type inputs/outputs are compatible with modpack)
Дак 15 Jun, 2021 @ 9:53pm 
This iIt is compatible with The mod pack?
Moss_77 21 Apr, 2021 @ 2:57pm 
Imma just use this for decor because im not smart enough to use any of this
Shark  [author] 19 Apr, 2021 @ 4:32am 
@Scnaf, you should give it a logic 1 input
Scnaf [FR] 20 Mar, 2021 @ 5:59am 
i don't know how to use stabilizer, i want to my vehicle was stabilized just on the roll axis.
Brotaun 16 Mar, 2021 @ 6:43pm 
So idk but im guessing an activated vehicle is a vehicle off a lift so how do i deactivate one
Mish 29 Jan, 2021 @ 9:10pm 
Flipping scritch scratch that, I'm an engineer too, I figured it out on my own, sorry.
Mish 29 Jan, 2021 @ 9:06pm 
Hey, I'm not really an engineer like you guys, and I was wondering how you use these things? I get the input stuff, but the "SU" input doesn't make sense to me, nor everything else.
Numero7 Mojeangering 10 Jan, 2021 @ 2:15pm 
I like the quantum physics theme behind this mod!
SomeRandomNomai 4 Jan, 2021 @ 3:29am 
wait how do those work
SomeRandomNomai 4 Jan, 2021 @ 3:27am 
oh ok
Shark  [author] 3 Jan, 2021 @ 7:30am 
@willschofield08,
no, I deliberately made it so that the teleports are not blocked, since there are many "spawn cages" that use teleports to block uninvited guests)
SomeRandomNomai 2 Jan, 2021 @ 7:32am 
its cool but maybe it could block teleporters?
Shark  [author] 28 Dec, 2020 @ 6:15am 
added mass-lock block! tell me what do you think!
Wrought Ferric Dangersensitive 27 Dec, 2020 @ 12:45pm 
Yes, very usefull. Thx.