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I have tested the mod and I believe it has huge potential. I love the way you set up the table and the scripts are looking snappy and very nice. The automation is great, even if there are several things that can be added.
On that note, please check Franco's mod because it has several QoL's which are well worth it, like turn tracking, events and destiny cards draw, so on and so forth.
Also for the love of all that is holy, please add a slimmer collider to miniatures and make them smaller! Around 0.65 - .80 is all that's needed I don't want statuettes on the map ! On the same vein, please keep the table less cluttered with doodads that distract from the game. Less is more.
If you will find a way and the necessary time to pick up Franco's mod and make it look and feel like this one you just did, I will tip my hat and properly donate to the cause.
200 red snappaz!
Same here. Because of the long gaming Sessions, the save/load function is very nessesary.
What a bummer if thats the reason why you can´t play this great mod.
I deleted the cache and changed the mod save location in the TTS configuration to a diffrent hard drive.
Now the card images load up just like they should. I'm looking forward to start playing with your mod now!
Thank you for helping me resolving this issue. I'm gonna leave you a thumps up and a star
If it's really only me having this problem, I wont bother you anymore thou.
The link you gave me are the Hunter Powers, not the Talents. This should be link to the Talents:
http://cloud-3.steamusercontent.com/ugc/1037464285541552572/D98D37AB76B6433028A57AFE5DC8055AB4D0F4BA/
Loading these in my browser works without a problem!
But ingame several classes' Power & Talent cards look like this for me:
https://www.dropbox.com/s/4xo7bsgahs8v56t/20210802170633_1.jpg?dl=0 (Hunter)
https://www.dropbox.com/s/2qd2e5xgas09rbb/20210807122614_1.jpg?dl=0 (Mage)
Can't reproduce, talents and powers are loading fine for me for every class. Here is ingame resource for Hunter cards, try to load it in the browser
http://cloud-3.steamusercontent.com/ugc/1037464285541550114/9BFE8FB8AA15DEB2BB121747DD35467CD8855D8E/
Your Mod looks awesome! I can tell that a lot of work went into creating this!
I would love to play this game with your mod but it looks like some of the powers and talent decks do not get loaded right :(
The Hunter Talents for example are all just blank, showing a weird yellow-black pattern.
I tried to fix it by myself, but failed. The deck asset seems fine and I don't understand, why some powers/talents work and some do not...
Can you look into it?
1. Fixed
2. Done
3. Can't reproduce this one. Are you reproducing this constantly, or in some rare cases? What treasure deck are you talking about? Does any item deck isn't wokring for you? The thing is, TTS doesn't have a function to put a card at the bottom of the deck, so what i'm doing is, i lift the deck up, put the card on the deck slot, and let the deck fall down on the card. If it doesn't work for you, maybe its because you changed your physics settings somehow. Try going to options->Physics and reset to default
1. I get an import custom asset bundle prompt that results in a 404 Error. It can be X out, but it fails to import.
2. Is it possible to program in snap points on the character sheets for character abilities/powers/equipment.
3. After resolving a quest, if an item is returned to a treasure deck, it causes the deck to freeze in mid-air until you click on the deck slot. If not noticed, it will break treasure generation for future quest completion.
it's a very good mod if you don't intend to leave the table. The problem begins when you load it. When you do it acts as if you're setting up a new game which creates some complications in the scripts.
1) It wants you you to select characters again, you could simply click remove, if you do that exits the characters from being in the game, so you cannot use the handy script for rewarding appropriate players.
2) If you do select characters from the script, it overwrites their tiles, which doesn't remove current progress and just creates a slightly annoying re-setup process which takes a couple minutes.
3) This extends to quests too, you'll need to redraw quests and then remove all the npc's they spawn again.