Monster Train

Monster Train

Sweetkin Clan
60 Comments
肉鸽小王子 28 Feb @ 12:38am 
中文
LOCKY 18 Apr, 2023 @ 12:51am 
终于看到一个中文MOD了,雷姆:steamthumbsup:
ThreeFishies 1 Jan, 2023 @ 7:05am 
It's actually a simple fix. This section in the unit's essence upgrade is missing a "ParamInt = 1,"
Without that, it defaults to 0, which targets buffs instead of debuffs. I'd put the Tea Maid's essence onto a frost giant to remove the emberdrain, but wound up losing my rage instead.

new CardEffectDataBuilder
{
EffectStateType = VanillaCardEffectTypes.CardEffectRemoveAllStatusEffects,
TargetMode = TargetMode.Self,
TargetTeamType = Team.Type.Monsters,
ShouldTest = true,
ParamStatusEffects = new StatusEffectStackData[0]
},
Dragonlord Freya 1 Jan, 2023 @ 6:22am 
Interesting. I did a run where I used the tea maid and I don't think I experienced any bugs. There might be a certain trigger or something that messes it up. I'll keep an eye out. This is definitely the most well made of all the custom clans I've tried
Exas4000  [author] 1 Jan, 2023 @ 6:06am 
she has been tricky to work with at all points X_X if she is doing it, it wouldn't surprise me that i accidentally made it so she removed everything.

Tea maid would need to be coded back from scratch i think. But i can't garantee that i would fix her at this point.
ThreeFishies 31 Dec, 2022 @ 3:04pm 
I discovered a bug. The resolve trigger for the Tea Maid's infusion is removing buffs instead of debuffs.
Dragonlord Freya 29 Dec, 2022 @ 2:11pm 
Thanks, got it working and it seems like a really fun clan
Exas4000  [author] 28 Dec, 2022 @ 8:19pm 
this is normal sadly. Could be down tp our mods not being as optimized as the succubi and equestrian clan. Hopefully, this is only load time issue in that case.
Dragonlord Freya 28 Dec, 2022 @ 5:03pm 
Having this or other clans like arcadian seems to dramatically slow down my load time of the game. Is this a normal issue? Is there a known fix?
Exas4000  [author] 4 Dec, 2022 @ 3:23pm 
at the bottom left corner of the title screen, you should see a button called "Mod settings". by clicking on it will open the window to enable mods. make sure the mod loader, trainworks mod tools and Sweetkin clan are all on.
fruvousfox 4 Dec, 2022 @ 3:14pm 
The window from the mod loader? Where's that?
Exas4000  [author] 4 Dec, 2022 @ 9:08am 
i don't know your issue since you don't give enough information.

You got to enable the mods in game using the Window from the mod loader. There is also some instabilities with Rising dusk's balance mod. So if you do have it, do a test run with the balance mod disabled just in case it could be the problem

i hope this can assist you in some ways
fruvousfox 3 Dec, 2022 @ 10:30pm 
I've subscribed to this but Sweetkin does not appear at the top of the "start a new run" page. I have the prerequisites. What am I doing wrong?
你接取了杰瑞的任务 11 Sep, 2022 @ 6:56am 
立绘是否太过草率
Exas4000  [author] 7 Aug, 2022 @ 4:57pm 
gorge -> when this unit eat another unit

tea maid -> when she gorge, all units on her floor have various debuff removed from themselves, including inert and burnout.

This is a way to promote synergy with other clans.
Bewul 7 Aug, 2022 @ 1:40pm 
What does that mean... it removes burnout and inert from other cards?
Exas4000  [author] 7 Aug, 2022 @ 1:20pm 
sadly no. Tea maid has been problematic in term of indicating exactly what she does in both incarnation she had.

But ultimately, it is a gorge effect is meant to clear debuffs, but also inert and burnout.
Bewul 6 Aug, 2022 @ 2:44pm 
Is there a list of all the abilities and info on the cards?. I feel at times there might be... missing stuff. Like information or extra tooltip info. Like for the 'Tea maid' card. it has... fuel tooltip and innert, and burnout!. I assumed it meant it'd die if it was not eating on a round perhaps? but that was not the case... anyway, a good list of what each card does would be nice
铁兵宝 15 Apr, 2022 @ 1:41am 
谢谢谢谢:steamhappy:
万无一失 18 Jan, 2022 @ 7:56am 
哇哦,有角色模组了。感谢作者
Exas4000  [author] 20 Oct, 2021 @ 9:33am 
A bit sad to hear that we lost a bit of compatibility between the unnofficial patch and this mod. I might need to ask how they handle infusion in their mod.
iddypiper 19 Oct, 2021 @ 9:39pm 
@Exas4000 yes its very strange; I did notice that Risingdusk had infusions. Tried disabling & re-ennabling the clan mod to no success..

I wonder if its due to other mods ive installed, although that shouldn't be a problem, since i merely use the usual mods: Mod loader / More Boss Info / Restart button / Trainworks / Unofficial balance patch

EDIT: It was the Unofficial Balance Patch that threw things off for Sweetkin! Infusions work now!
Exas4000  [author] 15 Oct, 2021 @ 5:26am 
@iddypiper Most Sweetkins provide buffet, something that mostly synergises with themselves. Only a few units actually provide a trigger effect. Spice cook, ice cream buttler and the Pyre-tatoe are all such example.

In the case that you would see no essences at all that would be one very odd bug. Mostly since a fellow content creator (Rising Dusk, creator of the unofficial balance patch) is currently going through the mod with no issues regarding essences.
iddypiper 14 Oct, 2021 @ 11:44pm 
I am enjoying the clan but it seems that sweetkin units don't provide any infusion benefits?
Is this a tooltip issue or a design choice? Odd if its the latter, and would love some feedback on this!
Exas4000  [author] 10 Aug, 2021 @ 4:42am 
Trainwork should be fixed! Today this morning! So we can enjoy the mod again! It does include a new bug, but nothing worrysome.

Random starter card rarity can make some wonderfully nice runs!
Exas4000  [author] 9 Aug, 2021 @ 4:09pm 
Well, i did help a bit the one of the person that made a part of the fix(essence shop fix by lilleypad13) and did my best to try and stir the people concerned with trainwork in order to get the ball going. Some info do go through the grape vines in the discord.

As off now, lilley did some improvement on their code for the fix and sent them to chronometric (Arcadian's creator and one of the person who made trainwork). The rawsome has the other part of the fix, some initial code that allows modded clans to run at all in the last divinity. Both fixes together would fix thelower maintenance mods like mine and other to come.

I have zero clues when the fix will be done, but i can hope that we get it by the end of the week. If it were only me, the fix maybe would have been rushed... we can hope that the time it takes to properly release will prevent unwanted bugs.
pandereeeee 9 Aug, 2021 @ 2:31pm 
Looks fun, cant wait to try it when trainwork is back, btw how do you know its only going to be a few more days? I will come back with my thoughts on this when mods are working again!
Exas4000  [author] 7 Aug, 2021 @ 8:13am 
New small Content update ready for when trainwork finally updates! I can't wait!
Exas4000  [author] 5 Aug, 2021 @ 12:00pm 
We just got to hang on a few more days :D
Exas4000  [author] 5 Aug, 2021 @ 11:59am 
It should be. The major issues were DLC specific. Hopefully, there shouldn't be more issues. Worst case scenario from trainwork being back online: random rarities on the starter cards.
aloojawa 5 Aug, 2021 @ 7:20am 
I don't have the last divinity DLC purchased yet. Will this be compatible with my game?
Exas4000  [author] 23 Jul, 2021 @ 3:51pm 
Someone successfully coded a patch for the essence shop, as soon as trainwork is updated, the sweetkin will be available again.
Exas4000  [author] 12 Jun, 2021 @ 11:26am 
for those who had the luck to play my mod before "The last Divinity" , i hope that you all had a wonderful time :)
Exas4000  [author] 12 Jun, 2021 @ 11:24am 
Trainwork is still down, allowing simpler mod to work. Hopefully things fixes themselves in the future.
Exas4000  [author] 26 Mar, 2021 @ 6:05am 
The clan mod is currently unavailable due to recent changes in the main code. Once trainwork has an update, expect a quick update for this mod.
Exas4000  [author] 10 Mar, 2021 @ 7:10am 
Well, Sweetkin eaten units can benefit from hp buffs Greatly, mostly to be used as temporary tank.
do take a moment to ponder what shop upgrade might benefit your eaten units.

Pyre tatoe is also a strange effective unit. you can have a small board clear on demand in addition to that card's 30/30 stat line that mesh well with the few major upgrades. (multistrikes or regen build).

Every eaten unit are Classified as morsels, and such, they synergize well with umbra's relic and specialized morsel cards. Seraph the patient will also not gain attack when playing a morsel on his floor. Remnant bringing back a tanky morsel that was slay due to melee weakness will make for an unusually effective chump blocker.

Mint as proven again and again to be a power house. if you have the space and mana to play her, find a spot and she will clear a large chunk of hp from any relentless unit.
Evil Derp-Derp 9 Mar, 2021 @ 10:18pm 
Can anyone give me some basic tips/tricks on this clan?
SAD PANDA 10 Feb, 2021 @ 4:56pm 
i love this clan sweet cherry sally makes some basic unitys insane !!!!!!!!!
Exas4000  [author] 25 Jan, 2021 @ 4:55pm 
You are welcome! Trainwork was used to streamline the mod's development.
So it is required. I hope that you will have fun with the mod :D
Arganadar 25 Jan, 2021 @ 4:46pm 
Thanks! Trainwork goes on top of the loader that the game makes you download, now it works!
Exas4000  [author] 25 Jan, 2021 @ 4:01pm 
do you have trainwork enabled too? without it, the mod won't run. That is basically the last thing i can think of.

A heart button will appear in the clan select once it work.
Arganadar 25 Jan, 2021 @ 3:50pm 
Yes, I load it, the game resets, and when I start a new game I'm warned progression is blocked because I'm using a mod that modifies the game. So everything points to it working, but nothing changes in the screen. It looks the same. I looked into Mutations too, in case you select the clan there but nothing either.
Exas4000  [author] 25 Jan, 2021 @ 3:42pm 
mod management is done in-game
Exas4000  [author] 25 Jan, 2021 @ 3:42pm 
you need to download the mod loader, this will enable an option at the right-most part of your screen to manage your mods. Toggle on all the mods you want to have active.

i would still suggest to only enable mods one at a time.
Arganadar 25 Jan, 2021 @ 3:34pm 
This must be a silly question as plenty of people have played with the clan but... how do you pick it? I load the Mod and nothing changes in the clan selection page. It's only the five basic clans.
helium 18 Jan, 2021 @ 8:52pm 
Thanks
Exas4000  [author] 18 Jan, 2021 @ 11:08am 
Charlieh.no7: bug fixed, the balance mod uses a custom version of attuned that only needed a single line of code to be added on my end. Expect the fix to be in around tomorrow or the day after, along with the weekly Dev update.
Exas4000  [author] 18 Jan, 2021 @ 10:34am 
I'l look into it, i might know why this is happening (mostly since dusk passed me some of his code to fix my stuff)
helium 18 Jan, 2021 @ 9:38am 
Bug: Tuning fork is attuned 0 when using together with Dusk's rebalance mod.
Exas4000  [author] 13 Jan, 2021 @ 7:41pm 
Wait...? really? oh god XD i didn't knew that. I would like to get in touch to better understand what hapenned.